- NoobinCube
- Registered User
-
Member for 8 years, 7 months, and 30 days
Last active Sat, Jun, 27 2020 15:49:52
- 0 Followers
- 666 Total Posts
- 71 Thanks
-
Sep 12, 2017NoobinCube posted a message on Changes to MTGSalvation User AccountsBut... I don't want to have a twitch account... Now I have to decide to still create one or saying goodbye to this nice forum... I'm afraid it will be the second option.Posted in: Articles
-
Jun 27, 2017NoobinCube posted a message on Chandra, Gideon, and the Purifying FireAnd how did Gideon ascend?Posted in: Articles
-
Jun 27, 2017NoobinCube posted a message on Chandra, Gideon, and the Purifying FireI am very interested in the versions of the story, before they got retconned. is there any source for those?Posted in: Articles
-
Apr 11, 2017NoobinCube posted a message on The World of Mirrodin I: Moons of MirrodinThank you, for writing that all. But I wanted to show some cards related to the story, because I understood them only, after reading the books:Posted in: Articles
There is one of the reaper: Dross Harvester
And a picture of the Aerophins (okay it is destroyed, but it is a picture): Tel-Jilad Justice
- To post a comment, please login or register a new account.
The fact, that it's a 2/1 for just one mana wothout any drawback. We don't get this very often. I don't know, I think Elite Vanguard is a little bit stronger, because of the creature types, but Lions is still a very good aggressive card.
The set symbol is indeed not very useful, when determining, which rarity a card is. But at least with the newest frame, the rarity is indicated at the bottom of a card.
I have a Multiplayer Fiora Cube that tries to rebuild the Conspiracy-Draft feeling, but with both sets. I realised, that Vow of Flight has a flavor text of Edric, so I consider it. Does anyone have experience with this vow in Cube or EDH?
I abandoned cube for a while, but now I'm back. I'm a little out of shape evaluating so I need second opinions on the following RIX cards:
Squire's Devotion: I undervalued this card. It was value big time in RIX Sealed and Draft. You can produce a huge lifeswing and you get an additional body, but I'm not sure about how it would perform in a cube.
Secrets of the Golden City: If you have the city's blessing, this seems strong. And it wasn't that hard to get. But in Cube? At worst it is a worse Divination.
Grasping Scoundrel: Seems like a really good aggressive card.
Dusk Legion Zealot: Small Phyrexian Rager. The effect is good, but I'm not sure about it's body.
I agree. We need to re-evaluate a lot of cards. And I would appreciate it, if people would point out now misrated cards, if they see one.
Actually. if I flip through the cubeable creatures, most of the red 4 drops are 3/3 or lower with upside or bigger with a downside (things like Coal Stoker, Ill-tempered cyclops or Marauding Maulhorn. So I think, Cubeable fits right in there. Especially because it has pseudo-evasion.
Granitic Titan isn't to compare with something. Wayward giant has the power nad toughness switched. But I can see your point. I compared it to Tenement Crasher, which is listed at Cubeable at the moment. So, I guess, if we decide Titan should be borderline, we should switch the crasher as well.
Bitterbow Sharpshooters is a strcitly better Sentinel Spider, but, as Humphrey states, it has to competet with Nessian Asp, and I don't think there very close.
Can you give me at least some reasoning, so I cn think about it to eventually change my mind? No offense, I really appreciate your opinion, but it is hard to work with "I think it's borderline", if there is no reasoning behind it.
So, Bloodwater Entitiy comes into play again, you draw a card, then you may put Illusionist's stratagem on top of your library.
The granting of haste is a new sentence and is thus no part of the copy effect. Because of this, it applies later in the layer structure and still applies.
Toshiro Umezawa
Consume the meek
Sudden Spoiling
Yes, when Consume the Meek resolves, Toshiro and the other creature go to the graveyard simultaneously. Thus, Toshiro sees the other creature dying and his triggered ability triggers. Then he is able to cast Sudden Spoiling from his or her graveyard, as it is an instant card.
Act of Heroism: Borderline. Very situational combat trick. It can ruin your opponent or do nothing.
Aven of enduring Hope: Borderline. Common Angel of Mercy. Unfortunately, on mana cost of 5, there are too much better competitors.
Dauntless Aven: Borderline. A 2/1 with pseudo-vigilance, that can pass it to other creatures is okay, but CMC 3 has a lot of creatures and this is not one of the best.
Disposal Mummy: Borderline. The body is underwhelming and exiling cards from a graveyard isn't that relevant in most cubes.
Djeru's Renunciation: Bad. A more flexible but worse Expose Evil.
Dutiful Servants: Borderline. An okayish vanilla creature, that unfortunately can't do anything but block.
God-Pharaoh's Faithful: Bad. 0 power and just life-gain is not helpful to win a game.
Mummy Paramount: Borderline. This can be really good in a zombie-heavy cube, but somewhere else, it is just a bear.
Oketra's Avenger: Cubeable. Slightly better Dromoka Warrior.
Solitary Camel: Bad. This is really good with deserts, but without it is just useless.
Steadfast Sentinel: Borderline. A 2/3 for 4 with Vigilance is not really good. The upside is, you can bring it back as a 4/4 later in the game, when you have a lot of lands.
Aerial Guide: Cubeable. A strictly better Trained Condor.
Aven Reedstalker: Cubeable. Mechanical reprint of Nephalia Seakite.
Countervailing Winds: Bad. A different version of Circular Logic.
Cunning Survivor: Bad. A worse Elusive Spellfist.
Proven Combatant: Bad. A 1/1 for 1 isn't good in any color and the eternalize costs are way too high.
