2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on [C19] Marisi, Breaker of the Coil
    I like it. You basically have to hit all of your opponents once with anything and everything else is not your business anymore.
    Posted in: The Rumor Mill
  • posted a message on [C19] Apex Altisaur
    That's nasty.

    Source
    Posted in: The Rumor Mill
  • posted a message on [C19] Sudden Exchange
    https://stopgame.ru/newsdata/39364

    2UU
    Instant
    Split second
    Exchange control of target noncreature spell and target creature. Then that spell's controller May choose new targets for the copy.
    Posted in: The Rumor Mill
  • posted a message on Collaborative Create-A-Booster!
    Plunderer of Worlds, who turned out to be Moiza Nikhon, cunning merchant planeswalker from Gaata, keeps preying on conflict between Bajig Archduchy and Republic of Hazba on Hazunda. In his greed, he unleashes more and more explosive secrets that were prohibited on Gaata and other militarized worlds long ago, which leads to more and more casualties and devastation. What can stop him if both sides of conflict are too blinded by hate so they can't see the bitter end for all living beings in the poor world?
    Skulk
    Rev up COST (COST: If this Vehicle is a creature, it's no longer a creature until end of turn. Put a +1/+1 counter on it. Activate this ability only during the precombat main phase.)
    Pseudo-tribal (Hazba = Soldiers and Archers, Bajig = Knights and Clerics, War Machines = Vehicles and Constructs)
    Deal N (When you cast this spell, each opponent may create N colorless Treasure artifact tokens with “T, Sacrifice this artifact: Add one mana of any color.”)
    Vehicle shape - COST: If this permanent isn't a Vehicle, it becomes a X/Y Vehicle artifact and gains crew Z. (It's no longer a creature until it's crewed.)
    Enkindle (Whenever this deals damage to a player, noncreature spells you cast this turn cost 1 less to cast.)

    Minotaur
    Token creature - Minotaur
    3/3
    Common 1 of 9 (let's add a foil here)

    Moiza's Entourage 1B
    Creature - Azra Assassin (C)
    You may cast Moiza's Entourage as though it has flash if a creature is attacking you or a planeswalker you control.
    B: Moiza's Entourage gains deathtouch until end of turn.
    {Watermark: Destructive Forces}
    2/2

    Kimalla's Tankhunters 2R
    Creature - Human Soldier (C)
    When Kimalla's Tankhunters enters the battlefield, you may destroy target artifact. If that artifact was a Vehicle, you may pay X. If you do, Kimalla's Tankhunters deals X damage to each creature crewing it.
    {Watermark: Republic of Hazba}
    2/2
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    It is an exciting moment on Yakulea, where the Thirteen Pillar-Priests and the Trackers of the Rivenhall have finally come to an understanding and all forms of magic can freely be used once again. Innovation thrives and new mage-schools are opened every day even as the most ancient spells too are rediscovered and the plane hums with mana... strangely, more mana than it ever seemed to have before the ceasefires...



    Chitter N (Whenever this creature attacks or blocks, if you control an Insect, Rat, Spider, or Squirrel, it and target Insect, Rat, Spider, or Squirrel you control get +N/+N until end of turn.)
    Aureole - When this creature dies during the combat phases, EFFECT
    Overload
    Conclusion COST (You may cast both halves of this card for its conclusion cost if they target the same target.)


    Salamander
    Token creature - Salamander
    1/1

    Sneaky Honeybee G
    Creature - Insect (C)
    When Sneaky Honeybee enters the battlefield, you may have it deal 1 damage to target creature with flying.
    (W/U): Sneaky Honeybee gains flying until end of turn.
    1/1

    Diligent Hivekeeper 2W
    Creature - Human Shaman (C)
    When Diligent Hivekeeper enters the battlefield, you gain 2 life.
    Chitter 1 (Whenever this creature attacks or blocks, if you control an Insect, Rat, Spider, or Squirrel, it and target Insect, Rat, Spider, or Squirrel you control get +1/+1 until end of turn.)
    "Whatever the agricultural benefits of such magic, it is still unnerving." - Glabus the Skeptic
    2/2

    Legend of Blue Flame (U/R)(U/R)
    Sorcery (C)
    Legend of Blue Flame deals 2 damage to target creature for each R spent to cast it. Scry 2 for each U spent to cast it.
    Legend says that Blue Flame can destroy any reality. Thankfully, no wizard can invoke it.

