Number of single cards that can kill Aetherling if the player has U up:
Kicked Molten Disaster (that's 5RRR for those of you keeping track)
I believe that's the sum total. There are a number of two-card combos that can do it, mostly involving split-second and another card:
Take Possession/Word of Seizing and a sac outlet Sudden Spoiling and a 2/x blocker... while Aetherling is attacking and they didn't make it unblockable for some unfathomable reason...
"Destroy target creature" at instant speed in response to the blink ability, assuming they don't just have another U available...
There are very very few options for getting rid of this. Eventually your opponents will run out of removal, and you'll still have your Aetherling
Agreed - this gives you the potential play of scavenging a ton of counters onto Skullbriar, sacking him to something, scavenging him, and then recasting him from the Command Zone with all of his counters still intact.
General: (what is this "Commander" nonsense? ) Mayael the Anima - my first, and still the deck that typifies EDH for me; big swingy haymakers (not entirely creatures, either)
Land: Winding Canyons - really REALLY tough call. I'm a huge fan of the Ravnica Shocklands and also the Lorwyn/Shadowmoor filter lands, but for lands that have a non-mana ability, Canyons takes it. Just.
Instant: Voidslime - it slices, it dices, it juliennes!
Sorcery: Warp World - not the bull**** infinitely recurring Warp World, the one-and-done, lets-see-what-we-get version
Creature: Waaaaaay too many to choose from. I'm just going to say Spectral Force as that was the first one to pop into my head. Followed by 20 or so others....
Aside from - as you very rightly point out - token swarms this is Unsummon for twice the cost. Not worth it, IMO unless tokens are an often-played problem in your group.
The low cost does mean something but again, Unsummon has it beat in those circumstances.
Assuming you cast Kamahl before Craterhoof (to get that extra point of damage for each creature) and you spent no other mana on anything, you can Overrun with Kamahl 8 times. That gives everything you control +122 and Trample. This gives you
Grand Abolisher: 124
Kamahl: 126
Craterhoof: 127
95 Sand Warriors: 123 each
Which totals 12,062 total points of damage
(It's can't be! It's over 9,000!!!!!)
Edit: Although I'm struggling to think of an effect an opponent controls that doubles all of your mana, but it's early here and my brain isn't on yet
Except they screwed Bosk up a little bit - the enemy colour is black, not green. So it's a Forest that taps for an allied and an enemy colour. To complete that cycle would require 9 more lands, not 4. If it was a Swamp that tapped for G and W it would be much cleaner
Take this with several very large grains of salt, but MaRo was asked on his tumblr about Wedge sets, and he said this:
anewbus asked: How well was Apocalypse received? What are the chances for a block with heavy emphasis on the enemy wedges?
Apocalypse was well received. Take that news as you will.
Which I am personally taking to mean a Wedge-set is already in the works, and since he's working 2-3 blocks ahead, and the next set in almost certainly *not* another multicolour block - I'm picking "Huey, Dewey, Louie" - the 2014 set - is a Wedge one. It's a long time to wait, but that's my pick.
I have 18 decks built up at the moment but that's because I'm building one of every (currently legal) colour combination - 9 to go!
They're all different, run mostly different strategies (my Savra and Sek'Kuar decks both have a sacrifice theme, but do different things with the sacrifices) and I often lend them out to other members of my playgroup. I tend to roll a die to see which deck to play, unless I know all of the opposition decks in which case I try and pick one of a similar power level (e.g. my Zedruu deck is more-or-less the precon and it's pretty awful, while my Animar deck, or my Omnath deck are pretty tuned killing machines)
Three Colour Shard:
White-Blue-Black: probablySen Triplets. Trying not to make this a douchebag deck. Those colours really lend themselves to it though... (unbuilt)
Blue-Black-Red: Garza Zol, Plague Queen, Tribal Vampires with a Royalty subtheme
Black-Red-Green: Sek'Kuar, Deathkeeper, Killing my guys for fun and profit
Red-Green-White: Mayael the Anima, big stompy!!! (my first deck)
Green-White-Blue: Rafiq of the Many, Voltron aggro (unbuilt, but nearly ready to sleeve up)
Three Colour Wedge:
White-Blue-Red: Zedruu the Greathearted, mostly the precon with a few additions. My weakest deck by far
Blue-Black-Green: Damia, Sage of Stone, my only real goodstuff deck although it has weird cards like Bottled Cloister and Ice Cauldron for the lols
Black-Red-White: Kaalia of the Vast, Angels and Demons and Dragons, oh my!
Red-Green-Blue: Animar, Soul of Elements, my only combo deck. Can go from zero to "you have no more permanents and I have an arbitrarily large Animar" in one turn
Green-White-Black: Doran, the Siege Tower, "I like big butts and I cannot lie..."
I agree with Calibretto - the first art (and the way he wraps around the text box) is pretty amazing - maybe try a white, transparent box rather than the red and black one you have.
Definitely prefer the first one out of those two though
"So I played this game, where no one got to play the game. It was AMAZEBALLS"
Kicked Molten Disaster (that's 5RRR for those of you keeping track)
I believe that's the sum total. There are a number of two-card combos that can do it, mostly involving split-second and another card:
Take Possession/Word of Seizing and a sac outlet
Sudden Spoiling and a 2/x blocker... while Aetherling is attacking and they didn't make it unblockable for some unfathomable reason...
"Destroy target creature" at instant speed in response to the blink ability, assuming they don't just have another U available...
