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  • posted a message on The State of Modern Thread (B&R 20/05/2019)
    I quit playing during spoiler season for MH and it appears that all we got from this amazing format saving set was a brand new most broken deck in the format! Wow awesome job guys! I just played my first league in 2 months and even though I went 3/2 I think I'll just go right back to quitting again. This format just keeps getting worse.
    Posted in: Modern Archives
  • posted a message on [MH1] Modern Horizons Discussion Thread
    Hmm, it is starting to look like Mono Blue could do cool stuff... maybe even Uw Monastery Mentor could finally be good. I actually did ok with it for a little bit recently.
    Posted in: Modern
  • posted a message on [MH1] Modern Horizons Discussion Thread
    Quote from idSurge »
    What more GY hate do we need in Modern? I mentioned this on Twitter, but it feels like the majority of this set's power is tied to something in the GY or coming out of it. We already have GY safety valves, people simply need to play them.
    True, but I like the surprise element of Containment Priest, and also that it's a creature.

    Quote from idSurge »

    A Snow Bug deck is really close to viable.

    They definitely want a snow deck to be viable, I hope it is, I'd play it.


    It's a shame that so few of the Coldsnap snow creatures are any good.

    Yeah, that was still during the time when creatures were severely underpowered Frown I still think Blizzard Specter is cool, reminds me of good old hypnotic specter. Blizzard Specter's return permanent option could be pretty good though.
    Posted in: Modern
  • posted a message on [MH1] Modern Horizons Discussion Thread
    I haven't seen anything that helps with graveyard strategies yet, like I thought Containment Priest was a pretty sure include in this set, but maybe there will still be something like it? There's about 2 white cards that seem somewhat worth playing so far.
    Posted in: Modern
  • posted a message on The State of Modern Thread (B&R 20/05/2019)
    Quote from cfusionpm »
    Quote from ktkenshinx »
    We can do better.

    So can WOTC.

    Remember when printed small Eldrazi, knowing about the manabase, because it would be cool and fun?
    Remember when they said Ancestral Vision would help grindy slow blue decks?
    Remember when they said Thopter Sword would help grindy slow blue decks?
    Remember when they said Jace would help grindy slow blue decks?
    Remember when they said Twin stifled blue diversity?
    Remember when they bombarded blue with specifically UW cards (stifling diversity) and it still wasn't good enough for sustained competitive relevance?
    Remember when they gave Dredge Cathartic Reunion and free 3/3s?
    Remember when they printed a free, uninteractable Lightning Helix for Dredge?
    Remember when they thought GGT was the problem with Dredge?
    Remember when they thought BBE was the problem with Jund?
    Remember when Jace and BBE came back and did nothing?
    Remember when Tron kept getting new toys to become more obnoxious all the time?
    Remember how they keep printing busted colorless cards for Tron/Prison?
    Remember how they let Phoenix dominate GPs at disturbing levels for months?
    Remember how green and red still have the best cantrips in Modern?
    Remember how they think any blue cantrip has to be worse than Serum Visions?
    Remember how they think Stoneforge Mystic is too good for Modern?
    Remember how they think Counterspell is too good for Modern?
    Remember when they printed that wacky new pump spell so Infect can T2 kill better?
    Remember how they view diversity from a name standpoint and not archetype?
    Remember how they hide and obfuscate information in order to create a false narrative of format health?
    Remember when they printed Iconic Masters, and it lacked any sort of Iconic cards?
    Remember when they printed a celebration of 25 years of Magic, and left out the most celebrated cards of Magic's history?
    Remember when they printed a Modern-focused set, filled with maybe half a dozen playable cards, and a ton of Commander and Limited chaff?
    Remember when they missed the mark entirely on what it takes to make a card playable in Modern?
    And then there's recent Standard...
    Remember when they printed ridiculous graveyard abuse cards with no way to fight it?
    Remember when they printed Energy, and no way to interact with it?
    Remember when no one in R&D noticed the Saheeli combo, spotted within 15 minutes of its spoiler?
    Remember when they printed fetchlands and fetchable duals with a tri-color themed set?
    Remember when they ignored all the other formats because they were too busy putting out the dumpster fire that was Standard?
    Remember how they continued to ignore Modern almost entirely to focus on the "new! better!" Ravnica Standard?

    There are likely many more instances, but these are just off the top of my head and I think you get the idea. You make the case that many of these things are isolated and specific events. This is true. But when taken on the whole, they indicate a pattern of incompetence, a lack of understanding of the format, and a specific desire to force their own narrative about what the format is by hiding data and telling us that our miserable experiences are just isolated small events.