    Nightweb Glider 3B
    Creature - Human Scout (C)
    Nightweb Glider has flying as long as you've lost life or discarded a card this turn. (Damage causes loss of life.)
    3, Sacrifice Nightweb Glider: You gain 1 life and draw a card.
    They believe using magic for theft is zero-sum and therefore fair.
    2/4

    Pit Fighter 3G
    Creature - Human Spellshaper (C)
    Trample
    1(R/G) , T, Discard a card: Target creature you control fights another target creature.
    "Everyone loves a good fight. I'm just the guy that makes it happen."
    3/3

    Legend of Red Sun (R/W)(R/W)(R/W)
    Sorcery (C)
    Target creature gets +2/+0 until end of turn for each R spent to cast Legend of Red Sun. Create a 1/1 white Soldier creature token for each W spend to cast it.
    Legend says that great battles will take place under Red Sun's light. Thankfully, no warlord has ever seen it.

    Cyan Pillar Fanatic 3U
    Creature--Turtle Cleric (Common)
    Cyan pillar fanatic can't be blocked
    (R/W), Sacrifice Cyan Pillar fanatic: it deals 2 damage to target blocking creature
    2/1

    Essence Mender 1W
    Creature - Elf Spellshaper (C)
    1(G/W), T, Discard a card: Regenerate target permanent.
    Rivenhall's healing arts achieved untold power after the war.
    2/1

    Pinpoint Avalanche 3RR
    Instant (C)
    Pinpoint Avalanche deals 4 damage to target creature. The damage can’t be prevented.
    "Last time you destroyed a couple of dwellings. I'd say you are going fine." - Adruta, Ruby Pillar teacher

    Rivenhall Hermit 2GG
    Creature - Human Druid (C)
    Rivenhall Hermit can't be blocked by creatures with power 2 or less.
    Aureole - When Rivenhall Hermit dies during the combat phase, create four 1/1 green Squirrel creature tokens.
    The greatest Trackers are so charismatic that even the most isolate of them have a following of sorts.
    2/2

    Hemomancer's Mistake 2B
    Sorcery (U)
    Target player loses 4 life.
    Overload B (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of “target” with “each.”)

    Web of Lies 4B
    Sorcery (U)
    Target player reveals their hand. You choose a nonland card from it. That player discards that card and you create X 1/2 green Spider creature tokens with reach, where X is that cards converted mana cost.
    A loose mind invites all sorts of dark things.


    Pain 2R
    Instant (U)
    Pain deals 3 damage to any target.
    //
    Gain 3UU
    Instant (U)
    Target player draws three cards.
    Conclusion 2UR (You may cast both halves of this card for its conclusion cost if they target the same target.)

    Stoneroll Spider 2RR
    Creature - Elemental Spider (R)
    Whenever Stoneroll Spider attacks, put a land card from a graveyard onto the battlefield under your control. If you put a land card onto the battlefield in this way, attacking creatures you control get +1/+1 until end of turn.
    Whenever Stoneroll Spider blocks a creature, that creature's controller sacrifices a land.
    3/2

    Time spares no one, and all people do crumbles to the ground. Larger half of Inkh world is ruled by the Lifebringer, but not everyone is okay with this - and as we all know, there is no king that can rule forever, so the scheming against Inkh overlord and savior is inevitable - that's just how Inkh folks nature is. However, there is still a chance to save the world and prevent it from becoming Dust in the Wind.

    Plunderer of Worlds, who turned out to be Moiza Nikhon, cunning merchant planeswalker from Gaata, keeps preying on conflict between Bajig Archduchy and Republic of Hazba on Hazunda. In his greed, he unleashes more and more explosive secrets that were prohibited on Gaata and other militarized worlds long ago, which leads to more and more casualties and devastation. What can stop him if both sides of conflict are too blinded by hate so they can't see the bitter end for all living beings in the poor world?
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    It is an exciting moment on Yakulea, where the Thirteen Pillar-Priests and the Trackers of the Rivenhall have finally come to an understanding and all forms of magic can freely be used once again. Innovation thrives and new mage-schools are opened every day even as the most ancient spells too are rediscovered and the plane hums with mana... strangely, more mana than it ever seemed to have before the ceasefires...


