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  • posted a message on The Mana Cost Game
    Forget the Future :symwu::symwb::symwr::symgw::symub::symur::symug::symbg::symrg::symbr: [that's supposed to be every mana combination, but it's acting up]
    Sorcery
    Each player searches their library for a card, reveals it, and removes it from the game. Starting with the active player, each player may play the card removed from the game with ~ without paying its mana cost, and at any time they could play an instant.
    Storm

    Next: X:symru::symru:
    Posted in: Custom Card Contests and Games
  • posted a message on Work that Name
    We're going old-school with this one.

    Psionic Knight
    3UUWW
    Summon Legendary Knight
    Flying
    If Psionic Knight would be the target of a spell or ability, you may copy that spell or ability and play it without paying its mana cost. You may choose new targets for the copy and the original spell or ability.
    2/3
    Richard Garfield would have a heart attack.

    Next: Vile Opinion
    Posted in: Custom Card Contests and Games
  • posted a message on The Alphabetical Card Game
    ^^^ that's horrible, you suck

    Subliminal Printing Press 4
    Artifact
    ,T: Reveal your hand to target opponent. That player chooses an instant card from it. Imprint that card on ~.
    ,T: Copy a card imprinted on ~. You may play that card without paying its mana cost.
    Posted in: Custom Card Contests and Games
  • posted a message on [LOR] OFFICIAL Discussion for Preview cards 09/10/07: Gaddock, Protector, Chandra
    Quote from DarkArchangel
    Did anyone consider the meta-game warp Teeg will cause in VINTAGE????



    I, for one, support our new Kithkin overlord (in Vintage).
    Posted in: The Rumor Mill
  • posted a message on Creatureless Control [PC Included]
    Well, here's my take...

    Not enough countering. When I build a deck that focuses on counters, I try to run 20 or so of them. My suggestions?
    Mana Leak
    Rune Snag
    Spell Snare
    Muddle the Mixture
    Flashfreeze (sideboard)
    Remand
    Remove Soul
    Convolute
    Rewind

    Which ones and how many of each are certainly up to you, but those are cards you need to seriously consider adding. Honestly, your kill is questionable at best, though I can't say I'm thinking of a better one for Standard Control (a deck I dislike running in closely-timed tournaments, as it is).

    Also, in regards to Consult, I'd lose the sorcery draws and replace them with something faster. The last thing you want is to be holding Consult turn 3, but unsure if you want to play it because you need to be able to counter things. Instant draw is pretty much mandatory for control; sorceries are a no-no, if it's at all possible to avoid them.
    Posted in: Standard Archives
  • posted a message on [PC] Voidstone Gargoyle
    I just got a hasty message from a friend insisting this card breaks all combo and kills small children.

    I think it's a bit overrated; fair for the cost, yes, but any combo deck that would be shut down by this was obviously not thought out well.

    Then again, my combo decks are also part control/removal, so I tend to have answers.

    All in all, it's still a good card, but it's not the crazy bomb every wants to believe it is.

    (Someone is going to prove me wrong at some point.)
    Posted in: The Rumor Mill
  • posted a message on "I Don't Like You" game.
    Universal Silence - WW
    Enchantment
    All creatures lose their abilities (this includes comes into play and leaves play abilities).
    Posted in: Custom Card Contests and Games
  • posted a message on January FCC - Round 1
    ProGamer777 vs blacker_lotus

    Unwilling Sacrifice
    BBB
    Enchantment
    Sacrifice X permanents, pay X life: Draw X cards.
    “Death and life are in the power of the tongue: and they that love it shall eat the fruit thereof.”
    - Proverbs 18:21
    Posted in: Custom Card Contests and Games
  • posted a message on January FCC - Player signups
    In!

    /dance
    Posted in: Custom Card Contests and Games
  • posted a message on Biggest Card Ever
    Perfect Genesis 0 mana
    Enchantment
    (Perfect Genesis is Green.)
    When Perfect Genesis comes into play, put a colourless 1/1 Ameoba creature token into play with, "At the beginning of your upkeep put a copy of this creature into play under target opponent's control and under your control."
    Sacrifice Perfect Genesis: All Ameoba's get +1/+1 until end of turn.
    :symg:, Sacrifice an Ameoba: Target Ameoba gets +1/+1 until end of turn.
    When a player controls 12 or more Ameoba, all Amoeba gain +1/+1.
    :symg::symg:: put a 0/0 colorless token into play that is a copy of target Amoeba.
    :symu::symu:: Target creature becomes an Ameoba
    All Ameoba gain "Sacrifice this creature: Draw a card."
    Posted in: Custom Card Contests and Games
  • posted a message on Introducing...
    Hey there. I'm here on the behest of DarkArchangel, who insisted I finally get an account here. The name's Bryan, and I've been playing Magic for as long as I can remember. My first starter box of cards came from Ice Age, and I've been playing pretty much ever since.

    I'm an avid trader, but not a huge collector; Beta lands and other Vintage chase cards, yes; foils and Unglued lands, no.

    I prefer to play Vintage, but I'll extend myself into Extended and Standard if I have to. I'm best known (in my area) for my Vintage WGD antics, as well as piloting a deck that features Chimney Imp as a win condition to the finals in a local Extended tournament.

    Fin.
    Posted in: Introduce Yourself
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