There are very very few options for getting rid of this. Eventually your opponents will run out of removal, and you'll still have your Aetherling
Holy crap
Mayael the Anima - my first, and still the deck that typifies EDH for me; big swingy haymakers (not entirely creatures, either)
Land:
Winding Canyons - really REALLY tough call. I'm a huge fan of the Ravnica Shocklands and also the Lorwyn/Shadowmoor filter lands, but for lands that have a non-mana ability, Canyons takes it. Just.
Instant:
Voidslime - it slices, it dices, it juliennes!
Sorcery:
Warp World - not the bull**** infinitely recurring Warp World, the one-and-done, lets-see-what-we-get version
Creature:
Waaaaaay too many to choose from. I'm just going to say Spectral Force as that was the first one to pop into my head. Followed by 20 or so others....
Enchantment:
Concordant Crossroads - bring back World Enchantments!
Artifact:
Wurmcoil Engine SUCH a good card
Bonus Artifact section: Equipment
Sword of Fire and Ice - The first, the best, the only. Accept no substitutes
Planeswalker:
Garruk Wildspeaker speaking of first, best, and only
The low cost does mean something but again, Unsummon has it beat in those circumstances.
Not worth a slot 90% of the time, I find.
Grand Abolisher: 124
Kamahl: 126
Craterhoof: 127
95 Sand Warriors: 123 each
Which totals 12,062 total points of damage
(It's can't be! It's over 9,000!!!!!)
Edit: Although I'm struggling to think of an effect an opponent controls that doubles all of your mana, but it's early here and my brain isn't on yet
THANK YOU!!!
(Disclaimer; I ain't read it yet. This comment may yet be edited... but I doubt it :tongue:)
Which I am personally taking to mean a Wedge-set is already in the works, and since he's working 2-3 blocks ahead, and the next set in almost certainly *not* another multicolour block - I'm picking "Huey, Dewey, Louie" - the 2014 set - is a Wedge one. It's a long time to wait, but that's my pick.
Viperion
I have 18 decks built up at the moment but that's because I'm building one of every (currently legal) colour combination - 9 to go!
They're all different, run mostly different strategies (my Savra and Sek'Kuar decks both have a sacrifice theme, but do different things with the sacrifices) and I often lend them out to other members of my playgroup. I tend to roll a die to see which deck to play, unless I know all of the opposition decks in which case I try and pick one of a similar power level (e.g. my Zedruu deck is more-or-less the precon and it's pretty awful, while my Animar deck, or my Omnath deck are pretty tuned killing machines)
Edit since you asked about Generals:
White: Kitsune Mystic, enchantment themed
Blue: Ixidor, Reality Sculptor, Morph Tribal (unbuilt)
Black: ûl the Necromancer" target="blank">Lim-Dûl the Necromancer, zombie tribal
Red: Jaya Ballard, Task Mage, burn your face off (and has every legal card with Jaya Ballard flavour text. There's a green one and blue(!!) one that can't go in the deck. Yes, that includes Melting. And Mystic Compass)
Green: Omnath, Locus of Mana, Voltron big stompy
Two Colour Allied:
White-Blue: Isperia the Inscrutable, flying toolbox (unbuilt/being rebuilt)
Blue-Black: Ramses Overdark, killing you with Auras (unbuilt)
Black-Red: Wort, Boggart Auntie, Goblin Tribal (unbuilt)
Red-Green: Radha, Heir to Keld, half Warrior Tribal, half big mana X-spells
Green-White: Tolsimir Wolfblood, token making
Two Colour Enemy:
White-Black: Ghost Council of Orzhova, Goodstuff with a Flicker theme
Blue-Red: Nin, the Pain Artist, "here have some cards. Now I kill you with them!"
Black-Green: Savra, Queen of the Golgari, creature control/graveyard shenanigans
Red-White: Gisela, Blade of Goldnight, Tribal Angels and Big Damage and combat phase control (unbuilt)
Green-Blue: Edric, Spymaster of Trest, spies and gadgets
Three Colour Shard:
White-Blue-Black: probably Sen Triplets. Trying not to make this a douchebag deck. Those colours really lend themselves to it though... (unbuilt)
Blue-Black-Red: Garza Zol, Plague Queen, Tribal Vampires with a Royalty subtheme
Black-Red-Green: Sek'Kuar, Deathkeeper, Killing my guys for fun and profit
Red-Green-White: Mayael the Anima, big stompy!!! (my first deck)
Green-White-Blue: Rafiq of the Many, Voltron aggro (unbuilt, but nearly ready to sleeve up)
Three Colour Wedge:
White-Blue-Red: Zedruu the Greathearted, mostly the precon with a few additions. My weakest deck by far
Blue-Black-Green: Damia, Sage of Stone, my only real goodstuff deck although it has weird cards like Bottled Cloister and Ice Cauldron for the lols
Black-Red-White: Kaalia of the Vast, Angels and Demons and Dragons, oh my!
Red-Green-Blue: Animar, Soul of Elements, my only combo deck. Can go from zero to "you have no more permanents and I have an arbitrarily large Animar" in one turn
Green-White-Black: Doran, the Siege Tower, "I like big butts and I cannot lie..."
Other:
No colour: Ulamog, the Infinite Gyre. Unbuilt
5-colour: Child of Alara, when lands attack! Unbuilt
So that's why I have so many decks
Definitely prefer the first one out of those two though