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    posted a message on [[Pauper]] The Pauper Cube Discussion Thread (Commons Only)
    I don't think so, except if you have an enchantment theme in your cube. Otherwise the restriction of discarding an enchantment is so much harder than lands in limited. You usually have enough expandable lands.
    Posted in: Pauper & Peasant Discussion
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    posted a message on [Offtopic] Community Thread
    Luckily he already got it back. Those people just sold it to his LGS.
    Posted in: The Cube Forum
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    posted a message on [[Pauper]] The "Evaluate Everything" Project
    I just finished the Modern Masters and the Amonkhet evaluations. I think I have to reevaluate the Amonkhet cards, because either that set was really good or I just have a pet feeling for the egyptian cards.

    Here the Modern Masters evaluation:

    Graceful Reprieve: Borderline. It gives additional value out of a creature, if you support the flicker archetype, but not very good in other decks.

    Pitfall Trap: Cubeable. Solid hardremoval with a resonable cost, which can get cheaper.

    Augur of Bolas: Bad. Only special decks need this card and for all other it is just not good enough.

    Grasp of Phantoms: Bad. Sorcery speed and the cost are way too big of a drawback.

    Tandem Lookout: Cubeable. The creature of your choice gets additional value, possibly multiple times, giving you card advantage.
    Cower in Fear: Borderline. This card can be backbreaking. Or completly useless. Most of the time, it's the second.

    Falkenrath Noble: Staple. This creature can drain a lot of life with removal backup und can also swing in for some damage.

    Gnawing Zombie: Borderline. This creature can drain your opponent a lot, but there aren't enough sac-targets in pauper.

    Grixis Slavedriver: Borderline. The value is high in this creature, but so is the mana cost.

    Mortician Beetle: Bad. There are not enough sacrifice effects in most pauper cubes.
    Magma Jet: Staple. 2 damage for 2 mana aren't much, but Scry 2 is very uncommon in red and gives a big advantage.

    Scorched Rusalka: Borderline. This card can give you value out of dying creatures, but does close to nothing, if you're behind.

    Scourge Devil: Bad. Just +1/+0 is not very much for 5 mana, even if a 3/3 is attached to it.

    Thunderous Wrath: Cubeable. Possibly Lava Axe your opponent for just one mana is really good.
    Revive: Bad. Just getting back a green card is not really enough to make this playable.

    Slime Molding: Borderline. This is a great mana sink for late game, but absolutley useless in the beginning.
    Burning-Tree Emissary: Cubeable. If played into another 2-drop, this can be huge, but if not, it's a free bear.

    Call of the Conclave: Cubeable. A Watchwolf in pauper is just useful.

    Dinrova Horror: Cubeable. A nice finisher for control decks with a huge enter-the-battlefield effect.

    Gift of Orzhova: Cubeable. Buff plus evasion plus lifelink is worth the possible card disadvantage of auras.

    Ground Assault: Cubeable. The removes almost any creature.

    Spike Jester: Cubeable. A 3/1 with haste for 2 can be a beating, that needs to be answered.

    Edit:

    And here are my Amonkhet evaluations:


    Anointer Priest: Bad. This card is only viable in token strategies and even then it is only mediocre.

    Binding Mummy: Bad. There are not enough Zombies in Pauper to make this a good card.

    Cartouche of Solidarity: Borderline. It doesn't produce card disadavantage, if it resolves but the effect isn't that strong.

    Compulsory Rest: Cubeable. Strictly worse Pacifism, but it is still a solid removal.

    Djeru's Resolve: Bad. This card is way too situational.

    Fan Bearer: Borderline. Strictly better Dromoka Dunecaster, but still not Gideon's Lawkeeper.

    Forsake the Worldly: Borderline. A very good sideboard card, but nothing more.

    Graceful Cat: Bad. Reprint of Benalish Veteran.

    Gust Walker: Cubeable. A bear with a relevant upside. The problem is, without ways to untap it, it can only be used every second turn.

    In Oketra's Name: Bad. This is one of the worse anthem effects.

    Rhet-Crop Spearmaster: Bad. The base creature is too bad for the exert effect to be viable.

    Sacred Cat: Borderline. Strictly worse Doomed Traveler, except for it's a cat.

    Sparring Mummy: Borderline. The ETB-effect of this creature can be very good, but the cost is a little bit too high.

    Supply Caravan: Borderline. The payoff of this is good, but the restriction can be too high.

    Tah-Crop Elite: Cubeable. A reusable anthem-effect is decent and worth playing.

    Those Who Serve: Borderline. A 2/4 vanilla for 3 is okay, but not what you want in a power-oriented cube.

    Unwavering Initiate: Borderline. A 3/2 vigilance for 3 is okay and it can come back, but than it is quite expensive.

    Winged Shepherd: Bad. This creature is a just one mana overcosted and will almost always be cycled away.
    Aven Initiate: Cubeable. 3 power in the air is a good finisher and this can come back later in the game, when you're flooding.

    Cartouche of Knowledge: Cubeable. The fact, that it replaces itself and gives the creature evasion is worth the risk of card disadvantage.