    Chitter N (Whenever this creature attacks or blocks, if you control an Insect, Rat, Spider, or Squirrel, it and target Insect, Rat, Spider, or Squirrel you control get +N/+N until end of turn.)
    Aureole - When this creature dies during the combat phases, EFFECT
    Overload


    Salamander
    Token creature - Salamander
    1/1

    Sneaky Honeybee G
    Creature - Insect (C)
    When Sneaky Honeybee enters the battlefield, you may have it deal 1 damage to target creature with flying.
    (W/U): Sneaky Honeybee gains flying until end of turn.
    1/1

    Diligent Hivekeeper 2W
    Creature - Human Shaman (C)
    When Diligent Hivekeeper enters the battlefield, you gain 2 life.
    Chitter 1 (Whenever this creature attacks or blocks, if you control an Insect, Rat, Spider, or Squirrel, it and target Insect, Rat, Spider, or Squirrel you control get +1/+1 until end of turn.)
    "Whatever the agricultural benefits of such magic, it is still unnerving." - Glabus the Skeptic
    2/2

    Legend of Blue Flame (U/R)(U/R)
    Sorcery (C)
    Legend of Blue Flame deals 2 damage to target creature for each R spent to cast it. Scry 2 for each U spent to cast it.
    Legend says that Blue Flame can destroy any reality. Thankfully, no wizard can invoke it.

    Nightweb Glider 3B
    Creature - Human Scout (C)
    Nightweb Glider has flying as long as you've lost life or discarded a card this turn. (Damage causes loss of life.)
    3, Sacrifice Nightweb Glider: You gain 1 life and draw a card.
    They believe using magic for theft is zero-sum and therefore fair.
    2/4

    Pit Fighter 3G
    Creature - Human Spellshaper (C)
    Trample
    1(R/G) , T, Discard a card: Target creature you control fights another target creature.
    "Everyone loves a good fight. I'm just the guy that makes it happen."
    3/3

    Legend of Red Sun (R/W)(R/W)(R/W)
    Sorcery (C)
    Target creature gets +2/+0 until end of turn for each R spent to cast Legend of Red Sun. Create a 1/1 white Soldier creature token for each W spend to cast it.
    Legend says that great battles will take place under Red Sun's light. Thankfully, no warlord has ever seen it.

    Cyan Pillar Fanatic 3U
    Creature--Turtle Cleric (Common)
    Cyan pillar fanatic can't be blocked
    (R/W), Sacrifice Cyan Pillar fanatic: it deals 2 damage to target blocking creature
    2/1

    Essence Mender 1W
    Creature - Elf Spellshaper (C)
    1(G/W), T, Discard a card: Regenerate target permanent.
    Rivenhall's healing arts achieved untold power after the war.
    2/1

    Pinpoint Avalanche 3RR
    Instant (C)
    Pinpoint Avalanche deals 4 damage to target creature. The damage can’t be prevented.
    "Last time you destroyed a couple of dwellings. I'd say you are going fine." - Adruta, Ruby Pillar teacher

    Rivenhall Hermit 2GG
    Creature - Human Druid (C)
    Rivenhall Hermit can't be blocked by creatures with power 2 or less.
    Aureole - When Rivenhall Hermit dies during the combat phase, create four 1/1 green Squirrel creature tokens.
    The greatest Trackers are so charismatic that even the most isolate of them have a following of sorts.
    2/2

    Hemomancer's Mistake 2B
    Sorcery (U)
    Target player loses 4 life.
    Overload B (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of “target” with “each.”)

    Web of Lies 4B
    Sorcery (U)
    Target player reveals their hand. You choose a nonland card from it. That player discards that card and you create X 1/2 green Spider creature tokens with reach, where X is that cards converted mana cost.
    A loose mind invites all sorts of dark things.
    Uncommon 3 of 3

    Barkwing Fiend 3BG
    Creature - Plant Demon (U)
    Flying, vigilance
    The unnatural flow of mana on Yakulea sometimes brings to life unholy aberrations.
    4/4

    Pain 2R
    Instant (U)
    Pain deals 3 damage to any target.
    //
    Gain 3UU
    Instant (U)
    Target player draws three cards.
    Conclusion 2UR (You may cast both halves of this card for its conclusion cost if they target the same target.)
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    It is an exciting moment on Yakulea, where the Thirteen Pillar-Priests and the Trackers of the Rivenhall have finally come to an understanding and all forms of magic can freely be used once again. Innovation thrives and new mage-schools are opened every day even as the most ancient spells too are rediscovered and the plane hums with mana... strangely, more mana than it ever seemed to have before the ceasefires...


