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  • posted a message on Modern BW/Orzhov Control
    I think this deck has more in common with rw sun and moon than would seem apparent at first. What does everyone think of temple of silence? I don’t think tap lands hurt the deck greatly since we have plenty of room for sequencing them advantageously.
    Posted in: Deck Creation (Modern)
  • posted a message on Modern BW/Orzhov Control
    The solution to this seems to be packing necessary grave hate so they can’t infinitely loop removal.
    Posted in: Deck Creation (Modern)
  • posted a message on Modern BW/Orzhov Control
    I am not. I’ve only played this deck in fnm level events. I’ve played concealed courtyards to have a better chance of casting first turn discard spells. As you’ve mentioned the downside is coming into play tapped when it’s your fourth or greater land drop. I think the deck has a generous enough manabase that one could mostly sequence correctly to have first turn and fourth turn mana on the curve.

    Once again, that’s just my opinion.
    Posted in: Deck Creation (Modern)
  • posted a message on Modern BW/Orzhov Control
    Sorin, lord of innistrad. Sorry for the confusion. I chose lord of innistrad over solemn visitor due to the fact that token generation is a + ability and thus allows for stalling a disadvantaged board state while being equally good in a neutral or advantageous board state due to being able to create an emblem for only two loyalty.
    Posted in: Deck Creation (Modern)
  • posted a message on Modern BW/Orzhov Control
    I’m of the opinion that it’s a little faster to stabilize and turn the corner. Sorin is Gideon, ally of zendikar five and six. Whether or not these changes are correct is more a reflection of the meta one is playing in.

    My suspicion (that’s all it is) is that the sideboard is loaded down with a bunch of cards that are decent in many situations but good in one or two specific ones and that the player would be able to hold out long enough to draw the single card that really shines. Once again, that’s just a guess.

    Fwiw, I’m trying out gideons in sun and moon. I think it will play in a similar way but not be dead to Tron or a turn one blood moon.
    Posted in: Deck Creation (Modern)
  • posted a message on Modern BW/Orzhov Control
    So every time I’ve drawn arguel’s blood fast I’ve wished it was something else. And it requires 2bb and two life to make that happen. I think it should just be something else. Night whisper and read the bones are the obvious answers with underworld connections and phyrexian arena being slightly less obvious. Does anyone have thoughts on oathvof lili? It’s immediate removal that also can apply pressure later on.

    oath of Liliana
    Posted in: Deck Creation (Modern)
  • posted a message on Modern BW/Orzhov Control
    I don’t think Karn is anything we want. The floor gives minor card advantage at the cost negative card selection. Furthermore, those cards are lost for good should Karn be destroyed.

    Karn tokens are also not particularly good (for us) because we don’t generally run artifacts. The fact that token creation is a tick down ability hurts it further.

    Should we be ahead on board, either four cmc Sorin is just a better way to close the door faster.
    Posted in: Deck Creation (Modern)
  • posted a message on Modern BW/Orzhov Control
    I have a screenshot but it’s with my phone and not the best quality. I played an almost identical list last night and wasn’t particularly impressed. I missed wall of omens badly. The first rule of control decks is preserve your life total and wall does that well. I’m trying a 3/1 split with wall and arguel’s blood fast.
    Posted in: Deck Creation (Modern)
  • posted a message on Modern BW/Orzhov Control
    Match one was against rg land destruction. He had a nut draw in game one (t2 blood moon into t2 stone rain) and a solid draw in game two (t3 bloodbraid into tracker, t4 inferno titan). I could have drawn a sweeper to turn game two around but was dead to anything else. Cutting basics hurt this matchup. I chose to scoop early in g1 to conceal information rather than attempt to draw the five remaining basics.

    Gmatch two was against coco allies. Game one had me stabilize at one and settle the wreckage his board. He cocoed into gas and finished the game. Game two and three played out similarly with sweepers, Liliana and bloodghast put in lots of work. Bloodghast was great for pressuring his ajani and preventing it from really doing anything besides a single use to give flying. Wall of omens was also very good in this game as a blocker and card draw.

    Match three was against 4c jund. I won game one on the back of bloodghast while removing OP’s creatures. A Gideon let me swing for lethal. I was mana screwed in g2 and only got to three lands for bontu’s last reckoning before being beaten out by creatures. Game three was competitive until I drew lands and inqui-seizes for 7 turns in the face of a dark confidant and ever growing board. Gideon of the trials, wall of omens and spirit tokens let me stay in the game until I drew a sweeper. A Gideon emblem prevented me from losing as we went to turns and the game ended in a draw.

    In closing, the changes made helped where I wanted them to help. Bloodghast was terrific to discard to lilis or opposing discard effects and allowed me to apply pressure in circumstances where it would not have otherwise been possible. Wall of omens was great to see at any point and kept me in games where I would have otherwise gone to zero or kept me in games I lost a turn or two longer.

