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  • posted a message on Death And Taxes
    [quote from="vimon23 »" url="http://www.mtgsalvation.com/forums/the-game/modern/tier-2-modern/724274-death-and-taxes?comment=4887"]Hi everyone!

    I'm new in this forum but i have play E&T for sometimes now.

    I am wondering who have tried a mono W version of Eldrazi taxes. I think we can have a more stable manabase and potentially more cards like Ghost Quarter or Techtonic edge. Is someone have already tried it? What did you think?

    I have made a list but did not buy it yet. I think a mono W E&T deck shoud look like that




    There's been a couple lists showing up in scg tournaments and mtgo leagues. I've been playing one similar to yours and I'm pretty happy with it. Compared to traditional mono-white it's a little stronger against combo and ramp decks thanks to TKS but a little weaker against control since you don't really have room for lots of restoration angels. My advice would be to add at least one more displacer, if you're gonna run temple over mutavault you need to make sure that you are getting decent value out of them.
    Posted in: Aggro & Tempo
  • posted a message on Death And Taxes
    Quote from Rotax94 »
    Ehm, what is the plan vs Eldrazi Tron?

    He opened a hand with natural tron, smasher, balista, the equipment with deattouch and lifelink, i just scooped.

    EDIT: i'm playing E&T


    Mana disruption is key because you're not beating them if they 're casting a lot of spells. Ghost Quarter and Tec Edge are super important. Post-Board side in artifact hate and phyrexian revokers if you have them. Side out 1-toughness creatures like thalia and fickerwisp to avoid ballista blowouts.
    Posted in: Aggro & Tempo
  • posted a message on Skred Red
    Another underrated benefit of scrying sheets is it can be a wincon against aggro decks. Against stuff like CoCo and affinity i'm usually siding out my top end for some cheaper interaction. Sheets makes it a lot easier to come out ahead after making lots of 1-for-1 trades.

    Quote from CTonyJab »
    I have a lot of control in my meta and was wondering if Guttural Response would be a good SB card for this? Smile

    There's not many reasons to play it over Ricochet Trap (you can answer counterspells by redirecting them to the ricochet trap itself). Personally I dislike playing them though. I feel like sideboard cards need to be a blowout when you cast them instead of just being a 1-for-1 trade. You can also deal with control decks by adding more action spells that they need to counter. I add molten rains and rabblemasters post board. Modern decks don't run that many counterspells so if you can just jam threats turn after turn something will usually get through.

    Relic + Eternal Scourge is another strong play against control if you're not running the already.
    Posted in: Control
  • posted a message on Death And Taxes
    Quote from bigolebear »
    What are thoughts on Hallowed Moonlight in the sideboard to fight graveyard recursion, coco, and chord of calling? Does is warrant a slot in the 75, or do we value creatures more? At worst it's a cantrip.


    It's pretty bad. You're forced to hold up the two mana every turn and if they don't go for a coco/chord, you get punished really hard. If they do go for it, you essentially counter it (they just choose to not put anything into play) but you're pretty screwed if they have another business spell. Even with dredge it's a lot of "may" triggers so you never get a blowout.

    I tried it for a while but it just felt like a worse RiP or Grafdigger's Cage.
    Posted in: Aggro & Tempo
  • posted a message on Skred Red
    Quote from Potroque »
    [quote from="Rakka77 »" url="http://www.mtgsalvation.com/forums/the-game/modern/developing-competitive-modern/718932-skred-red?comment=1914"][quote from="Potroque »" url="http://www.mtgsalvation.com/forums/the-game/modern/developing-competitive-modern/718932-skred-red?comment=1912"]
    Thanks for your reply Smile
    1) How many 5-drops can this deck run actually? I'm running 3 currently, using 22 lands and 4 mindstones. I sometimes struggle to end games because I can deal with any threat my opponents play, but am unable to find one of my own.
    3) You're probably right, I think I will play 2 Roasts main... I'll probably move the ratchet bomb to the sideboard and switch it with the roast that was already there. That card has been excellent lately.

    Thanks for the Living End tip! Hadn't thought of it that way yet (I haven't played against Living End very often), so I will bolt that token for sure! Smile


    The normal range is 2-4 5-drops. Finding the right balance between threats and answers is a real challenge when building a skred list. It depends a lot on what sort of meta you expect. Looking at your list, adding another Chandra seems like a good idea. It's a flexible card that can be removal or card advantage in addition to putting a clock on your opponent.