    Chitter N (Whenever this creature attacks or blocks, if you control an Insect, Rat, Spider, or Squirrel, it and target Insect, Rat, Spider, or Squirrel you control get +N/+N until end of turn.)
    Aureole - When this creature dies during the combat phases, EFFECT


    Salamander
    Token creature - Salamander
    1/1

    Sneaky Honeybee G
    Creature - Insect (C)
    When Sneaky Honeybee enters the battlefield, you may have it deal 1 damage to target creature with flying.
    (W/U): Sneaky Honeybee gains flying until end of turn.
    1/1

    Diligent Hivekeeper 2W
    Creature - Human Shaman (C)
    When Diligent Hivekeeper enters the battlefield, you gain 2 life.
    Chitter 1 (Whenever this creature attacks or blocks, if you control an Insect, Rat, Spider, or Squirrel, it and target Insect, Rat, Spider, or Squirrel you control get +1/+1 until end of turn.)
    "Whatever the agricultural benefits of such magic, it is still unnerving." - Glabus the Skeptic
    2/2

    Legend of Blue Flame (U/R)(U/R)
    Sorcery (C)
    Legend of Blue Flame deals 2 damage to target creature for each R spent to cast it. Scry 2 for each U spent to cast it.
    Legend says that Blue Flame can destroy any reality. Thankfully, no wizard can invoke it.

    Nightweb Glider 3B
    Creature - Human Scout (C)
    Nightweb Glider has flying as long as you've lost life or discarded a card this turn. (Damage causes loss of life.)
    3, Sacrifice Nightweb Glider: You gain 1 life and draw a card.
    They believe using magic for theft is zero-sum and therefore fair.
    2/4

    Pit Fighter 3G
    Creature - Human Spellshaper (C)
    Trample
    1(R/G) , T, Discard a card: Target creature you control fights another target creature.
    "Everyone loves a good fight. I'm just the guy that makes it happen."
    3/3

    Legend of Red Sun (R/W)(R/W)(R/W)
    Sorcery (C)
    Target creature gets +2/+0 until end of turn for each R spent to cast Legend of Red Sun. Create a 1/1 white Soldier creature token for each W spend to cast it.
    Legend says that great battles will take place under Red Sun's light. Thankfully, no warlord has ever seen it.

    Cyan Pillar Fanatic 3U
    Creature--Turtle Cleric (Common)
    Cyan pillar fanatic can't be blocked
    (R/W), Sacrifice Cyan Pillar fanatic: it deals 2 damage to target blocking creature
    2/1

    Essence Mender 1W
    Creature - Elf Spellshaper (C)
    1(G/W), T, Discard a card: Regenerate target permanent.
    Rivenhall's healing arts achieved untold power after the war.
    2/1

    Pinpoint Avalanche 3RR
    Instant (C)
    Pinpoint Avalanche deals 4 damage to target creature. The damage can’t be prevented.
    "Last time you destroyed a couple of dwellings. I'd say you are going fine." - Adruta, Ruby Pillar teacher

    Rivenhall Hermit 2GG
    Creature - Human Druid (C)
    Rivenhall Hermit can't be blocked by creatures with power 2 or less.
    Aureole - When Rivenhall Hermit dies during the combat phase, create four 1/1 green Squirrel creature tokens.
    The greatest Trackers are so charismatic that even the most isolate of them have a following of sorts.
    2/2
    Uncommon 1 of 3

    Vengeful Punisher (B/R)(B/R)
    Creature - Human Assassin (U)
    When Vengeful Punisher dies, add BR.
    "A better man would be able to walk away. Would recognize the good wrought from a despicable man's hands. Would understand how hard that had to have been. But I'm not a better man. I am the result of lesser men's selfish decisions and vile work."
    2/3

    Hemomancer's Mistake 2B
    Sorcery (U)
    Target player loses 4 life.
    Overload B (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of “target” with “each.”)
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    It is an exciting moment on Yakulea, where the Thirteen Pillar-Priests and the Trackers of the Rivenhall have finally come to an understanding and all forms of magic can freely be used once again. Innovation thrives and new mage-schools are opened every day even as the most ancient spells too are rediscovered and the plane hums with mana... strangely, more mana than it ever seemed to have before the ceasefires...