    This is not to say that these changes are perfect. The stock list is much more resilient to blood moon in both having more basics and being less thirsty for [m]b[/m]. Also it’s possible the draw from night’s whisper or read the bones would have been superior. If nothing else, it’s something to think about.
    Posted in: Deck Creation (Modern)
  • posted a message on Modern BW/Orzhov Control
    Hi everyone. I’ve been playing a stockish list for the past few weeks at fnm and comparable events. My results have been what one would expect from the deck; good vs fair and not so good vs unfair.

    The deck is a bunch of fun. My only complaints are the ones that have been brought up by others in that the deck lacks draw and is too slow to beat Tron/combo reliably and lacks card draw/fixing to dig for answers.

    I humbly submit the following list as a way to deal with some of the shortcomings. It cuts the more expensive walkers and replaces them with lili of the veil and bloodghast as a way of applying pressure and control earlier and from different angles as well. Bloodghast doubles as a recurring threat that’s good at breaking stalemates after a wrath. Wall of omens serves as a source of card draw that cycles in late game and is strong in the early turns and forces opponents to extend into a sweeper. Finally, I’ve dumped all my colorless land slots into field of ruins as a way of combating Tron and mana fixing.

    I’m not particularly sure about the sideboard as it’s still stockish.

    I’ve had good results goldfishing and will be playing it this evening but would love to have comments and criticism.


    Link to deck @ TappedOut.net
    Posted in: Deck Creation (Modern)
  • posted a message on Death And Taxes
    @lektek, any guide provided would be specific to flavor of deck that it was written for and that specific meta which changes quickly.

    Looking at your deck, it seems to be a mishmash with more fun ofs than I’d suggest. Dnt suffers from variance to a higher degree than most any other deck in the format and this will only increase said variance.
    Posted in: Aggro & Tempo
  • posted a message on Death And Taxes
    @colt, inspector has one power to crew copter or attack with. It also fills the missing point in the W curve by being cmc 1 rather than cmc 2.
    Posted in: Aggro & Tempo
  • posted a message on Death And Taxes
    @sspiegel, the deck has an absolutely brutal learning curve; ent is steeper yet. Don’t get disheartened.

    Catmix wrote a sideboard guide some time ago. I wish I had a link but alas; I do not. Spider wrote another guide that’s in the leonin library in the OP.

    Canopy is not essential but any W or WG deck will be better almost all of the time because of it. Play them if you have them.

    Posted in: Aggro & Tempo
  • posted a message on Death And Taxes
    Hi folks.

    I’ve been playing Wb less eldrazi and taxes for a little while. I’ve had very strong results both in paper and online. Here are my results from tonight.

    Round 1: bye

    Round 2 vs jund vengevine WIN
    Used arbiter and Thalia to lock op out of game one. I sided in RIP, forge tender and fiend hunter in g2 siding out restos and two stranglers and two flickerwisp. This proved to be a mistake as my cards proved not to be high impact enough besides rip. Hollow one proved to be very strong against against me as my cards were not to be terribly high impact. I brought two stranglers and a resto back in. I slowly whittled down ops resources in game 3 two for oneing frequently. Strangler proved to be better than expected.

    Round 3 vs ug merfolk LOSS
    I mulliganed to four in g1 and he had much to strong of a start with all the typical merfolk tricks. I sided in fatal push and fiend hunters in g2. I kept a canopy one lander in g2 based on being full of removal and a Thalia. I topdecked another canopy on the second turn and played Thalia. Op played the new merfolk lord that taxes removal. This was too much for me to overcome. This was my match to lose and my choices directly led to that. G1 was almost certainly unwinnable but I should have mulliganed in g2. Furthermore, casting Thalia when I didn’t have a vial or a land heavy hand was a mistake which was compounded by the new pseudo lord.

    Round 4 vs ug merfolk WIN
    I had all my best cards and was able to pick ops hand apart and processing it. I brought In fiend hunters and fatal pushes. G2 had op unfix my mana with spreading seas and outpower me before I could lose the enchantment. G3 was a more even version of g1 with me getting plenty of removal and him drawing lots of high impact creatures. This proved to be a slugfest with him drawing well as I established strong card advantage. I eked out a win for third out of 15 players.



    Link to deck @ TappedOut.net

    Edited to add: the above list is not correct. The sideboard should have two surgical extractions in place of two dismembers.
    Posted in: Aggro & Tempo
  • posted a message on Death And Taxes
    @fyreelemental, it top 8ed the SCG event this past weekend so it’s pretty ok. Lists must be tailored to the meta you’ll be playing in as dnt is a meta deck at heart. Your ability to tailor it is step one in being successful. A deck that has the flex spots filled with otherwise good cards for the wrong meta will not do well. Be prepared to lose often as this deck has a vicious learning curve.

    Good luck.
    Posted in: Aggro & Tempo
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