Random question, since I'm bringing a Gifts-oriented list to my LGS tonight. Should I run Serum Visions instead of Opt if I have one Mystical Teachings? Right now I have 2 Gifts/1 Teachings as my search cards.
What're people's thoughts on Walking Ballista? We get a ton of mana thanks to Rec, so I think it'd be a decent mana sink if we have nothing else to do?
Thanks so much for the link! I've been tearing my hair out try to figure out alternative finishers, yeah. I chose Ruins because it could also get Gearhulk back, so it does more than just provide one half of the slaver lock; also because there are fewer white decks at my LGS lately so Fatcaster does end up in my grave more often.
Considering the # of Blood Moon decks in my store meta, I find that I prefer Natural State and EE over Decay/Trophy due to either being able to have an easier time of destroying Moon or wiping out an entire field of GBx 2 drops or Affinity 0 drops. At least four people regularly play Blood Moon decks and I'd like to be able to have a plan in place at least post-board so that I don't auto-scoop to a Moon. I'll have to try out the Growth Chamber idea though, sounds spicy.
Well Flooded Grove has been a massive underperformer for me so I was thinking of replacing it with another forest/fetchland, and maybe replacing Field of Ruin with a fetch. Sideboard, I'm thinking of putting in some Natural State and an Engineered Explosives which is also good against the increasing # of GBx, Shadow, and Phoenix decks at my LGS.
Mm, well my idea for the control mirror is to wait until mid/late game, resolve a betrayal, and then use whatever is relevant from their grave. Yes, it's super unlikely I'll get to counter anything with the Cryptic in their yard, but getting a bounce/taps/draw is still nice while also removing the possibility that they find a way through snap or something else to flash it back. Then again, I'm still completely new to playing control decks (unless Red Prison counts lol) so I might be talking out my butt here.
So I just stumbled upon Mnemonic Betrayal and I'm wondering how the return to graveyard trigger works with Wilderness Reclamation, because I kind of want to try using this in a control mirror if there's a way to get all the extra mana before the exiled cards return to the grave.
RIP well thanks for the info, in hindsight she does seem like a win more rather than "here's another way to win", sadly.
Someone mentioned earlier in the thread that they thought Search for Azcanta was too clunky for this deck, can someone elaborate on why we don't run it? I would think the extra filtering is helpful.
What're people's thoughts on Walking Ballista? We get a ton of mana thanks to Rec, so I think it'd be a decent mana sink if we have nothing else to do?
1 Eternal Witness
3 Snapcaster Mage
1 Torrential Gearhulk
Lands
1 Academy Ruins
2 Breeding Pool
2 Creeping Tar Pit
1 Drowned Catacomb
1 Forest
2 Hinterland Harbor
4 Island
2 Misty Rainforest
4 Polluted Delta
2 Verdant Catacombs
2 Watery Grave
Other
2 Abrupt Decay
1 Assassin's Trophy
1 Blue Sun's Zenith
1 Consume the Meek
3 Cryptic Command
1 Fatal Push
1 Gifts Ungiven
3 Growth Spiral
1 Jace, the Mind Sculptor
1 Mindslaver
2 Mystical Teachings
1 Nexus of Fate
4 Opt
1 Pulse of Murasa
4 Remand
1 Supreme Will
1 Swamp
3 Wilderness Reclamation
1 Ceremonious Rejection
1 Crypt Incursion
1 Dispel
1 Echoing Truth
1 Engineered Explosives
1 Fracturing Gust
1 Life Goes On
2 Natural State
2 Negate
1 Night of Souls' Betrayal
1 Ravenous Trap
1 Surgical Extraction
1 Tasigur, the Golden Fang
Someone mentioned earlier in the thread that they thought Search for Azcanta was too clunky for this deck, can someone elaborate on why we don't run it? I would think the extra filtering is helpful.