    Chitter N (Whenever this creature attacks or blocks, if you control an Insect, Rat, Spider, or Squirrel, it and target Insect, Rat, Spider, or Squirrel you control get +N/+N until end of turn.)


    Salamander
    Token creature - Salamander
    1/1

    Sneaky Honeybee G
    Creature - Insect (C)
    When Sneaky Honeybee enters the battlefield, you may have it deal 1 damage to target creature with flying.
    (W/U): Sneaky Honeybee gains flying until end of turn.
    1/1

    Diligent Hivekeeper 2W
    Creature - Human Shaman (C)
    When Diligent Hivekeeper enters the battlefield, you gain 2 life.
    Chitter 1 (Whenever this creature attacks or blocks, if you control an Insect, Rat, Spider, or Squirrel, it and target Insect, Rat, Spider, or Squirrel you control get +1/+1 until end of turn.)
    "Whatever the agricultural benefits of such magic, it is still unnerving." - Glabus the Skeptic
    2/2

    Legend of Blue Flame (U/R)(U/R)
    Sorcery (C)
    Legend of Blue Flame deals 2 damage to target creature for each R spent to cast it. Scry 2 for each U spent to cast it.
    Legend says that Blue Flame can destroy any reality. Thankfully, no wizard can invoke it.

    Nightweb Glider 3B
    Creature - Human Scout (C)
    Nightweb Glider has flying as long as you've lost life or discarded a card this turn. (Damage causes loss of life.)
    3, Sacrifice Nightweb Glider: You gain 1 life and draw a card.
    They believe using magic for theft is zero-sum and therefore fair.
    2/4

    Pit Fighter 3G
    Creature - Human Spellshaper (C)
    Trample
    1(R/G) , T, Discard a card: Target creature you control fights another target creature.
    "Everyone loves a good fight. I'm just the guy that makes it happen."
    3/3

    Legend of Red Sun (R/W)(R/W)(R/W)
    Sorcery (C)
    Target creature gets +2/+0 until end of turn for each R spent to cast Legend of Red Sun. Create a 1/1 white Soldier creature token for each W spend to cast it.
    Legend says that great battles will take place under Red Sun's light. Thankfully, no warlord has ever seen it.

    Cyan Pillar Fanatic 3U
    Creature--Turtle Cleric (Common)
    Cyan pillar fanatic can't be blocked
    (R/W), Sacrifice Cyan Pillar fanatic: it deals 2 damage to target blocking creature
    2/1

    Essence Mender 1W
    Creature - Elf Spellshaper (C)
    1(G/W), T, Discard a card: Regenerate target permanent.
    Rivenhall's healing arts achieved untold power after the war.
    2/1
    Common 9 of 10

    Sickblade Bearer 1B
    Creature - Human Assassin (C)
    Deathtouch
    Aureole - When Sickblade Bearer dies during the combat step, create a 2/2 black Zomble creature token.
    Even though the war ended, leftover items of malice will sow grief for a long time.
    1/2

    Pinpoint Avalanche 3RR
    Instant (C)
    Pinpoint Avalanche deals 4 damage to target creature. The damage can’t be prevented.
    "Last time you destroyed a couple of dwellings. I'd say you are going fine." - Adruta, Ruby Pillar teacher
    Posted in: Custom Card Contests and Games
  • posted a message on Brand new world after Core 2020 confirmed
    Quote from krishnath »
    They don't really want to cross the "streams" so to speak, they only did the guildmaster's guide to Ravnica because people has been bugging them for a D&D campaignsetting based on MTG for nearly over decade.

    That said, it is far from impossible.

    Speaking of which, MaRo explicitly said there will be a brand new world they tried to make for over a decade...
    Posted in: Speculation
  • posted a message on Collaborative Create-A-Booster!
    It is an exciting moment on Yakulea, where the Thirteen Pillar-Priests and the Trackers of the Rivenhall have finally come to an understanding and all forms of magic can freely be used once again. Innovation thrives and new mage-schools are opened every day even as the most ancient spells too are rediscovered and the plane hums with mana... strangely, more mana than it ever seemed to have before the ceasefires...


