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  • posted a message on Jund
    how do we sideboard against Amulet Titan? in the guide it says bolt and push are bad but I disagree on this. bolt can kill ramp creature like Azusa and sakura tribe scout and also can go in the face.
    Posted in: Midrange
  • posted a message on Abzan
    played some games and kaya, orzhov usurper is great replacement for 3rd ooze and kalitas. great on control, lantern, affinity, and gy ofcourse but no different thatn ooze or kalitas on gy strategies. it really great on control, it doesn't get sweep compared to ooze and they don't have a lot of answers to it. in artifact strategies like lantern, affinity, and harden scales, its really great constant removal, archbound ravager, hangerback, harden scales, mox opal, compare to ooze that's just a blocker. in gy strategies, its good and bad compared to ooze. on turn 3, its 2 gy cards but ooze in turn 3 is only 1 card removed in gy. cant protect itself when pressured by phoenix, dedge, but really great on gds matchups. but if you're on the play, it can snowball to win. great on humans matchup compared to ooze if you can protect it. but it hits a lot anyhow on humans deck.

    kaya is not good against mirror matchups and spirits deck. we would rather have ooze on mirror matchups but for spirits, if we play kaya, the 2 damnation/sweeper plan is better because its not a creature and it doesn't get sweep by out sweepers.

    I like it as a 2-off replaceing kalitas and 3rd ooze.

    here's my deck right now if im going to play it.
    Posted in: Midrange
  • posted a message on Abzan
    Quote from FlyingDelver »
    Quote from guitar90x »
    Quote from FlyingDelver »
    As it is a double mana source, you can treat it like Abrupt Decay. That means in order to cast it consistantly you need to have 14 white and 14 green sources (while in addition have at least 21 lands in your deck that can produce either green or white). So wheel is definitely supportable in abzan.

    For reference check out my article about manabases: https://mtgrock.com/category/play-patterns/play-patterns-building-a-consistent-manabase/

    Or Franks article as the original source: https://www.channelfireball.com/articles/how-many-colored-mana-sources-do-you-need-to-consistently-cast-your-spells-a-guilds-of-ravnica-update/


    The new article says 13 and 20 because of vancouver mulligan rule.


    Nope it says the numbers I explained, you can see the explanation in the "how to deal with golden cards" section. Here is an example for Emmara:

    "Emmara, Soul of the Accord. From the tables, we know that a 1G card needs 13 sources of green, a 1W card needs 13 sources of white, and a CC card needs 20 sources of that color. Hence, for Emmara I would recommend 14 sources of green, 14 sources of white, and 21 different sources that can produce green and/or white."


    but this is a hybrid spell flying delver. for hybrid is different. u have a choice of gg, ww, gw.

    "For hybrid spells, you need to have enough combined sources of either color in the hybrid cost. For example, if you have four Watery Grave, five Island, and four Swamp, then that’s 13 sources for Discovery // Dispersal on turn two. Perfect."
    Posted in: Midrange
  • posted a message on Abzan
    Quote from FlyingDelver »
    As it is a double mana source, you can treat it like Abrupt Decay. That means in order to cast it consistantly you need to have 14 white and 14 green sources (while in addition have at least 21 lands in your deck that can produce either green or white). So wheel is definitely supportable in abzan.

    For reference check out my article about manabases: https://mtgrock.com/category/play-patterns/play-patterns-building-a-consistent-manabase/

    Or Franks article as the original source: https://www.channelfireball.com/articles/how-many-colored-mana-sources-do-you-need-to-consistently-cast-your-spells-a-guilds-of-ravnica-update/


    The new article says 13 and 20 because of vancouver mulligan rule.
    Posted in: Midrange
  • posted a message on Abzan
    U can actually reliably cast wheel of sun and moon in abzan. Algamated abzan decks right now and we have 20 green or white sources. Thats what u need to cast it turn 2.

    2 tomb
    1 temple g
    1 g shrine
    1 plain
    1 forest
    9 fetch
    2 shambling
    1 treetop
    3 blooming marsh
    Posted in: Midrange
  • posted a message on Abzan
    Wheel of sun and moon is so good righr now and this deck can cast easily
    Posted in: Midrange
  • posted a message on Abzan
    Whats the abzan facebook group? I want to join it.
    Posted in: Midrange
  • posted a message on Abzan
    Quote from Galerion »
    Quote from guitar90x »
    Maybe that hurt his deck


    I honestly don't think so. I think we saw him two times on camera and both times he lost against UW/x Control decks. So the choice of his removal didn't play that much of a role there


    Maybe lack of trophy. Trophy can save the matchup but i know lingering souls is bad against uw control now. Bbe is better
    Posted in: Midrange
  • posted a message on Abzan
    So much we can bring so the matchups get better. Just anafenza the foremost can shutdown the phoenix deck. Souls is a good avenue to beat them as well.
    Posted in: Midrange
  • posted a message on Abzan
    Maybe that hurt his deck
    Posted in: Midrange
  • posted a message on Abzan
    Thats sad but i think the. Idea was good. Would like to know his list. I know hes opposed to path and trophy
    Posted in: Midrange
  • posted a message on Abzan
    I think abzan now is in a good position because of all the phoenix and flyers going around
    Posted in: Midrange
  • posted a message on Jund
    Not sure how much I like Assassin's Trophy to be honest. Seems like a cheaper/worse beast within that gives my opponent mana acceleration. Cant even target my own stuff and 3 just feels wonky and at times I wish it were a decay/pulse/terminate. Maybe others have had better success with it? Not as optimistic as I was before with it.


    I think 2 is the right number. Its nice to run it coz u can run more fatal push. Fatal push cannot target noncreature permanent.

    Anyhow grafdiggers cage is good right now, i find spirits taxes our sideboard right now. Grafdiggers cage locks the collectee company. And it hits the dredge decks.
    Posted in: Midrange
  • posted a message on Jund
    i was high on grim flayer and looting last week and i would like to say that Bob (Dark Confidant) is where we want our 2 drop to be. meta is shifting to where bob is good again. having bob against humans is not bad, because u can still block low to the ground creatures. they only hinderance is spirits where u dont want bob. even it gets u to find your removal, its not worth the life and not even a blocker for flyers.
    Posted in: Midrange
  • posted a message on Jund
    looting/grim flayer and leyline are great. but without looting/flayer u risk losing some percentage when topdecking. its better to go nihil spellbomb.

    but right now im in the looting camp. I find you can keep 1 land hands and this come to play when you get hands with leyline and 1 land. you can get out of it quickly.
    Posted in: Midrange
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