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  • posted a message on Nissa, Vastwood Seer vs Ultimate Price
    Let's say I have 6 lands in play and I tap 3 to put Nissa, Vastwood Seer onto the stack, and she resolves. As soon as she resolves, her triggered ability is placed onto the stack. Priority passes to my opponent. They place Ultimate Price onto the stack. Priority passes back to me.

    This is where I have my confusion. Since Ultimate Price is going to resolve first, and I have priority, can I play a land from my hand to place Nissa's flip triggered ability onto the stack before Ultimate Price resolves? Also, if I didn't have a land to play, would Nissa, Vastwood Seer die and would I still get to fetch a basic forest card from my library?

    I saw a guy at the last SCG tournament mess this trigger up (trying to kill Nissa) and she flipped anyway despite him trying to play a black removal spell.

    Just need some clarification.

    tl;dr...if someone tries to kill my Nissa, I want her to flip and need to know how to secure that. Cheers!
    Posted in: Magic Rulings
  • posted a message on Kalitas' Exile Trigger vs Greenwarden Exile Trigger
    Wow! That's good to hear Smile I'm glad I came close to almost answering the question but set up a strawman haha
    Posted in: Magic Rulings
  • posted a message on Kalitas' Exile Trigger vs Greenwarden Exile Trigger
    If I kill my opponent's Greenwarden of Murasa during my precombat main phase and I control a Kalitas, Traitor of Ghet, both of their triggers will go on the stack at the same time.

    Since I am the active player, my Kalitas trigger will be placed beneath his Greenwarden trigger. Since his will resolve first and Greenwarden says that he "may exile it", what if he chooses not to? What happens with Kalitas' trigger?

    And if I was the nonactive player when the triggered abilities would be switched?

    Thanks!
    Posted in: Magic Rulings
  • posted a message on Polishing for R/B Pact?
    Below is what me and my friend devised, thought we went through many interations. The main win condition is Demonic Pact+Harmless Offering. The idea is to control the board and put pressure on the opponent until we can milkd Demonic Pact until we can play Harmless Offering. The original idea was to build a discard deck to activate Lupine Prototype and run several copies of Languish, but Lupine Prototype turned out to be less-than-stellar in play-testing. After many iterations, Here is what I have and it needs work and advice:

    Creatures (10)
    2 Kalitas, Traitor of Ghet
    3 Abbot of Keral Keep
    1 Chandra, Fire of Kaladesh
    2 Bloodhall Priest
    2 Stromkirk Occultist

    Instants (4)
    3 Fiery Temper
    1 Murder

    Sorceries (20)
    4 Harmless Offering
    4 Collective Brutality
    3 Dark Petition
    3 Transgress the Mind
    3 Exquisite Firecraft
    3 Nahiri's Wrath

    Enchantments (2)
    2 Demonic Pact

    Planeswalkers (1)
    1 Liliana, The Last Hope

    Land (23)
    4 Evolving Wilds
    4 Foreboding Ruins
    4 Mountain
    4 Smoldering Marsh
    8 Swamp

    The deck is....okay....

    I can manage to get the win condition off if the opponent doesn't have any enchantment destruction or counters. However...I feel like it is missing something...

    I feel like it could use another Liliana...or something...

    Any feedback appreciated! Smile
    Posted in: Standard Archives
  • posted a message on Upkeep Triggers + Donate
    Quote from Rezzahan »

    Donate is a sorcery yes, but there are ways to cast it in the upkeep with instant timing nonetheless. And if a player illegally has cast a spell, the action is rewound, the card put back into the zone it came from (usually the hand). It does not go to the graveyard. Only if a spell is legally cast and later has only illegal targets when it resolves is it countered by the game rules and goes to the graveyard.


    Ah gotcha. So an example of illegally playing a spell would be something like casting a creature at the beginning of the cleanup step. Something legally cast that has illegal targets would be like a card that destroys a creature but you targeted an artifact?
    Posted in: Magic Rulings
  • posted a message on Judging at Regular Call?
    So would I get to scry again or would that trigger be skipped?
    Posted in: Magic Rulings
  • posted a message on Upkeep Triggers + Donate
    The target for Donate is invalid since it is a Sorcery. A sorcery can only be played during a player's precombat main phase or postcombat main phase. Since you are in the Beginning of Upkeep step, it would be discarded and put into the graveyard.
    Posted in: Magic Rulings
  • posted a message on Judging at Regular Call?
    So my friends and I were play a cube draft that included the Power 9. We were playing Two-headed Giant. It was a blast, fyi.

