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    posted a message on [MOM][CUBE] Vorinclex
    I think this might be the best green 5 drop, especially with the new theory for green decks which is instead of trying to build a fully stream lined elves to Eldrazi ramp deck, the deck shaves from both ends and adds more midrange elements for consistency/ resiliency.

    I feel this creature plays very well into this strategy.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on Set (P)review - My top 20 The Brothers' War (BRO) cards for the cube!
    I want to second Wtwlf's sentiment about Teething Wurmlet and I will try to sell this for anyone that's a skeptic. What I've learned during Phyrexia All will be one draft is a card like Evolving Adaptive / Exuberant Fuseling are incredibly strong in midrange decks that can incidentally make these creatures 3/x or 4/x if they're played on turn 1. Midrange decks often lack good early plays and having "delver" style cards can be incredibly strong.

    - If you have 5 artifacts in your deck, you have a 70% chance on the play of making this a 2/2. This number improves ROUGHLY by 5% for every additional artifact/ card draw (increase in sample size), which are very strong odds.

    - If you have 9 artifacts in your deck, you have roughly 50% chance of making it deathtouch by turn 3-4 (mid-game). This number improves by roughly 4% for every additional artifact/ card draw. (This doesn't take into account of cards that can produce multiple such as Tireless Tracker/ Oko, Retrofitter)

    My experience with Wurmlet is its 70-80% "naturally" playable in Green-x aggressive decks (I would like 80% consistency on turn 2 to grow it into a 2/2) but it shines can shine in a lot of green decks such as Lands/ GX Smokestack (also an artifact!)/ Melira Combo/ ramp, which 50-70% of the time have the appropriate artifact density to naturally turn it into a 4/4 deathtouch in the mid-game. These decks often lack good turn 1 plays and having an early creature that can grow while gaining life/ block/ pressure planeswalkers has been invaluable for me.

    Posted in: Articles, Podcasts, and Guides
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    posted a message on This or That discussion.
    Quote from LucidVision »
    Quote from Breathe1234 »
    Reanimator has been doing very badly in my cube recently and I feel I should +1 reanimation spell:

    - Goryo's Vengeance
    - Makeshift Mannequin
    - Victimize
    - Dread Return
    - Persist

    I'm leaning towards either Goryo's Vengance for Atraxa / redundancy for Instant Speed Reanimation or Victimize to help provide redundancy for creature combos assembled via survival/ fauna.


    I'm contrasting your list relative to other popular cube lists, my own and the MTGO vintage cube.
    You run less reanimator support than all of them and you run a cube with ~30% more cards.
    You have less discard outlets, reanimator spells and top end (in L to R order).
    You also have less black sweepers, which are good supplemental cards for reanimator.
    This isn't necessarily a bad thing, but it's likely why reanimator is underperforming.

    Top 10 recommended additions
    1) Massacre Wurm
    2) Makeshift Mannequin
    3) Profane Tutor (storm + reanimator + creature combo)
    4) The Meathook Massacre
    5) Bone shards
    6) The Cruelty of Gix
    7) Persist
    8) Unmarked Grave
    9) Ashen Rider
    10) Tainted Indulgence

    Top 10 recommended cuts
    1) Sedgemoor witch
    2) Soul Shatter
    3) Cut down
    4) Puppeteer clique (ignore if there's a win the game combo Im missing)
    5) Agadeeem's Awakening
    6) Tainted pact
    7) Hero's downfall
    8) Shriekmaw
    9) Anguished Unmaking
    10) Dimir card

    It's tough to support black agro, storm, creature combo AND reanimator properly.
    I'm confident in the quality of the suggested additions, but not in what's best to cut.
    I don't envy making cuts in black!


    Thank you for a very detailed response. I really appreciate it.

    I will def try to go +1 reanimation spell/ +1 discard outlet/ +1 fatty.

    - Massacre Worm for Soul Shatter is a no brainer. Recommendation taken 100%
    - Tainted Pact for Dragonlord Silumgar. Recommendation taken. (Silumgar is my pet card :()
    - I don't think I can make another black cut, so I'm going to re-add Unburial Rites ... Yes its an old card, but 4c mana is very easy these days + providing Gifts Ungiven with a strong use outside of Past in Flames sounds like a good redundancy booster. Plus, I think having another 2 shot reanimation spell is a good add to help creature combo decks.

    Plus, I've learned something recently is that secretly Balance is the best reanimation enabler if you think about it Grin
    Posted in: Cube Card and Archetype Discussion
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    posted a message on Set (P)review - My top 20 Phyrexia: All Will Be One (ONE) cards for the cube!
    Thank you always for these articles!