    I read all of these and it's pretty funny. I still haven't seen 1 card even CLOSE to the power level of new Karn, Teferi and Narset in MH. Honestly I wouldn't even be playing a counterspell deck in modern right now even if it was released, but to think it's too good is insane. Resolved baby Teferi would still make all your counterspells useless. Little Narset would still make your Brainstorm be negative card draw. Karn would still, well, make you cry for having any sort of artifact based strategy. I was feeling pretty good with my U Tron list until recently, now I'm starting to consider other options. When Main deck cards are better at hating out decks than specific sideboard cards then I think that's a problem. I've been wanting to switch to Legacy for a long time anyway, so this is definitely pushing me even more in that direction.
    Posted in: Modern Archives
  • posted a message on The State of Modern Thread (B&R 20/05/2019)
    I keep typing up long messages and then deleting them, lol... I think it's interesting to see infect making a comeback, I may start playing it again. I just really want to see what some pro players do with the new cards and what they think about them. Personally I think wizards just didn't realize what kind of power level they were giving these guys for non-standard formats. I imagine new Teferi is a pain in standard too, but haven't been paying much attention to it. Also I'm sure there are/will be some really nasty cards in MH and I'd be glad to eat my words if there's still some completely OP stuff yet to be spoiled.
    Posted in: Modern Archives
  • posted a message on The State of Modern Thread (B&R 20/05/2019)
    It looks like they are still scared to print a halfway decent or just regular old counterspell that everyone thought we were getting. Also no playable cantrips so far. I don't understand how new Karn, Teferi and Narset, 3 of the most feelsbad cards in recent history are totally fine, but a decent 1 mana cantrip or a regular counterspell without restrictions is ZOMG TOO MUCH POWER! I have played a couple hundred matches against (and with) these new walkers and personally I think they should all be unprinted. Karn is by far the worst, people are jamming him in every deck and it's working. Artifact based decks are ruined forever, you have about 1 turn to deal with him or you automatically lose the game. It's not like there's tons of easy ways to just instantly deal with a PW like there are creatures.

    As for Teferi, he makes your entire control deck a near useless pile of trash for 3 mana. Totally less powerful than a regular counterspell Rolleyes Oh and he does other stuff too, but that barely even matters once you're screwed by his passive. Narset is worse in older formats, but still feels pretty damn bad in modern, especially coupled with Teferis in play.

    So far Modern Horizons is not exciting at all really, and nothing is close to the power level of these WAR walkers which are just completely the opposite of fun and interactive cards. Like I keep saying though, I can't wait to see some of these decks in large paper events very soon. I think it will be mostly Karn prison decks, UW and ultra fast combo/aggro, but there's not much room for anything in between right now.
    Posted in: Modern Archives
  • posted a message on [Primer] MonoU Tron - "The well-oiled machine"
    Quote from Medo »
    Does anyone know if there is a Mono-U Tron Discord? Or even a Tron Discord that might have a U-Tron discussion chat?

    I feel like it might be easier to have conversations about the deck in that format.

    If something like that doesn't exist. Maybe it should!

    This Tron discord has a U-Tron discussion
    https://discord.gg/cpd9r5
    Hope this link works, never tried inviting anyone
    Posted in: Control
  • posted a message on [Primer] Monkey Grow (RUG/Temur Delver)
    I've always found this deck very intriguing and I'm surprised it seems very popular on here, but I have literally never played against it in hundreds of matches. Disrupting Shoal seems like it would be great right now too, I tried it a bit in UW and it was surprisingly good and opponents never expect it.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Infect
    Is infect making a comeback / good in the current meta? I played it a lot before G probe was banned and push got printed, but never tried after. I'm guessing it's still great vs tron and control, bad vs BG and probably at least 50/50 vs red decks? Just saw the 16th place list from SCG Richmond and aside from a couple sideboard cards it's almost the same as what I was playing a few years ago. It's pretty cheap online, seriously considering checking it out again.
    Posted in: Aggro & Tempo
  • posted a message on UW Control
    So does Teferi + Knowledge pool lock them from ever casting anything other than instants? Or can they still cast sorcery speed stuff if it's during their main phase?
    Posted in: Control
  • posted a message on The State of Modern Thread (B&R 11/03/2019)
    Before I say that it's broken and should be banned, even like the people playing it online are saying, let me say I really cannot wait to see it on camera / big events... Hopefully this weekend? Haven't really looked at the schedule. Lemme give you a run down of a match I can't believe I won last night.

    Game 1: I'm on the draw. Opponent draws 7 cards, keeps, kills me on turn 1 with Lab Man.
    Game 2: I play a plains, pass. Opponent combos off again with a natural 7, I path his griselbrand, he ends up with 3 riders in play and at like 27 life.
    Turn 2: I play a plains and pass. His Turn 2, attacks me with 3 riders, Survive until turn 3.
    Turn 3: I top deck Runed Halo, name Rider, his Lab Man is in the GY from discard (that was probably not smart) he concedes.
    Game 3: He plays island Serum Visions, passes (I DID IT!) I play a ghost quarter and a Grafdigger's Cage and he concedes Laughing

    His biggest mistake was killing me on turn 1 in game 1 before I did anything because he had no idea what I was playing. RIP.
    Posted in: Modern Archives
  • posted a message on The State of Modern Thread (B&R 11/03/2019)
    Almost always lab man but not sure if that’s just cause people are lazy to discard all their lands or what.
    Posted in: Modern Archives
  • posted a message on The State of Modern Thread (B&R 11/03/2019)
    Pact of Negation has made it's way into the main because gotta have all the 0 mana stuff. I just lost a game on turn 2 through double path. Then game 2 I played turn 1 Graf cage, he claimed it, turn 2 I pathed his grisel and he pact of negationed it. So lost 2 games through 4 disruptions in 4 turns total.
    Posted in: Modern Archives
  • posted a message on The State of Modern Thread (B&R 11/03/2019)
    yeah, I tried it for a day, got a buncha turn 1 kills to feel the power and then traded it back. I didn't even use an optimal version at all. I do think they should let it show up in paper for a few events and just see how it goes. Magic Online is way ahead of the game at the moment, it's always fun to see how surprised people and even commentators are when new stuff like this comes out of nowhere. When my opponent played cinder glade, pass and then died I can only imagine the look on their face if it was at a big paper tournament.
    Posted in: Modern Archives
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