    Chitter N (Whenever this creature attacks or blocks, if you control an Insect, Rat, Spider, or Squirrel, it and target Insect, Rat, Spider, or Squirrel you control get +N/+N until end of turn.)


    Salamander
    Token creature - Salamander
    1/1

    Sneaky Honeybee G
    Creature - Insect (C)
    When Sneaky Honeybee enters the battlefield, you may have it deal 1 damage to target creature with flying.
    (W/U): Sneaky Honeybee gains flying until end of turn.
    1/1

    Diligent Hivekeeper 2W
    Creature - Human Shaman (C)
    When Diligent Hivekeeper enters the battlefield, you gain 2 life.
    Chitter 1 (Whenever this creature attacks or blocks, if you control an Insect, Rat, Spider, or Squirrel, it and target Insect, Rat, Spider, or Squirrel you control get +1/+1 until end of turn.)
    "Whatever the agricultural benefits of such magic, it is still unnerving." - Glabus the Skeptic
    2/2
    Common 3 of 10

    Sower of Irritation R
    Creature - Devil (C)
    t: Target creature gets +1/+0 until end of turn.
    Devils of Yakulea have nothing to do with burning hell. They're manipulating emotions.
    1/2

    Legend of Blue Flame (U/R)(U/R)
    Sorcery (C)
    Legend of Blue Flame deals 2 damage to target creature for each R spent to cast it. Scry 2 for each U spent to cast it.
    Legend says that Blue Flame can destroy any reality. Thankfully, no wizard can invoke it.
    Posted in: Custom Card Contests and Games
  • posted a message on Lightning Stormkin - Eurogamer.de
    Quote from fluxje »
    Quote from RewM8 »
    Quote from fluxje » »

    the most disgusting example of power creep


    Isn't that a bit over the top wave of vitriolic?


    Though I appreciate the jest, no it isnt.
    Of all the vanilla keywords, flying AND haste are far above the rest in value. Haste even more so than flying. Haste because it for all intents and purposes makes a creature cost 1 mana less, and flying because its the best form of evasion (unblockable is not really a vanilla keyword).
    This is something R&D very well knows, and having either of the keywords will affect the CMC AND the rarity.

    There have been 3 2/2 fliers printed for 2 cmc WITHOUT any drawback in the history of magic.
    Gaea's Skyfolk is green and only has flying.
    Azorius First-Wing pretty much is a 2/2 flier for all intents and purposes.
    Sky Terror now this is the only card with multiple keywords AND printed very recently. However it has flying AND menace, which can almost read unblockable but not quite yet. They are 2 keywords that make eachother relatively redundant so to speak.

    Now Goblin Guide is still a mainstay card in modern and even sees some fringe play in legacy goblins. It is THE de-facto card of how much creatures should cost. Even though the down-side is quite substantial if your opponent hits, the power of a 2/2 haste for 1 is so high, its downside doesnt matter.
    There have been 0 cards that come even close to GG, aside from Monastery Swiftspear which is honestly a mistake on its own, but at least scales with the powerlevel of a format.

    This is just pure and simple Powercreep, and not on a small scale.
    Its the same as printing a 1 cmc watchwolf without drawback. It sets precedent for all other cards

    Technically speaking, Jhessian Infiltrator also does the same.

    What bothers me the most is the fact that UR has more efficent creature than RW when Blue is supposed to have weaker creatures.
    Posted in: The Rumor Mill
  • posted a message on Grafdigger's Cage Reprint (Impulso Geek Preview)
    Screw Phoenixes!
    Posted in: The Rumor Mill
  • posted a message on Bag of Holding (Saving Throw Show Preview)
    How does it work with Madness? Since Madness forces you to discard into exile, it still works... Right?
    Posted in: The Rumor Mill
  • posted a message on Thunderkin Awakener
    Thanks God Lightning Skelemental is not in Srtandard.
    Posted in: The Rumor Mill
  • posted a message on Vorstclaw reprint
    Talking about power creep here...

    https://twitter.com/wizards_magic/status/1143224786597928966
    Posted in: The Rumor Mill
  • To post a comment, please or register a new account.