    1. I recall 2-3 years ago, people were saying that Griselbrand was an absolute mistake as he was considered the absolute best reanimation target for almost every single scenario - Show and Tell/ Sneak Attack/ Reanimation/ Instant Speed Reanimation/ Oath/ etc. But Atraxa/ Archon printed recently are not only on-par with Griselbrand, but might prove to be better. On one hand, I like how the gap between the best/ worst fatty cheat targets are closing but on the other hand, I'm getting a bit uncomfortable about these deck's power levels.

    2. Conduit of Worlds/ Lands archetype has always been a player favorite, despite how weak it is to the other archetypes. I think it really needs another Stripe Mine/ Fast Bond effect to really be more viable.

    3. I'll be watching Mercurial Spelldancer more closely. The unfortunate reason why I didn't add this into my cube is because any good spells matters card would probably snap Legacy/ Modern in half as UR Delver is already incredibly dominant in those formats any good UR spells matter card would essentially require a ban, as demonstrated in the past 5 years. I feel this card has most likely been extensively tested and deemed as safe by play testing, so my thoughts are wait and see.
    Posted in: Articles, Podcasts, and Guides
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    posted a message on [CUBE][ONE] Bloated Contaminator
    My experience is 3 CMC creatures absolutely needs to snow-ball or have something like haste to contest early planeswalkers.

    I personally think the best card for this slot is Endurance, I haven't cubed with it for a while I've found that Endurance is better suited for control shells and those decks are frequently splashing green. If Endurance was single green, it would likely be the best 3 CMC.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on [ONE][CUBE] Conduit of Worlds
    I could see Crystal Vein improve in quality, especially with Initiative also being more prominent.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on [ONE][CUBE] The Eternal Wanderer
    Quote from armando.zuffi »
    I love this one, it will replace Gideon Jura in my cube


    Same for me.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on [[Archetype]] Artifact Deck
    Quote from steve_man »
    - Personally I don't like Goblin Welder type cards in cubes with a good amount of removal or things to it haste / shroud / hexproof / etc. Welder is an ABC effect (Welder / artifact in play / artifact in graveyard) that relies on a fragile 1/1 surviving a whole turn cycle never felt great to me.

    - A lot of the artifact deck for me just has to do with critical mass (Tinker / Tolarian Academy / Urza's Saga / Urza, Lord High Artificer / anything that makes Karnstructs / etc). Red in general for me doesn't play too heavy a role in artifacts matters. P&K Nalaar generates thopters for Retrofitter Foundry, then there's gold cards like Dack / Daretti / Third Path Iconoclast / Chaos Defiler / etc.


    I've found this is the mistake people make when evaluating cards like Welder in cube. Welder is a 1-drop.
    - If my opponent spent a removal spell on a 1 drop, I'm always very happy because that's a removal spell not pointed at one of my expensive artifacts
    - The artifact deck traditionally curves as No 1-drop, Talisman -> 4 drop etc. This is often way too slow for vintage cube standards. My experience is you need to do something turn 1.

    I also found red to be an incredibly important color for the artifact.dec, in particular its Red-X sweepers/ WildFire. Sweepers are most important in these type of decks as the artifact deck should be more of a control deck with artifact synergies.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on Random Cube Card of the Day Thread
    Quote from TheGroglord »
    Today's random card is Intangible Virtue



    I have had this on the chopping block for a long time but it always manages to hang on because I like to support token decks with a couple of payoffs in the form of anthems. This is definitely the most narrow as it only effects token, but it's cheap and grants a usefull keyword.

    Vigilance is one of the lesser keywords in a vaccume but in tokens it let's you alpha strike with impunity. Definitely not the ideal keyword, but plays better than you might expect.

    BONUS RIDDELL: What must you first give, before you can keep?
    Your Word


    I been really impressed by Jeskai Ascendancy. I would argue its the best anthem variant of late.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on Set (P)review - My top 20 The Brothers' War (BRO) cards for the cube!
    Thanks so much for this article.

    The unfortunate part is I would label the vast majority of these cards as 2-4 drops in already high competitive slots that are at marginal upgrades to existing cards. This would put a lot of additional pressure on keeping weaker enablers for various combos or even some inefficient combos/ archetypes in my cube itself. I might need to re-evaluate some packages.

    There are two cards I be very interested in, in particular to ho they affect the density of enablers in my cube:

    1. Transmogrant's Crown

    - Skullclamp is an incredible card in creature combo decks, I could see this as an excellent addition in those decks to both dig into their combo/ play a creature value game

    2. Arcane Proxy

    - This is a fantastic value creature. I'll be looking into adding this along side cards such as Sea Gate Stormcaller, Aminatou's Augury, Jeskai Ascendancy etc. for more spells matter combo/ control storm variants.

    3. Haywire Mite

    - I'm not sure at this point if this signals that 2 CMC dorks that don't produce 2+ mana consistently are unplayable at this point.
    Posted in: Articles, Podcasts, and Guides
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