Ugh, I just hate the concept of a Mythic that requires other Mythics to do anything. There are way too many other card games that already do that kind of crap.
I'm honestly kind of thankful that the requisite jank-Dragon is consistently among the earliest cards spoiled in each set.
I wish that there weren't so many freaking red cards that make you spend R to grant haste to something. Makes the ability substantially less helpful if you have to wait for one more mana to use it. Can't a Red card in an "ability-granting cycle" grant something else for once? Like first strike??
i would like to applaud the posters of this thread and those about this product for being civil compared to those of the FTV 20 considering this is at a much LOWER print run than FTV 20.
If this Planeswalker pack had JTMS in it, you'd be seeing a lot more bloodshed.
No, it means you cannot affect your opponents board position with your own legends. They get to do whatever they were doing.
Gosh, I guess I'll just have to use my Geist to block theirs then. Maybe I'll buff it so mine survives and his doesn't. But I guess those things don't count as interactivity?
Sometimes I feel like the word "interactivity" around here is akin to the word "electrolytes" in sports drinks. The public doesn't really know what it means, but they figure it's a good thing to have.
Wizards has decided to stop supporting its real playerbase as of late in favor of catering to children.
Whence this vomitous elitism? I would love to know what constitutes a "real" playerbase or what exactly people like you have achieved that entitles you to act like you're somehow more evolved than the rest of us proles.
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MaRo has said multiple times that a "vanilla matters" theme has much less design space than people think. I really doubt it could support a set.
What we do know about Muraganda is that it has intelligent dinosaur-people called saurids, and that's reason enough to go there.
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I wish that there weren't so many freaking red cards that make you spend R to grant haste to something. Makes the ability substantially less helpful if you have to wait for one more mana to use it. Can't a Red card in an "ability-granting cycle" grant something else for once? Like first strike??
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If this Planeswalker pack had JTMS in it, you'd be seeing a lot more bloodshed.
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Gosh, I guess I'll just have to use my Geist to block theirs then. Maybe I'll buff it so mine survives and his doesn't. But I guess those things don't count as interactivity?
Sometimes I feel like the word "interactivity" around here is akin to the word "electrolytes" in sports drinks. The public doesn't really know what it means, but they figure it's a good thing to have.
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Whence this vomitous elitism? I would love to know what constitutes a "real" playerbase or what exactly people like you have achieved that entitles you to act like you're somehow more evolved than the rest of us proles.