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  • 1

    posted a message on Making a block themed cube
    What I have learned from my recent Magic experience is that I like Limited, specifically drafting, a lot more than constructed. Sometimes, I like to play with others, such as the kids in my boy scout troop, and I probably will do this more as I go off to college.

    I want to create a cube that recreates a specific draft environment (I want to do BFZ/OGW since that's what I have/will be getting a lot of through drafts), and I'm trying to figure out the way to do this. I have some ideas for the general format, which I will post here, but if you have any suggestions I'd love to see them. I know this is something that people do sometimes, but since it's the less popular than other cube types I have a hard time finding articles or threads about it.

    My current idea for the cube goes like this: 360 cards, separated into groupings roughy based on what you get when you open a real booster pack.

    24 "Rares": These will be big, iconic cards from the set (Planeswalkers, Eldrazi titans, etc.) as well as cards that have large power and you can build a deck around, but are still good on their own (like Emeria Shepard). I will not worry too much about making this be perfectly balanced colorwise, but I'll try to be close.

    72 "Uncommons": These will be split up between the colors and colorless the best I can, with 10 or 20 being devoted to 1-2 cards per color combination. these cards are usually powerful, archetype defining, and/or flashy. They will come from uncommons and some of the less flashy or huge rares (like, for a random possible example, Barrage Tyrant). I'll try my best to keep it color balanced.

    240 "Commons": Commons, uncommons, and maybe a few rares that will be recurring cards that support deck archetypes. All of these, unlike the above cards, come are not one-offs. Many come with 4 copies, some with 3 and some with 2. I will choose them based around how they can fit certain archetypes, be fun to draft, balance colors, and make certain strategies playable. For example, if I want ingest to be a viable archetype, I'd probably put 4 copies of a lot of ingesters. I'll try to be perfectly color balanced.

    24 Non-basic lands: These would provide mana-fixing and utility. I'm considering adding the 5 man-lands in here.

    I'm not too big on specifics since Oath hasn't had its cards revealed yet.

    Each card type would be put in a different sleeve color so I could make packs that fit the 1:3:10:1 ratio of real packs.

    Any thoughts? Better ways? Are there too few cards for this to work? I've never made a cube before, so I'm not entirely sure how to go about this.
    Posted in: The Cube Forum
  • 3

    posted a message on Battle for Zendikar Draft Simulator up on MTG Mirror
    http://mtgmirror.com/#/

    We've had a sealed sim, now we have a draft sim.
    Posted in: The Rumor Mill
  • 1

    posted a message on Mothership Spoilers September 14 - Legendary Merfolk, X-Eldrazi and Full Art Basics
    You guys do know that rares aren't there for the sole purpose of being good, right?
    Posted in: The Rumor Mill
  • 1

    posted a message on Mothership Spoilers September 14 - Legendary Merfolk, X-Eldrazi and Full Art Basics
    ...You guys do know that some sets are supposed to be weaker in power level than others, right?

    Anyways, a lot of their decisions seemed geared towards making limited fun more than serving constructed. I don't think it's a problem that rares aren't game winning bombs, considering how not having game winning bombs is something that makes constructed more balanced. Besides, it's more the job of rares to be complex and flavorful than straight up powerful.
    Posted in: The Rumor Mill
  • 1

    posted a message on Mana fixing in BFZ and Oath
    So I notice that they seem to be trying to provide UG converge as a draftable archetype in BFZ, but we have yet to see much mana fixing for all 5 colors, even though it's something we seem to be expected to have access to. We have 1 1/2 5 card cycles of rare dual lands, and that's about it. Are there uncommon/common lands yet unannounced? Are there 2 mana mana dorks that provide various colors? Basic land searching? There's got to be enough for it to at least be viable in limited, so there's got to be a lot we don't see.
    Posted in: Speculation
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