    I think roast is really good at the moment. Reality Smasher and Tasigur are pretty popular, and the 1 extra damage compared to Mortars can sometimes be relevant against death's shadows and goyfs.
    Posted in: Control
  • posted a message on Death And Taxes
    Quote from Metal_GuN »
    What do you think about 2 Dark Confidant in a BW E&T build?


    E+T is kind of slow and plays a lot of 3s, which could get awkward. It's also just hard to squeeze in, E+T does not have many flex slots so you'll have to cut something good.

    The card is quite powerful though, worth testing at least.
    Posted in: Aggro & Tempo
  • posted a message on Death And Taxes
    The first and biggest reason to reject copter for me is that it is still a card needing another creature to enable it.


    You run 30+ enablers. And if you weren't running copter, would your replacement be any better? If your only creature on the table is the 32nd worst one in your deck, you're probably not in a good spot.

    why not play a good equipment instead like Sofai or Solas

    Mana mostly. D+T has no shortage of powerful turn 3 plays between 3 drops and vialing in two drops, but turn 2 is different.
    Posted in: Aggro & Tempo
  • posted a message on Death And Taxes
    Quote from geoscow »

    TL;DR:
    Help me fix my mana base.
    Do I need 1 drops (and if so which one should I use)?
    How do I answer UW control?
    Is there a good resource for specific guides to sideboarding I can look at?
    And give general thoughts on decklist.


    Mana: With all those colorless lands, four plains is a lot, I'd go down to 2 and replace the others with shrines.

    One-drops: Your options are Kytheon, Dryad Militant, Judge's Familiar, and Thraben Inspector. You don't have enough flicker effects to run Inspector imo, and Militant does not play well with Lingering Souls. I think one-drops are really important in copter builds.

    UW Control: Be very honest with yourself can you beat a sweeper even if you play around it? If not, go full yolo and hope they don't have it.

    Sideboarding; Not that I know of. The decklists and sideboards are too varied to have a solid guide. Plus B/W without the eldrazi package is a pretty fringe build.

    General Thoughts: 11 non-creature spells is way too many for a deck with vials. A white vial deck should always have 4 flickerwisps, it's easily the best card in the deck. Either cut the vials and replace then with discard spells, or shave at least 3 spells from the deck.
    Posted in: Aggro & Tempo
  • posted a message on Skred Red
    Quote from jankoz »
    How are people feeling about Skred in the current meta?

    I have yet to beat Death's Shadow and it's running pretty rampant in my meta. Also Gifts Storm, Lantern, and Sun and Moon are appearing a bit more often, so lately my win rate has plummeted. Pretty demoralizing. I'm probably going to take a break for a bit unless I can figure something out.

    And yeah, the new mobile site is terrible. Even in portrait view the banner is massive and the posts don't even use the full width of the screen.


    Feels pretty unfavorable to me. There's very few targets that bolt gets a clean 1-for-1 off of, and skred feels very slow against DS and eldrazi decks. Lots of ramp decks as well, which skred has some game against but definitely not something you want to be playing against constantly.

    Jund DS is winnable thanks to your m/d graveyard hate, grixis is awful though. Haven't played against the new storm but it seems better than the old builds, they run more bolt targets and without ascension you can just hold up relics so they can never cast Past In Flames.

    I've been compensating with 2x Ratchet Bomb and 2x Roast maindeck to deal with DS/eldrazi, and Goblin Rabblemasters in the sideboard to try and race ramp. Am even considering cutting bolts or skreds next time I play the deck. Deck is fine if you're going to local events but it really needs something new to compete against the current field of tier 1 decks. Looking forward to trying out Harsh Mentor, maybe that will help a bit.

    I've been getting more into mono white death and taxes lately, it's a big middle finger to the ramp and combo decks.
    Posted in: Control
  • posted a message on Skred Red
    I personally went up to 4 Blood Moon and I've been loving it. My meta is full of tier strategies and whatever the heck the "flavor of the month" deck is, so having random wins is really nice.

    The idea just struck me that, while Amonkhet gave us a lot of disruptive red cards, they don't really fit with Skred. I with Hazoret and Harsh Mentor have potential, but not in our current versions. Is there a Skred variant that could use these? Maybe going back to Demigod of Revenge as pitch fodder? Maybe this is just an excuse for me to play Demigod, one of the employees at my LGS wants me to play it for the lols.

    On the note of Path targets: we already have a ton in our deck. P&K regularly gets Pathed (at least for me), Koth Mountains get hit ("Ok, I will exile my Mountain and... get a Mountain?"), the only thing is they are brutally ineffective. They never really trade 1 for 1. Playing these new guys do, but this is acceptable risk tk me. I really think Hazoret has potential, but in a different shell. I'll post a draft of a list later and test asap.

