netn10: I like the idea, but I feel like it would get a little too strong, especially in a color that can ramp very easily. I feel like casting it for 4 as early as turn 2 and getting even just 1 extra card every turn starting then as well as a 2/2 body is rather overpowered, as that constant card advantage very, very relevant.
theazurespirit: That's... actually fine. It's balanced and while the ability is simple, the simplicity helps the overall product.
Flatline: Also very nice. I don't see any major issues. I love the flavor, too.
Planar Devastation3CC
Tribal Sorcery - Eldrazi (R)
Kicker 2C
Destroy all creatures.
If Planar Devastation was kicked, you may put a 1/1 Eldrazi Scion token onto the battlefield with "Sacrifice this creature: add C to your mana pool" for each creature destroyed this way. Ulamog was never one for subtlety.
I'll just satisfy both Morphic's and JDAEnzio's requests, then.
Lightbringer, Sentient Blade4GW
Legendary Artifact Creature - Equipment
As long as it's equipped to a creature, Lightbringer isn't a creature.
Equip GW
Lightbringer can be equipped at any time you could cast an instant.
Equipped creature gets +8/+1 and has First Strike, Trample, and Lifelink.
As long as Lightbringer is a creature, it has First Strike, Trample, and Lifelink.
8/1
Oh god that felt weird to write. Creature and Equipment go weirdly together. Seems like it might be a fun set mechanic to have Equipment Creatures, though. On to blue tokens.
Weird Creation League2UR
Legendary Creature - Human Wizard
Whenever you cast an instant or sorcery spell, you may put two 1/0 blue and red weird token creatures onto the battlefield under your control.
Weird creatures you control get +0/+1.
3/3
This one's a little more generic, seeing as I kinda ripped the Master of Waves system of "when it dies, so do all its minions".
NEXT: A Simic Commander that helps repeatedly trigger Evolve.
Demon of Disruption4BBB
Creature - Demon
When Demon of Disruption enters the battlefield, you may put up to three creature cards from any graveyard onto the battlefield under your control. When Demon of Disruption leaves the battlefield, destroy those creatures.
6/5
Eternal Lotus0
Artifact t; Sacrifice ~. Add 3 mana of any color to your mana pool. This mana does not empty from your mana pool. Spend this mana only to cast enchantment spells.
Volcanic Shinobi3RB
Creature - Elemental Ninja (U)
Haste, Ninjutsu 2RB
Whenever Volcanic Shinobi deals combat damage to a player, you may have it deal 2 damage to target creature that player controls.
3/3 In the depths of the volcanoes, a new breed of ninja arises.
Next:
Human Myr
Saproling Barbarian
Eldrazi Sliver
Fickle Pyromancer 1R
Creature - Human Wizard (R)
As an additional cost to cast Fickle Pyromancer, and whenever you gain control of it, sacrifice another creature. Fickle Pyromancer deals damage to you equal to that card's power. 3; Choose an opponent at random. That player gains control of Fickle Pyromancer. "Why should I follow your command, planeswalker? I do whatever I please."
3/2
Whoa, whoa, we never figured out what the charge counters on Shrine of Bolas do.
Shrine of Bolas
Legendary Enchantment Land - Shrine
~ enters the battlefield tapped unless you control a Planeswalker with the type Bolas, or a Legendary Creature named Nicol Bolas. T: Add C to your mana pool. Lose 1 life.
At the beginning of your upkeep, put a charge counter on ~ for each Shrine you control. T, remove 2 charge counters from Shrine of Bolas; add 1 mana of any color to your mana pool.
Emrakul's Abominable Fusion of Terror 3BUG
Creature - Fish Ape
When Emrakul's Abomination enters the battlefield, return all other creatures to their owners' hands.
5/5 The Gavony Watch thought tentacles were weird. Nothing could prepare them for this ungodly fusion of death.
netn10: I like the idea, but I feel like it would get a little too strong, especially in a color that can ramp very easily. I feel like casting it for 4 as early as turn 2 and getting even just 1 extra card every turn starting then as well as a 2/2 body is rather overpowered, as that constant card advantage very, very relevant.
theazurespirit: That's... actually fine. It's balanced and while the ability is simple, the simplicity helps the overall product.
