Yes, you guessed it (or not); I'm Kroen.
But, wait, mods! you can ban me, but please please don't delete this message, please.
First, I want to apologize to everyone for my dummy acoounts and my forum spam. I swear in all that I hold dear that I stopped it for good, and I'm not planning on ever coming back to the forum, dummy accounts or not.
Now, just let me clarify something and you can ban me: Three weeks ago I went to a psychatrist, and he gave me pills to take (Recital to whom is familiar with those). After that I went to a psychologist and I'm having an hourly weekly meetings with him.
Just so you know.
Farewell.
Pradririanonckla- any land? and over and over for 4 life only? maybe it'll balanced if restricred to basics and the ability would cost an additional 2G.
Mono red life gain? I don't think so.. (and yes, I know there's a red life-gainer out there but its still doesn't mean it belongs in the color pie.. I mean, we do have psiconic blast..)
Bullet-TimeU
Enchantment R
Protection from instants
All cards loses flash.
All cards loses split second.
All creatures loses haste.
BurryWWBB
Instant R
Split second
Target player sacrifices a permanent of your choice he or she controls.
Akroma, Angel of Stroms5UUU
Legendary Creature- Angel R
Flying, protection from red, protection from green
Akroma, Angel of Stroms can't be the target of spells or abilities.
Whenever Akroma attacks, tap each other creature. 0: Shuffle Akroma into its owner's library. You may play this ability even if Akroma is in your graveyard.
6/6
Akroma, Angel of Death5BBB
Legendary Creature- Angel R
Flying, haste, fear, protection from white, protection from green T: Destroy target creature. It can't be regenerated. B: Regenerate Akroma, Angel of Death. If it regenerates this way, untap it.
6/6
Akroma, Angel of the Wild5GGG
Legendary Creature- Angel R
Flying, trample, protection from blue, protection from black
Whenever Akroma, Angel of the Wild deals or is dealt combat damage, put that may 1/1 green Spirit creature tokens into play.
Sacrifice six green Spirit tokens: Return Akroma from your graveyard to play.
6/6
People are overreacting, realy. 1BB for a sorcery that makes you 'destroy' any creature you want, may be overpowered, but not broken. The simplest way to fix it is to make it cost BBB.
Tiny Infiltrator- so it deals 1 damage and than provides an unuseful ability.. alright, I guess.. for a common, ofcours.. could be 2/1 concidering it can only hit once.
Elixir of Concreteness1
Artifact U T, Sacrifice Elixir of Concreteness: Target permanent loses vanishing. Remove all time counters from that permanent.
wow, thats eerie - I made a similar creature, only his life loss ability was a tap. Im not sure - but the fact that the ability doesn't require a tap may be a bit much, despite the prohibitive manacost.
Arrr...
Separated from the Herd :symg::symg:
Sorcery U
Put a 3/1 green Elephant creature token with trample and "this creature can't be the target of spells or abilities" into play.
(I already made an Acid Burn that deals 4 only to player.. look at my other posts here.)
monk- could cost WR for a power uncommon or be 2/2, or add it first strike. it's not bad as it is, and probably power level is alright, but it could be pumped a little bit.
Trained UnitsWWW
Creature- Warrior Shapeshifter R
As Trained Units comes into play, distribute 6 between its power and toughness.
*/*
So, for WWW you get your choice fo 0/6, 1/5, 2/4, 3/3, 4/2, 5/1, or 6/0.
Absolutionis- I won't even try commenting on all you've said, but I was quite frasturated to see your opinion about the RR sorcery 4 damage to player that should cost 2R. Umm.. are you out of your mind? 4 damage to player only and at sorcery speed for 2R is so much strickly worse than Flames of the Blood Hand.
I'm still not sold. What's everyone else think. Compare to Flame Rift It's uncommon as opposed to common and RR instead of 1R.
You should compare it to Skullscorch. 99% of the time you would want the opp. to discard 2 at random, right? so mine automatically chooses the 'light' option to the opp.
A monocolored token watchwolf. That makes all the difference in the world.
And a sorcery unsplashable char with 1 damage less is no overpowered by any means.
But, wait, mods! you can ban me, but please please don't delete this message, please.
First, I want to apologize to everyone for my dummy acoounts and my forum spam. I swear in all that I hold dear that I stopped it for good, and I'm not planning on ever coming back to the forum, dummy accounts or not.
Now, just let me clarify something and you can ban me: Three weeks ago I went to a psychatrist, and he gave me pills to take (Recital to whom is familiar with those). After that I went to a psychologist and I'm having an hourly weekly meetings with him.
Just so you know.
Farewell.
Mono red life gain? I don't think so.. (and yes, I know there's a red life-gainer out there but its still doesn't mean it belongs in the color pie.. I mean, we do have psiconic blast..)
Bullet-Time U
Enchantment R
Protection from instants
All cards loses flash.
All cards loses split second.
All creatures loses haste.
Instant R
Split second
Target player sacrifices a permanent of your choice he or she controls.
Akroma, Angel of Stroms 5UUU
Legendary Creature- Angel R
Flying, protection from red, protection from green
Akroma, Angel of Stroms can't be the target of spells or abilities.
Whenever Akroma attacks, tap each other creature.
0: Shuffle Akroma into its owner's library. You may play this ability even if Akroma is in your graveyard.
6/6
Akroma, Angel of Death 5BBB
Legendary Creature- Angel R
Flying, haste, fear, protection from white, protection from green
T: Destroy target creature. It can't be regenerated.
B: Regenerate Akroma, Angel of Death. If it regenerates this way, untap it.
6/6
Akroma, Angel of the Wild 5GGG
Legendary Creature- Angel R
Flying, trample, protection from blue, protection from black
Whenever Akroma, Angel of the Wild deals or is dealt combat damage, put that may 1/1 green Spirit creature tokens into play.
Sacrifice six green Spirit tokens: Return Akroma from your graveyard to play.
6/6
Elixir of Concreteness 1
Artifact U
T, Sacrifice Elixir of Concreteness: Target permanent loses vanishing. Remove all time counters from that permanent.
Orzhov Guildmage would be to differ.
Separated from the Herd :symg::symg:
Sorcery U
Put a 3/1 green Elephant creature token with trample and "this creature can't be the target of spells or abilities" into play.
(I already made an Acid Burn that deals 4 only to player.. look at my other posts here.)
Trained Units WWW
Creature- Warrior Shapeshifter R
As Trained Units comes into play, distribute 6 between its power and toughness.
*/*
So, for WWW you get your choice fo 0/6, 1/5, 2/4, 3/3, 4/2, 5/1, or 6/0.
You should compare it to Skullscorch. 99% of the time you would want the opp. to discard 2 at random, right? so mine automatically chooses the 'light' option to the opp.
Acid Burn :symr::symr:
Sorcery U
Acid Burn deals 4 damage to target player.
Acid Burn :symr::symr:
Sorcery U
Acid Burn deals 4 damage to target creature or player and 2 damage to you.
Separated from the Herd :symg::symg:
Sorcery U
Put a 3/2 green Elephant creature token into play.
Time Rewinder 3
Artifact U
3, T, Sacrifice Time Rewinder: Counter target spell.
The red one is a less-good Char.
CotH and Char aren't broken, and thus neither are mine.
Case closed.
And a sorcery unsplashable char with 1 damage less is no overpowered by any means.