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  • posted a message on Bridgevine (Please Add this to the Bridgevine thread in Established (Modern)
    I can look into moving this into Established. We've had some issues with that area lately, so moving threads is a little wonky.
    Posted in: Deck Creation (Modern)
  • posted a message on Skred Red
    When you're on a build with Karn, it's important to remember what it requires for him to be strong. Obviously, you need more artifacts, so I would recommend keeping the Mind Stones. However, I do not see a reason for SSG to be in here. It seems a little too heavy on the mana acceleration to me. I would remove them in favor of Heart of Kiran. It's an extremely powerful card with an activation cost that you really don't mind with Karn in the deck. Secondly, when you're running Relic maindeck already, there aren't many reasons to running him over Eternal Scourge. You have a lot of ways to exile Scourge already, but from the graveyard and the top of your deck, so I would consider running them over our immortal goblin friend.

    As for the sideboard, this is meta-dependent. I will say that if you're trying to beat Tron, Storm, and Phoenix decks with Rabblemaster, considering switching over to Scab-Clan Berserker instead. It just deals more damage more consistently, and is a lot more useful than Rabblemaster. I think you could afford to trim a Molten Rain for another card that may be of some use to you. What that card is, I do not know, but if you find yourself needing an extra sideboard slot, I would start by cutting a copy of Molten Rain.
    Posted in: Control
  • posted a message on Lion's Eye Diamond replacement for an old deck
    Moved to casual. Sorry about the delay, it seemed to have gotten lost in the shuffle!
    Posted in: Casual & Multiplayer Formats
  • posted a message on Adding card to Modern
    Agreed. This is a duplicate topic.

    Locked.
    Posted in: Modern
  • posted a message on Variant Format: Pauper Manabases With Legacy's Entire Nonmana Cardpool
    This has been posted in several other areas. It belongs in the other homebrew formats section, and has a thread here.

    Locked.
    Posted in: MTGO Pauper
  • posted a message on Legacy Basic: A legacy variant format in which all rare/uncommon nonbasic lands are banned.
    This belongs in homebrew formats, of which it has a thread here.

    Locked
    Posted in: Legacy (Type 1.5)
  • posted a message on The State of Modern Thread (B&R 26/11/2018)
    Quote from tronix »
    the existence of burn or other hyper aggro decks does far more curbing of greedy mana bases than blood moon ever has. in fact blood moon asks the opponent to play more basics AND fetches, its all the other duals that really suffer. its pretty easy to lose to BM just playing a 2 color deck; especially ones that arent playing red.

    ive never been a fan of blood moon, but ive accepted its place in the format (meaning ive never advocated for its ban). i just think its disingenuous to paint it in a light that is anything other than a free win generator that props up a lot of deck that would otherwise be underpowered.

    Speaking as someone who plays a lot of Blood Moon in this format, it's a rather oddball card. There are three color decks that operate just fine against it, and some two color decks that are shutdown by it. The card does demand playing more basics and fetches, which is something a lot of people don't realize initially. Decks like Humans, where their answers or Meddling Mage or Vialing in something to destroy Moon, will always struggle with it. That's just basic Magic: You played a 4-5c manabase against the deck with Blood Moon, that happens. The weird ones are when it's a two color deck that just doesn't do much with Moon in play. UW Control, of all decks, can be completely shutdown by a resolved Moon on t3 (good luck doing that, but when it happens it can be backbreaking). A lot of times, you aren't winning the game with Blood Moon. More often than not it's a disruption piece. The only time you're beating someone with Blood Moon is when they're already on a greedy manabase and you exploited that singular weakness. In the UW Control example, while it does happen on occasion, it's usually due to their hand, not a deck construction issue, and that deck plays more than enough basics to have a reasonable chance of drawing one shortly after Moon hits play. It's doable, but it's not like they can't come back from it. Most decks can beat this card, it's a matter of choosing how you're going to beat it and understanding what those choices imply.
    Posted in: Modern Archives
  • posted a message on Skred Red
    I've been trying to retool my list, but honestly I'm seeing a lot of success. Hopefully I can head to an FNM or 1k type event soon and give this deck a real test.



    Honestly, I've really liked the Glorybringer in the sideboard. I don't think I can make from for it in the maindeck quite yet, but it'll probably end up in there at some point. It's absolutely nuts when you need it.
    Posted in: Control
  • posted a message on [MTG: Online v3.0] New Screenshots
    Alright, alright, we all had our fun with this necro. Locked.
    Posted in: The Rumor Mill
  • posted a message on Skred Red
    Eternal Scourge is now played over [/c]Boros Reckoner[/c]. You probably remember the Double Dragons list based on when you last played, which is now resurfacing with Sarkhan, Fireblood. We got some new toys with Pia and Kiran Nalaar and Chandra, Torch of Defiance. Hazoret, the Fervent also sees some play. Other than that, just new sideboard cards like Damping Sphere.

    RE: The validity of Dragon Skred
    I think the deck needs a specific meta and playstyle. Surprise, the updated variant of Double Dragon is a meta deck, just like the original version. If you aren't playing the deck right, it's going to really punish you... just like traditional Skred. I think we've gotten too comfortable with the deck and aren't remembering what picking up the archetype was like. Give the deck a chance to develop. I actually like Draconic Roar because the 3 damage + 1 from a fetch is one less attack step you have to go through to kill the opponent. I've been messing around with the deck, and we're right in that it's a lot clunkier and prone to mana screw/flood. However, I think we can refine the archetype to address this. Also, to those saying Anger and Ratchet Bomb shouldn't be played: Why? Anger's a mainstay in Skred and Ratchet Bomb is always a mainboardable option. It makes perfect sense to run them. Bomb is excellent utility removal and a wonderful option in your flex slots.
    Posted in: Control
  • posted a message on Skred Red
    Quote from lord_darkview »
    I think Sarkhan is overrated, but Dragon-Skred is totally playable.
    Spoiler alerts, he isn't. The card is just that good
    Posted in: Control
  • posted a message on [Primer] G/W Auras (Bogle)
    For those concerned about duplicate posts, we are aware. The dev team is working to fix it. The update to fix the runtime errors broke a lot of stuff. Don't worry about it, it's just the site being buggy.
    Posted in: Aggro & Tempo
  • posted a message on Skred Red
    Quote from rick98511 »
    does anyone have a guide or match up sideboarding?
    I'm working on this, but I just moved and college is starting soon so this may take longer than I thought. What matchups do you have questions about?
    Posted in: Control
  • posted a message on "I Don't Like You" game.
    Ethereal Gates 2 mana white mana white mana
    Enchantment
    Creatures cannot leave the battlefield.

    At the beginning of your upkeep, sacrifice an enchantment.
    Posted in: Custom Card Contests and Games
  • posted a message on WINTER IS COMING!!!
    As a Skred player, can we please get some full art snow land kthxbai.
    Posted in: Speculation
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