Good "Build around me"card and i imagine it would be good in the limited format.
Experiment 117
Creature-Human Fish Mutant
Evlove
Remove a +1/+1 counter from Experiment 117: Change the target of target spell or ability to Experiment 117.
1/1
This is totally broken.
Experiment 117
Creature-Human Fish Mutant
Evlove
Remove a +1/+1 counter from Experiment 117: Change the target of tagte spell or ability to Experiment 117.
1/1
Experiment 117
Creature-Human Fish Mutant
Evlove
Remove a +1/+1 counter from Experiment 117: Change the target of target spell or ability to Experiment 117.
1/1
Very good.
Experiment 117
Creature-Human Fish Mutant
Evlove
Remove a +1/+1 counter from Experiment 117: Change the target of tagte spell or ability to Experiment 117.
1/1
The third sentence is very red.
Izzet Sparkwelder
Creature-Weird Wizard(U)
Prowess
Remove a +1/+1 counter from Izzet Sparkwelder: Change the target of target spell or ablity to Izzet Sparkwelder.
0/1
Relgar Earthfury
Legendary Creature-Giant Wizard
When You cast a red spell, Relgar Earthfury deals 4 damage to target creature or player.
When you cast a blue spell, draw two cards.
3/3
Red is definitely the weakest color in my EDH cube. But I've pulled off a pretty powerful Mono-red deck before.
The red 4-drops I'm running are:
Flametongue Kavu - 4 damage is still a pretty decent amount in EDH, and hits about half of the creatures in the cube. 4/2 body for 4 is decent as well. Diaochan, Artful Beauty - With proper politics, she taps for 2x Terminate. That's pretty sweet. Worst case scenario, she trades herself for any other creature. Still solid. Goblin Settler and Tuktuk Scrapper - I run a very minor goblin theme in the cube, so I like to have options for Goblin Matron to tutor that fill several roles. These two guys provide creature and artifact removal in Goblin form, and are the most synergistic with Kiki-jiki, Mirror Breaker of all of the cards with those effects (like Avalanche Riders, Manic Vandal, etc) Anger - Definitely a multiplayer staple. 2/2 haste for 4 is eh, his real gold is the fact that as soon as he ends up in your yard, through any means, all your guys forever have haste. Aftershock - Solid Red removal card, especially with EDH's buffer of 40 life. Sneak Attack - Red has a high curve so that it can provide the creatures to support Mayael the Anima and Kaalia of the Vast. This gives you a good alternative method of cheating those creatures in. Gauntlet of Might - Great mana-doubler and team-buffer for a red deck. It's like getting Caged Sun at a 2-mana discount, or Gauntlet of Power at a one-mana discount, and both of those cards are good enough to run. Grab the Reins - One of the best Threaten effects out there, due to its instant speed. Frequently, even without entwining it, you'll steal a creature and put it in the way of an attacking creature, taking them both out. With Entwine, you can even take it a step further by stealing a creature and directly pitching it, taking out any creature and any creature smaller than it at any time. Chain Reaction - Solid red Wrath effect. Might be getting cut for Starstorm at some point, but this can clear a clogged board like no other (besides Blasphemous Act) Into the Core - Gets rid of two artifacts, for good, at instant speed. There's really not much more you can ask from a utility spell. Pyrohemia - Another Wrath effect. This one is more mana-intensive, but can keep a stranglehold on a board where you've got the biggest creature(s), and chunks down players' life totals in the process. Stranglehold - Speaking of Stranglehold, this one shuts out all tutor effects, including most of Green's ramp. Koth of the Hammer - Very underestimated, in my opinion. His +1 effectively lets him swing for 4 haste, which is minor but effective. His -2 plays mana-doubler, fueling out huge fatties on turn 5 or gigantic X spells to close out the game. His -5 gives you some fairly amazing board control and wincon. Wild Ricochet - A definite blowout card, it lets you turn a spell back upon its controller (or any other hapless target) twofold. Definitely one of the best Red multicolor/EDH cards.
As you can see, it's mostly non-creatures plus a few utility guys. But the four-drops across the board in EDH are mostly Utility.
This just screams "Build around me!" and i imagine a deck based around this would be very potent.
Force Shield
Instant- (C)
Prevent all damage that would be dealt to you.
Desperation (you may cast this for it's desperation cost if you have 5 or less life.)
Corrosive Slime
Evolve
Whenever a +1/+1 counter is put on Corrosive Slime, Destroy target artifact or enchantment.
2/2
Experiment 117
Creature-Human Fish Mutant
Evlove
Remove a +1/+1 counter from Experiment 117: Change the target of target spell or ability to Experiment 117.
1/1
Experiment 117
Creature-Human Fish Mutant
Evlove
Remove a +1/+1 counter from Experiment 117: Change the target of tagte spell or ability to Experiment 117.
1/1
Creature-Human Fish Mutant
Evlove
Remove a +1/+1 counter from Experiment 117: Change the target of target spell or ability to Experiment 117.
1/1
Experiment 117
Creature-Human Fish Mutant
Evlove
Remove a +1/+1 counter from Experiment 117: Change the target of tagte spell or ability to Experiment 117.
1/1
Izzet Sparkwelder
Creature-Weird Wizard(U)
Prowess
Remove a +1/+1 counter from Izzet Sparkwelder: Change the target of target spell or ablity to Izzet Sparkwelder.
0/1
Legendary Creature-Giant Wizard
When You cast a red spell, Relgar Earthfury deals 4 damage to target creature or player.
When you cast a blue spell, draw two cards.
3/3
Cut Diochan for Krenko
The noviate's trample
Force Shield
Instant- (C)
Prevent all damage that would be dealt to you.
Desperation (you may cast this for it's desperation cost if you have 5 or less life.)