Quote from creamy99 »I'll admit I did do it harshly. I pilot my deck to a reasonable amount of success. Every card in there is synergetic with the entire deck. I don't have a card in my 75 that I'm disappointed to draw (with the exception of my 5th and 6th lands :P)
It is very good at the beginning of the game when I have a dredger to discard and start the chain immediately. Someone on the previous page pointed this out as well, but I feel that if I don't it's a lackluster 1/1 with no immediate effect, aside from being 1 of 2 cards that I cast to trigger Vengevine. There are so many 1 CMC creatures I'd rather play before it...Birds of Paradise, Vexing Devil, and Goblin Bushwhacker, not necessarily in that order, but I feel that I'd rather topdeck a zombie or a 2 CMC creature that does more with the graveyard, i.e. Satyr Wayfinder that cycles itself, or Lotleth Troll with regen and zombie recursion!
I'm also not comfortable changing my entire list. I am an advocate for 4 Gurmag Angler because of its power level. I went to three knowing that with the amount of card draw and how deep I get into my library, that I still have a 68.3% chance of seeing one in my top twenty cards. I used this and other slots to replace with Prized Amalgam, which I'm happy about. I can't bring myself to replace a 1 CMC 5/5 zombie with a 1/1 Vampire with no recursive effect. I feel like my power level goes down if I totally switch out a card that I've won dozens of matches with over the past year or more.
At best, I discard a dredger and get him back or pitch a Vengevine. I have playsets of Lotleth Troll and Faithless Looting that discarding is typically not something I'm worried about, especially with the flashback. I also prefer my first turn to either by Looting or saving life by not fetching/shocking.
Note to players: I will still include Neonate in the front page once I update it
As usual, I agree with your thought process basically entirely. As an aggro-combo deck, we already have enough 1/1's and 2/1's that drop value as the game goes on. Angler's power is relatively consistent throughout the game. Your build is the one I had in mind for updating.
As a side note, I would consider cutting Grisly Salvage instead of Satyr Wayfinder for Abrupt Decay, if you do. With so little mana available per turn, the turns I want to cast Grisly Salvage and the turns I want to cast Abrupt Decay are a huge overlap (i.e. the turns I won't try to cast creatures to trigger VV). I'd feel better with a hand containing Satyr and Decay over Salvage and Decay.
How has only 1 blue source been for you so far? I know we don't plan to cast Prized Amalgam often, but have you found that you dredge it away too often? Also, I would argue that Ghost Quarter is still important in these builds. Especially since we are playing Life from the Loam for Bloodghast, Ghost Quarter is a pretty low investment for a huge payout. It has great targets against most of the big decks going forward (Affinity, Infect, Tron if only Eldrazi Temple is banned, etc.) In a huge corner case, it can also act as a 2nd landfall trigger by blowing up your own land. With all this said, maybe the blue splash means we can't put GQ in?