Quote from buffntuff »So what is to be done? Just kill the whole game? Or maybe we could just kill the profit motive that spurs these inventions. Re-establish the game as a co-operative enterprise whose first responsibility is to the people who play it, rather than the people who own it.
Quote from RSSR »People are having near-conniptions over something they can 100% ignore. This is starting to approach comedic levels.
Quote from ReapThaWhirlwind »The great Achilles'. Man, this was yet another poor name choice. Should have been like Akelets. They are getting too old for this.
Anyways, Haktos the Unscarred. Kind of a mind-boggling ability, huh? Well, not to despair. I'm going to teach you how to not only easily choose the value at random, but also how to do it in a way that puts the odds in your favor.
The jist is simple: You flip three coins. Label each one heads, two heads, or three heads result a number. The one you want most label as the two heads result, and your best backup label as the one heads result. These are the two most probable results. The one you want least, label as the three heads result.
And there you will easily be able to choose this effect at random and will have the best odds in your best favor.
Quote from DJK3654 »
There was a time in the game's history when green was very weak. That problem wasn't solved by removing green's limitation of relying on creatures. Instead, WotC just found more ways to allow, and pushed more cards that allowed, green to do better at some of the things it was weak at within its critical weakness of relying on creatures. Similarly, the answer to white's relative weakness right now is not to abandon its critical weakness, but find and push more ways for it to work around that without breaking it. If breaking weaknesses was your go-to just because a color is weak, the color pie would just slowly dissolve into nothing over time.
It's not like white has consistently been the weakest colour— it's just been the last few years roughly. (EDIT: Here's a blogatog comment from just four years ago complaining about how white gets to have in-colour ways to work around its weakness but red doesn't). Red didn't get 'rummaging' and 'impusive draw' because WotC gave up on it's critical weaknesses— because card draw was never that, it was late-game sustainability and being unable to deal with enchantments. Card draw does help with late-game sustainability, so they gave red card draw and card selection that was less effective at that.
Giving up on white's critical weakness being a lack of card draw would require a reassessing of the whole color's strengths and weaknesses. Maybe that is necessary, but WotC hasn't had that much of an opportunity yet (with their delayed schedule) to try working around it in color, so I think it's premature to call for that.
I do think white should get more filtering though, in line with what I was saying about getting lands and mana. White is already allowed to get scry and do some dig and tutoring cards, and it would be simple enough to just print and push a little more of these cards. It's quite possible WotC is already doing this with current and upcoming sets. They are reprinting Idyllic Tutor, after all.