Flatline: Also very nice. I don't see any major issues. I love the flavor, too.
BrainPo:
Instant
Heroes Rising targets up to three target creatures.
Basically "Activate three Heroic abilities."
Next: Godo, Bandit Warlord
Kozilek's Lotus 0
Artifact
t; Sacrifice Kozilek's Lotus: If you have less than 7 cards in your hand, draw cards equal to the difference.
NEXT:
Zendikar's Lotus
Tarkir's Lotus
Innistrad's Lotus
Etc, just use any plane you want.
Tribal Sorcery - Eldrazi (R)
Kicker 2C
Destroy all creatures.
If Planar Devastation was kicked, you may put a 1/1 Eldrazi Scion token onto the battlefield with "Sacrifice this creature: add C to your mana pool" for each creature destroyed this way.
Ulamog was never one for subtlety.
Lightbringer, Sentient Blade 4GW
Legendary Artifact Creature - Equipment
As long as it's equipped to a creature, Lightbringer isn't a creature.
Equip GW
Lightbringer can be equipped at any time you could cast an instant.
Equipped creature gets +8/+1 and has First Strike, Trample, and Lifelink.
As long as Lightbringer is a creature, it has First Strike, Trample, and Lifelink.
8/1
Oh god that felt weird to write. Creature and Equipment go weirdly together. Seems like it might be a fun set mechanic to have Equipment Creatures, though. On to blue tokens.
Weird Creation League2UR
Legendary Creature - Human Wizard
Whenever you cast an instant or sorcery spell, you may put two 1/0 blue and red weird token creatures onto the battlefield under your control.
Weird creatures you control get +0/+1.
3/3
This one's a little more generic, seeing as I kinda ripped the Master of Waves system of "when it dies, so do all its minions".
NEXT: A Simic Commander that helps repeatedly trigger Evolve.
Creature - Demon
When Demon of Disruption enters the battlefield, you may put up to three creature cards from any graveyard onto the battlefield under your control. When Demon of Disruption leaves the battlefield, destroy those creatures.
6/5
NEXT:
Tree of Redemption/Tree of Perdition in U, R, or W. Because, you know, cycles.
EDIT: Welp, looks like two of us posted at the same time.
Artifact
t; Sacrifice ~. Add 3 mana of any color to your mana pool. This mana does not empty from your mana pool. Spend this mana only to cast enchantment spells.
Next: *Insert Ravnican Guild Here* Lotus
Creature - Elemental Ninja (U)
Haste, Ninjutsu 2RB
Whenever Volcanic Shinobi deals combat damage to a player, you may have it deal 2 damage to target creature that player controls.
3/3
In the depths of the volcanoes, a new breed of ninja arises.
Next:
Human Myr
Saproling Barbarian
Eldrazi Sliver
Fickle Pyromancer 1R
Creature - Human Wizard (R)
As an additional cost to cast Fickle Pyromancer, and whenever you gain control of it, sacrifice another creature. Fickle Pyromancer deals damage to you equal to that card's power.
3; Choose an opponent at random. That player gains control of Fickle Pyromancer.
"Why should I follow your command, planeswalker? I do whatever I please."
3/2
Enchantment
At the beginning of your end step, choose two:
Shrine of Bolas
Legendary Enchantment Land - Shrine
~ enters the battlefield tapped unless you control a Planeswalker with the type Bolas, or a Legendary Creature named Nicol Bolas.
T: Add C to your mana pool. Lose 1 life.
At the beginning of your upkeep, put a charge counter on ~ for each Shrine you control.
T, remove 2 charge counters from Shrine of Bolas; add 1 mana of any color to your mana pool.
Enchantment
At the beginning of your end step, choose two:
Creature - Fish Ape
When Emrakul's Abomination enters the battlefield, return all other creatures to their owners' hands.
5/5
The Gavony Watch thought tentacles were weird. Nothing could prepare them for this ungodly fusion of death.
Next:
Bear Wizard
Zombie Spellshaper
Dryad Wolf
Enchantment
At the beginning of your end step, choose two: