Quote from MrTalbain »
I think that for the time being, until my budget improves, I'll just start with the shocks and maybe get some of the cheaper fetches like Bloodstained Mire or something. It seems like after that, 2-3 Cavern of Souls would be more important than Arid Mesa.
I do wonder about cards like Spear of Heliod for our Myr tokens, or Ring of Thune for pumping Champ or Pridemate even faster / swing more often. Any point to these?
We ended up going to time because it required a lot of thought. I got him to 1 life on my Turn 2 and he almost scooped when he topdecked on turn 3. But he played it out very well. He had a ton of lands out, and I had two soul sisters. He had put Splinter Twin on Snapcaster last turn in order to recur his graveyard, which had cryptic (in order to fog). At this point, his graveyard was 2x IOK, 2x Serum Visions, 2x Kommand, +lands. He made a snapcaster token and drew a blank of Serum visions, but then used Scry 2. He then threw another twin on the Snapcaster token and made another snapcaster token targeting the second Serum Visions, which drew the card that he scryed to the top with his first serum visions. Then he cast the Deceiver Exarch that he just drew when it was my turn and tapped down my Soul Warden on upkeep, leaving the exarch as a blocker for my only attacker, the other Soul's Attendant. I couldn't push the one damage through unless I had topdecked a Path to Exile to remove the blocker. Alas, I found a champion and couldn't win. He couldn't win either even though he had a third Twin in hand, because I had two soul sisters and he only had a potential topdeck of Terminate to remove them, which wouldn't have helped. I was disappointed that I drew that but very impressed by the play and was okay with it because that was pretty sweet.