    Compelling Argument: Bad. Milling doesn't have enough support in pauper and is a parasitic mechanic.

    Decision Paralysis: Bad. Strictly worse Frost Breath.

    Floodwaters: Borderline. Six mana is a way too much, but it can win you the game and cycling prevents it from being a dead card.

    Hekma Sentinels: Bad. This card wasn't even exceptionally good in it's own draft environment and lacks support in most pauper cubes.

    Hieroglyphic Illumination: Cubeable. Instant speed and the flexibility of this card makes it viable.

    Illusory Wrappings: Bad. There is better removal available for this cost.

    Naga Oracle: Borderline. Basically it is a way worse Omen Speaker with a bigger body.

    River Serpent: Bad. There are better finishers in blue for that cost.

    Scribe of the Mindful: Bad. The card has a weak body, is slow and almost card disadvantage.

    Seeker of Insight: Borderline. A bigger body than Merfolk Looter is not worth the restriction for the loot effect.

    Shimmerscale Drake: Cubeable. A nice finisher with the ability to cycle it away, if you can't cast it.

    Slither Blade: Borderline. Strictly better Triton Shorestalker, but still has the same problems.

    Tah-Crop Skirmisher: Borderline. Well costed aggressive creature, that can even come back. Unfortunately, in general blue doesn't want aggressive creatures without evasion.

    Winds of Rebuke: Bad. This is just an overcosted Unsummon in the average cube.
    Blighted Bat: Bad. A 2/1 flyer with haste for 4 mana is way too expensive.

    Cartouche of Ambition: Cubeable. On cards like [card]Crypt Rats[card], this gets ridiculous. On other creatures it is at least a removal for an opponent's creature and a buff for your own creature.

    Cursed Minotaur: Cubeable. An aggressive creature with a good body and evasion.

    Doomed Dissenter: Borderline. This is basically a worse Butcher Ghoul.

    Dune Beetle: Borderline. This can be a good blocker for control decks, but it doesn't do much in other decks.

    Festering Mummy: Borderline. A strictly better Festering Goblin, but with the same problem.

    Final Reward: Bad. Five mana are way too much and exiling isn't relevant in pauper cubes.

    Horror of the Broken Lands: Bad. There is not enough cycling support in pauper.

    Miasmic Mummy: Borderline. The body is fine and the discard is only situational relevant.

    Painful Lesson: Bad. This is a black Divination with downside.

    Pitiless Vizier: Bad. This creature wasn't even good in it's own environment with proper support.

    Scarab Feast: Bad. Graveyard hate isn't relevant in most pauper cubes.

    Soulstinger: Cubeable. This can often be a two for 1 or a 4 mana 4/5, if you have a creature you don't need anymore.

    Splendid Agony: Borderline. It can be a 2-for-1, but there are better removals available for that cost.

    Supernatural Stamina: Cubeable. This is a slightly better Undying Evil.

    Tattered Mummy: Borderline. 1 power is too less, for this cost, to be a good creature.

    Trespasser's Curse: Bad. This card is good in the beginning of the game against creature heavy decks. In all other situations it is terrible.

    Wander in Death: Cubeable. Strictly better Death's Duet.

    Wasteland Scorpion: Cubeable. The flexibility of this card makes it really valuable.

    Blazing Volley: Borderline. Strictly better Tremor. But 1 damage still isn't very much.

    Bloodlust Inciter: Cubeable. The 1/1 body doesn't do much on it's own, but effectively giving every creature haste, is a huge andvantage for aggro decks.

    Cartouche of Zeal: Borderline. Mechanical reprint of Hammerhand.

    Desert Cerodon: Borderline. The body is huge and has some flexibility, but the high cost for a vanilla creature is a drawback.

    Electrify: Bad. Strictly way worse Lightning Blast. Not hitting players is a big no-no.

    Emberhorn Minotaur: Borderline. There are a lot of better alternatives for this card without the right support.

    Hyena Pack: Bad. Mechanical reprint of Highland Giant.

    Manticore of the Gauntlet: Borderline. This deals 3 garantueed damage to your opponent, but it also shrinks one of your creatures and the competition in this mana cost is high.

    Minotaur Sureshot: Borderline. Reach is rare in red. But the pump is overcosted.

    Nef-Crop Entangler: Borderline. A solid, aggressive creature. Unfortunately it gets killed rather easy with just 1 toughness.

    Nimble-Blade Khenra: Bad. Mechanical reprint of Sanguinary Mage.

    Pathmaker Initiate: Bad. Strictly better Goblin Tunneler, but still not exciting.

    Pursue Glory: Bad. Overcosted Dynacharge. The cycling isn't worth the extra cost.

    Thresher Lizard: Borderline. A 4/4 for 3 is quite solid, but the restriction isn't nothing and the competition at mana cost 3 is high.

    Violent Impact: Bad. Strictly better Demolish. Still not very good.
    Benefaction of Rhonas: Borderline. With an enchanment theme, this card can really shine, but without, it is too expensive.

