Quote from Dimmez »You seem to fail to understand my reasoning, i refer you back to my post again. urborg does not, i repeat, does not help you with your offcolour fixing. Which if you have followed this thread seem to be a problem. Your statement that "Urborg lets you ramp with eye without giving up the ability to still play spells." is false based on those players empirical playtesting and the statistical results (hypergeometric distribution) based on their manabase.
In addition, How often do you play Ulamog the turn after you sower? How many turns does it take to draw into an Urborg (or to find a map to crack and fetch one after you have played a sower)? All of this matter when determining how many urborgs you should play. Based on your line of reasoning, we should play 4 of Urborgs. Which most list doesnt do. Why is that?
How often do we really crack a map to find a Urborg instead of an temple or an eye? The only eldrazi that benefit from urbogs is Wasteland strangler while all other dont care. Urborg also help you play double black the turn it enters the battlefield, which could allow 2 discard spells the same turn.
How often do you play Oblivion Sower on say, turn 3 with temple, eye and Urborg. (2 temples and an Eye does the same) Say you have an Temple and an Eye out (and some other land) - do you ever crack map for an Urborg or do you go for another Temple? (if you get temple it gives you 4 colourless eldrazi mana that turn with the possibility to play the new waste-mana type, if you find urborg you also get 4 eldrazi mana, but with two sources of black).
With urborg you would have 7 mana to play eldrazi next turn, or 4 mana for regular spells (at least 2 of them black coloured, 3 if the "other land" could provide).
With temple you would also have 7 mana to play eldrazi, but only 3 play regular spells (with maximum 1 coloured mana if "other land" could provide).
Urborg doesnt help us ramp into eldrazi, but does help us play other spells with its black mana it gives Eye.
With the new set, double black could be relevant for that black sweeper.
Quote from Typho0nn »Turn 1 Urborg, Relic/Thoughtseize/Inq
Turn 2 Eye, Thought-knot seer, fking how good is Urborg!!!!
Quote from heroberk »http://tappedout.net/mtg-decks/bx-eldrazi-4/
Is this landbase consistent enough for this B/W Eldrazi deck? I do not have access to Marsh Flats.
If not, any improvements greatly appreciated.
also not sure how essential shambling is.
Quote from Exatraz »Regarding the "artifact creature" thing, I decided to go with Doom Blade over Go for the Throat because it seems to me that the Jund/Junk/Grixis match ups are much easier for the bulk of our shell, compared to Affinity/Tron/whoever put down Spellskite against us.
Quote from Dimmez »Quote from CerealKyra »Yeah, while the idea of an opener with double Eye scares me, 23 lands seems a little tight. What other lands are you running, Vault of the Archangel, Caves of Koilos, Shambing Vent?
With an Urborg in play, duplicate Eye's work as Lotus petal. So it's not all bad.
Quote from CerealKyra »Yeah, while the idea of an opener with double Eye scares me, 23 lands seems a little tight. What other lands are you running, Vault of the Archangel, Caves of Koilos, Shambing Vent?
Quote from Colt47 »Any thoughts on running a single Shizo, Death's storehouse? I know we only got one legendary, but it lets us swing Ulamog right into someone without any way for them to block except if they are running black.