    However...

    I had a Prognostic Sphinx on the battlefield and swung at my opponents. Prognostic Sphinx's triggered ability hit the stack, which it resolved.

    I drew three cards because of the scry...one of those cards was Time Walk. I got REALLY excited. I showed my teammate and he was like, "YEAH MAN, OH MAN! Yeah, go ahead and cast it...you have the mana for it!" I thought for a couple seconds, totally caught up in the fact that we were gonna get an extra turn. I checked opponent's untapped mana to make sure it wouldn't get countered. It was like Christmas day! Wow, what a great card!

    After a long deliberation, I spent 1 Island and 1 colorless to cast Time Walk. One of my opponents noticed that I actually performed scry instead of actually drawing the card for turn. He then made me discard Time Walk into my graveyard and keep my mana tapped since I spent it to cast Time Walk. My opponent and I ended our turn after a sour turn of events.

    I was absolutely upset. I made a mistake. I felt as if my "punishment" was unjust since I TOTALLY FORGOT I had drew Time Walk from a scry.

    My question to you all is: IF I was to have called for a judge in a JAR setting, what would be the verdict?


    I feel like I should have had to return Time Walk and the two other cards I drew on the scry to the top of my library and I would have had to shuffle my library, and I would have gotten to scry again.

    I feel like the "punishment" or "penalty" I received from stated player was a bit too harsh, since I had to discard Time Walk and tap all my mana. I thought at JAR events the goal is to rewind the mistake as much as possible and go from there.

    Thanks and cheers for any input! Smile



    Posted in: Magic Rulings
  • posted a message on Cloudshift and Declaring Blockers
    Quote from CalvinSchwa »
    If it is, Cloudshift+Archaeomancer is ridiculous. LOL. Cheers!

    Ridiculous? Pah. Youngsters these days. In my day, we used Ghostly Flicker to get value out of Tragtusk at the same time. I mean, come on, who even uses these new Cloudflickers or whatever? I'm telling you, the quality of flicker cards in Standard has gone down in recent years.

    ...Whaddya mean they were in the same set? Get on my level!

    EDIT: Tragtusk is totally a thing, you just don't remember it 'cause you weren't there at the time. Now, when I was a kid...


    Do Mods let people like this be THIS condescending? Sheesh. I'm old, but not enough to be this much of a loser.
    Posted in: Magic Rulings
  • posted a message on Cloudshift and Declaring Blockers
    So last night I had a confusing turn. For example's sake, I'm going to replace specific creature names with tokens....

    I swung with 3 1/1 tokens at the beginning of declare attackers step (on my turn).

    My opponent blocked with three Archaeomancer. Each Archaeomancer blocked only one of each of my tokens.

    In response to him blocking, he played Cloudshift on target Archaeomancer. It's trigger resolved, which he brought back Cloudshift and repeated this action TWO more times.

    He essentially played Cloudshift to remove all his Archaeomancer's from having damage assigned to them and returned them to the battlefield. He said no damage was assigned to either him or his creatures.

    Just need a confirmation if this is the correct logical progression of the stack. FYI, he did not have any other spells named Cloudshift in his graveyard prior to casting the first.

    If it is, Cloudshift+Archaeomancer is ridiculous. LOL. Cheers!
    Posted in: Magic Rulings
  • posted a message on Life Gain/Splash of Green?
    Been trying to tweak a deck that focuses around gain a lot of life but still having a solid board state to overwhelm my opponent. So far, my deck looks like this but I feel it could use several tweaks:

    3 Alhammarret's Archive
    4 Arashin Cleric
    3 Felidar Sovereign
    4 Cleric of the Forward Order
    4 Banishing Light
    3 Elspeth, Sun's Champion
    4 Swords to Plowshares
    4 Spiritualize
    4 Courser of Kruphix
    3 Nissa, Vastwood Seer
    3 Chalice of Life
    4 Blossoming Sands
    8 Forest
    9 Plains

    Thoughts? Advice? What needs to be trimmed? What needs to be added?

    Thanks!
    Posted in: Casual & Multiplayer Formats
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