    Bitterblade Warrior: Borderline. A bear in normal mode and a deathtoucher in exert mode. That is not enough to be really exciting.

    Cartouche of Strength: Cubeable. A buff, that also gives the creature evasion AND can be removal spell is worth the risk of card disadvantage.

    Colossapede: Cubeable. This is Hollowhenge Beast, but better splashable.

    Dissenter's Deliverance: Bad. This is a bad sideboard card. Cycling doesn't make it better.

    Gift of Paradise: Borderline. It fixes, gives you life and ramps you, but just for one.

    Greater Sandwurm: Cubeable. It has the flexibility to be cycled away, if you can't cast it and it is a huge creature, that cannot be chump-blocked.

    Haze of Pollen: Bad. Fog effects aren't good, even with overcosted cycling.

    Hooded Brawler: Cubeable. A solid body for the cost, and can get huge if needed.

    Initiate's Companion: Bad. The effect is weak and it dies to everything.

    Naga Vitalist: Borderline. It's a nice ramp creature, but it doesn't fix and the body is just not big enough.

    Oashra Cultivator: Bad. It can't deal any damage and the ability is overcosted.

    Ornery Kudu: Borderline. A 3/4 for 3 would be nice, but a 2/3 isn't.

    Pouncing Cheetah: Borderline. Strictly better King Cheetah, but Flash still isn't really good for this body.

    Quarry Hauler: Borderline. The body is just not big enough and the ability is useless most of the time.

    Shed Weakness: Bad. Strictly worse Giant Growth.

    Stinging Shot: Borderline. Even if it doesn't kill the creature, it weakens it very much. But the restriction is high.

    Honed Khopesh: Borderline. Reprint of Leonin Scimitar (will be set to Borderline).

    Luxa River Shrine: Bad. There is no reason to play this card. Lifegain on itself is irrelevant.
    Cradle of the Accursed: Borderline. It doesn't produce colored mana, but can turn into a creature, if you have enough lands.

    Painted Bluffs: Borderline. This is a Desert version of Shimmering Grotto.

    Sunscorched Desert: Bad. 1 damage isn't enough to counter the effect of colorless mana, but at least it enters untapped.


    Posted in: Pauper & Peasant Discussion
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    posted a message on Card Æsthetics Evaluation Thread
    Judge Promo for the joy of the new frame. I don't like the old frame on this card.
    Posted in: The Cube Forum
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    posted a message on Hour of Devastation Spoiler Thread
    Quote from PyreDream »


    Those last two cuts seem awkward to me. What's wrong with Terrain Elemental and Sickleslicer that you would replace them with cards that might be side-grades at best?

    As an aside, I do think Spellweaver Eternal is worth a second look. I really liked the idea of Umara Entangler and think it just needed a slight boost to bump it to cubeable. With afflict, it might get there Grin


    My thoughts about the elemental -> Stalwart swap was, Elemental dies to every 2/X. Rhonas Stalwart doesn't if i don't want to, because it can't be blocked by those. Also I think it is the more interesting card.
    the Censer came in, because I have quite a lot of humans in my cube and I wanna try the incidental synergy with exert creatures. Sickleslicer was always just okay in my cube. Never saw any amazing plays with it.
    Posted in: Pauper & Peasant Discussion
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    posted a message on Hour of Devastation Spoiler Thread
    My experience is very similiar to the one of Al. So I only list other cards, I really liked:

    Spellweaver Eternal: Afflict is damn good mechanic, at least in HOD limited. And this was the creature my opponents had to think the most about blocking or not blocking. Blocking and lose two life and possibly also lose the blocker or not blocking and risking more damage. I liked it, especially in late game, when your opponent's life total is low, Afflict creatures really are a problem.
    Scrounger of Souls was not as good, as I thought it would be, but it was still annoying and I played a really aggressive deck, so it might find its place.
    Solitary Camel overperformed imo, but unfortunatly it doesn't work without deserts, like Wall of forgotten pharaohs
    Rhonas Stalwart was as good as I thought it would be. Good, aggressive 2-drop. But I'm not sure, if good enough for cueb. Have to check this.

    Edit: Other cards I hadn't the chance but am interested in (especially experience from others):
    Tragic Lesson, Khenra Eternal, Frontline Devastator
    Posted in: Pauper & Peasant Discussion
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    posted a message on Sleeves and Storage Discussion
    I haven't used them myself, but the professor claims, the Legions Illustrated are okay.
    Posted in: The Cube Forum
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    posted a message on Fumigate resolution [SOLVED]
    No, you don't lose. Triggers can't go on the stack while a spell or ability is resolving. Thus you will get one life from Fumigate, putting you on 2 life. After it finished resolving, the trigger of Cutthroat goes on the stack and when it resolves, you lose a life.
    Posted in: Magic Rulings
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    posted a message on Champion of Rhonas exhert hability
    Quote from genini2 »
    You would need something like Stifle or Disallow in order to prevent it.


    Important to note here, that you have to cast Stifle-like effects, when the trigger of Champion is on the stack, meaning, you can't wait to see, which creature your opponent wants to put.
    Posted in: Magic Rulings
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