Seer of the Last Tomorrow: Bad. Milling hasn't enough support yet to be a viable archetype in pauper cubes.
Spellweaver Eternal: Cubeable. A 2/1 that can grow bigger and also drains your opponent when blocked can be really scary during the game.
Strategic Planning: Bad. A strictly worse Anticipate.
Striped Riverwinder: Cubeable. The bigger and more flexible version of Benthic Giant.
Tragic Lesson: Bad. A Divination that trades speed for tempo is still not good.
Unquenchable Thirst: Bad. Slightly better than Ice Over, if you have a Desert, else, it is just a bad card.
Carrion Screecher: Borderline. 3 Power with evasion is ok, but outclassed by other creatures.
Grisly Survivor: Bad. There is not enough support in pauper cubes.
Khenra Eternal: Borderline. It is a bear with upside, but Afflict 1 isn't enough.
Lethal Sting: Bad. At worst, this is a 2-for-1. At best, this is overcosted removal.
Lurching Rotbeast: Bad. It dies to too many cards, so the cycling ability is possibly the only upside.
Marauding Boneslasher: Borderline. A nice body for the cost, but without support, it isn't very impressive.
Moaning Wall: Bad. This just doesn't do enough. The only reason to play it, is to cycle it.
Ruin Rat: Borderline. A 1/1 deathtouch with small upside. But exiling cards in graveyards isn't relevant in most cubes.
Scrounger of Souls: Borderline. This can turn a game. But it lacks 1 point of power or toughness to be really good.
Torment of Venom: Bad. 4 mana is way too much for card, that doesn't kill always and the second effect is very situational.
Without Weakness: Bad. This is a way worse Undying Evil, that can be cycled, but still is too situational.
Wretched Camel: Bad. This is too bad without and mediocre with support.
Blur of Blades: Bad. A bad removal spell and 2 damage aren't much for a burn spell.
Crash through: Bad. One of the best cantrips in red. Still not very good.
Defiant Khenra: Bad. Reprint of Falkenrath Reaver.
Firebrand Archer: Borderline. This is a really aggressive creature, that can force some damage through, but it dies way too easy with just 1 toughness.
Frontline Devastator: Cubeable. A 3/3 for 4, that can get pumped and forces at least 2 damage through, is great for aggressive decks.
Gilded Cerodon: Borderline. This is really good with the right support, but almost useless without.
Granitic Titan: Cubeable. A big creature with evasion, that can be cycled in the early game is decent.
Khenra Scrapper: Cubeable/Staple(?). A cousin of Brazen Wolves. It is more flexible and has evasion, but the flexibility comes with a price.
Open Fire: Borderline. Strictly worse Barbed Lightning, but still playable.
Puncturing Blow: Borderline. Considering, that the exiling clause is irrelevant in most pauper cubes, this is a strictly worse Lightning Blast.
Thorned Moloch: Borderline. Prowess isn't a good enough evasion and the restriction of first strike is just too high, to be included in most cubes. But at least, the abilites aren't useless.
Zealot of the God-Pharaoh: Cubeable. The body is okay for the cost. But the ability is overcosted.
Ambuscade: Staple. This card is simply nuts. The fact it's instant speed and the other creature doesn't strike back, makes this often a 2-for-1 or removes a blocker before the buffed creature hits the opponent.
Beneath the Sands: Borderline. Rampant Growth for 1 mana more is bad, but the fact you can cycle it, if not needed anymore makes it at least interesting.
Bitterbow Sharpshooters: Cubeable. The better splashable version of Sentinel Spider.
Brambleweft Behemoth: Cubeable. Strictly better Vulpine Goliath.
Feral Prowler: Borderline. It replaces itself, but 1 power isn't very impressive.
Frilled Sandwalla: Cubeable. Slightly worse Basking Rootwalla.
Gift of Strength: Borderline. Reach can be interesting for combat tricks, but it's not worth an additional mana.
Harrier Naga: Cubeable. Reprint of Nessian Courser.
Life Goes On: Bad. Only life isn't worth the card disadvantage.
Oasis Ritualist: Borderline. Ramp on a 4-drop is not needed most of the time, but for the ramp archetype it can be interesting.
Rampaging Hippo: Cubeable. A 5/6 with trample is already okay, but with cycling it becomes flexible.
Rhonas's Stalwart: Cubeable. A bear than can get unblockable and bigger, if needed is useful.
Sidewinder Naga: Borderline. A 3/2 for 3 is okay, but the upside is almost irrelevant in most cubes.
Graven Abomination: Bad. The body is mediocre and the ability useless in the average cube.
Wall of Forgotten Pharaohs: Bad. The card is really good with a desert. Unfortunately it is useless without.
Desert of the Fervent/Desert of the Glorified/Desert of the Indomitable/Desert of the Mindful/Desert of the True: Borderline. Unless you have Desert matters cards in your cube, these are even worse, than Drifting Meadow and friends. But still not unplayable.
Survivors' Encampment: Borderline. Desert reprint of Holdout Settlement.
Question, that came up to me, while I did that. What about cards, that are slightly worse than a new card, but the new card is just not good enough to be a higher category. Should we switch that to one category lower? Example would be Vulpine Goliath vs. Colassal Dreadmaw
You are correct. After the first free mulligan, you are not allowed to scry after deciding to keep your hand of seven cards, because you don't have less cards than your starting hand. However, because League is held on casual REL (Rules enforcement level), you can reach an agreement with the other players to still scry after the first mulligan. Me personally, wouldn't allow it, because there is statistically no reason to not take a mulligan, if you do.
@peteroupc: In the paper league, which is held on casual REL, there is a free Mulligan, even if you are playing with just two people.