Quote from mistahARK »I actually do have 2 Horizon Canopies in there MagicYio, just forgot to include them in the list.
I'm actually looking to start a bit more of a mathematical discussion. Lets start by talking about our most explosive hand possible. The fastest line I can think of is:
T1 Ex1 > T2 Ex1 + Dryad, swing 2 > T3 Narnam(2/3) + Avatar(6/5), swing 10 > T4 SLC + Aspect Swing 20+9 = 41 damage over 4 turns (Ex1 are both a 5/5)
A Geist in place of either the Avatar or the SLC nets a T4 kill as well.
I haven't been able to formulate a T3 kill and frankly I don't think it's possible unless the opponent aggressively fetches and shocks, in which case they're removing our creatures, and we're not getting the T3 kill anyways. Even a hand with 1 E1, 4 Geists and an Aspect is a T4 kill.
Quote from thatmarkguy »Even in your corner case exertion justification, you still haven’t presented a scenario where it’s preferable to the Dismember is it likely replacing.
Quote from SilverWolf_27 »Should have been BG to allow Muraganda petroglyphs in his commander deck...
Quote from Lectrys »"One eye covered to gaze at the goddess within"...that still sounds narcissistic to me.
Quote from The Fluff »Ok, based on people's responses I guess the Thrashing Brontodon doesn't make the cut into the our deck.
Another question to the members here. If you have to add one of them to your deck,, which would you add.. a Rhonas or a Ghalta, Primal Hunger? I have been undecided which one of these legendary creatures to use.. Rhonas is easier to cast and resistant to boardwipes + terminate, but having him does not put as much pressure as having a 12/12 ghalta. Ghalta is harder to get onto the battlefield and uncastable as a topdeck on an empty board, but once he hits the board and not killed.. he is a two turn clock.
Quote from The Fluff »Quote from Boozuka »Would it work as a single in deck?
Our pump spells are dark rituals for this dino.
Would definitely try that as a single... but not more than one for me... I hope I'm wrong, but feels like a win-more card, and could easily get stranded in hand if opponent has board wipes.
Quote from Boozuka »Would it work as a single in deck?
I don't see it as a 'drop it as soon as possible' card. I think that it's for the decks that keep removing our stuff and then stall the game, win slowly, this stops them from stalling with chumps. Turn 5-6, you should have the power to test with a creature, then drop this if the coast is clear.
Besides, what kills this? Push doesn't, burn doesn't, Dismember doesn't.....so Path and wipes, but our deck already has a brutally hard time with wipes. This isn't part of our aggro plsn, this is a good late game that doesn't impede the rest of our plan. It's like Scooze, play it, if it helps, great, if it eats removal, fine.
Quote from Melkor »Quote from Dontrike »Potentially usable in Mono Green Stompy in Modern?
I don't know if it will be any good, but I am sure as heck going to try! Bonus, it makes Scooze even better for us! This could be the card we needed to be a serious deck.
Quote from Dontrike »Potentially usable in Mono Green Stompy in Modern?