    Sweltering Suns (I shouldn't leave for so long, this is a lot of catching up!): I think the exile on Anger is far more relevant than we think. It shuts dows Melira combo and Dredge, which in my experience is difficult without Anger's exile clause. Dredge hasn't really gone away. Declined, sure, but I think it's a mistake to think that it is anywhere near fringe. I think it's a personal and meta choice. The cycling is incredibly tempting, but the ability to shut down creature based combo decks and Dredge is far better


    Harsh Mentor has a lot of potential for the sideboard. It lets us play a threat on turn 2 which seems really important against the big mana decks. T2 Mentor into T3 Rabblemaster is real strong.

    Hazoret just seems slow and overall less resilient that Stormbreath Dragon or Koth. Not a fan.

    Sweltering Suns is pretty meta-dependent. The pros/cons compared to anger are pretty obvious, the only thing I'm not sure about is whether 3 mana to cycle is even that relevant. That's way too slow in a lot of the matchups where anger is a dead card. Definitely going to try Suns for a bit to see how it plays.
    Posted in: Control
  • posted a message on Skred Red
    Quote from One_Man_Party »
    Hello MTG salvation users,

    I am One_Man_Party and I am running a list of skred I dubbed Skredding Wildfire. And you guessed it I am running Main Deck Wildfires. Here is the deck list as follows:



    Play [[Coldsteel Heart]] instead of the talisman, it'll add to your snow count.
    Posted in: Control
  • posted a message on Death And Taxes
    Quote from yotrixxx »
    Hey guys, just picked the deck up and gotta say im extremely happy with it ive been looking for a home in modern for a while i actually played eldrazi and taxes for a bit a while back and am now back to it. have some questions about the mirror, what are the important cards? how do you board? do you keep in arbiters? are there any good mirror breakers its my pet peeve to lose mirrors i hate knowing someone played my own deck better lol

    also just went 2-0 against affinity g2 he goes turn 1 ornithopter memnite memnite citadel opal plating, and I WON! stabalized on one and just ducked a galvanic blast for a few turns felt AMAZING!!!


    D+T mirrors are pretty grindy. They sort of play out like limited games where you're constantly reassessing your role in the matchup; whether you're the one on offense or on defense. Stat points and combat keywords are super important, in a world of small vanilla creatures, first strike or flying will dominate the game. Anything good in a boardstall, like Eldrazi Displacer or Blade Splicer is great as well.

    Arbiters are probably the card you want to cut, but there's probably not much in your sideboard that you want to add. [[Athreos, God of Passage]] would probably be my only add.
    Posted in: Aggro & Tempo
  • posted a message on Skred Red
    Quote from D90Dennis14 »
    I think it was suggested before but maybe it is worth revisitting the idea of playing Thought-Knot Seer in the deck for more interaction and another threat ?
    Since many lists already run Mind Stone (which would be the only colorless source post-Blood Moon) and Eternal Scourge maybe adding some Eldrazi Temple and dropping Scrying Sheets as a result can be reasonable as well.

    Waht do you think about this idea:

    ?


    As an eldrazi player as well, 8 colorless sources is way too low, especially when blood moon shuts some of them off. You could run Scrying Sheets and Mouth of Ronom, but you still don't have any fixing. I don't think it's possible to play the snow package and have reliable mana.
    Posted in: Control
  • posted a message on Skred Red
    Quote from ascribe »
    Apologies if this has been covered somewhere else.

    Has anyone ever used Dead // Gone in their lists? I played this deck when it was standard legal and that card was fairly useful in that it doubles as removal and is a nice card to disrupt tempo until Skred can come online or we can find answers, protect planeswalkers, etc.

    I am putting this together as an alternate deck because I remember how fun it was to play back then.


    I've seen it in some sideboards before. I think the gone half is just too weak to bother when there's so many other removal spells. You're not a fast deck, and if you're spending your whole turn on a bounce spell, there's not many ways to take advantage of the tempo.
    Posted in: Control
  • posted a message on Skred Red
    Quote from jay2626 »
    Anyone try sarkhan out? I have one laying around thought maybe it would work in the deck. Might drop a relic but don't know yet. Anyone have any experience with it?


    It's fine. Being able to kill something when it comes down gives you a little flexibility. The big weakness imo (and the reason I play stormbreath over it) is that path to exile kills it.
    Posted in: Control
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