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  • posted a message on UB(x) control
    The only Jeskai to top 8 the PT ran 1 Search, 0 Gateway. So, that's what all the bandwagoners will run to. Tyrant is way more dangerous than anything Jeskai has, save for Banefire. If anything, I'd go 2 Tower, 1 Field. Also, 26 with no early cantrip/draw is dangerous. This deck cannot miss land drop 1-5. You really want to make 6 so you can Teferi with hard counter backup. This would also lessen the impact of the colorless lands.

    I forgot to mention in my earlier post, Specter loses to Plaguecrafter\Eldest Reborn also. The only answer they have to Tower is Trophy, which is usually a 2 of, that they can't recur.


    I'm not going to count on everyone copying the same 75 and that single copy of Search will steal games without an answer. I checked competitive G/B lists for Plaguecrafter after losing to it randomly, there were zero. The Eldest Reborn is rare - using the PT as an example, there was only one copy between the top four G/B lists (sideboard included). If they adjust I will adjust, but they don't have much incentive to plan for Nightveil Predator. Next set those will just be Settle the Wreckage, naturally.

    According to Frank Karsten's math 26 lands is 86% likely to have four lands on turn four and 72.3% for five on five. Going to 27 is only 88.3% and 76% respectively. Instead of gaining 2.3/3.7 percentage points of land drop consistency (and gaining a few % chance of flood) I made a conscious decision to fit answers for 2-3 Tyrants and 4 Phoenixes in my main. As I mentioned before, Tower alone is not an answer - in Esper you only have 5-6 removal spells that can kill a Tyrant (not including Teferi, but you'd rather not use the -3 cause you have to answer it eventually). Combine that with a bunch of planeswalkers and your Vraska's Contempts end up stretched pretty thin. I was factoring this in and couldn't really solve the puzzle until I saw Jeff Hoogland add Predator to a follower's Esper list while streaming. It overperformed for him and he's even adding them to his other U/B deck, it's been great for me too. If I wasn't worried about Search I would just run Towers but I think this is the best compromise if you want to keep two Fields.
    Posted in: Established (Standard)
  • posted a message on UB(x) control
    I was previously running two Detection Towers, I switched in part because of the Jeskai builds running four copies of Azor's Gateway but also because most other builds still run 1-2 Search for Azcanta in their 75 (I checked lists on mtgtop8.com when deciding). You can get punished hard if you're not prepared for those lands, it's hard to get punished for running Nightveil Predator. It's great against everything but Boros and Arclight Phoenix, and is still plenty serviceable in those matchups. It also doesn't require another (removal) card or playing around Assassin's Trophy to do its job. That said, I did swap the Vona's Hunger in my sideboard for a Detection Tower earlier today. I agree the ability to answer repeat Tyrants is huge, I don't think I can run two Fields and a Tower on 26 lands or that's what I would do (too much colorless against decks with all basic lands).

    On another note, I swapped an Essence Scatter for my fourth Vraska's Contempt. Most things you want Scatter for get cleaned up by Ritual of Soot, Contempt is better against Phoenix/Niv and I want all four copies.
    Posted in: Established (Standard)
  • posted a message on UB(x) control
    My current Esper build - Nightveil Predator is the best anti-Tyrant tech imo, but I give the nod to Vona's Hunger in the sideboard because of the occasional Vine Mare. Disdainful Stroke is stone dead against monoblue so I stopped running the split and am just on two copies of Negate for game one, every deck in the metagame has important spells to counter.


    Posted in: Established (Standard)
  • posted a message on [Primer] Sultai Delirium Control
    Grasp is important right now, Glorybringer will shred your blockers and eat your planeswalkers. I added the Vessels when I cut Walking Ballista, the most important part about them is their card type for delirium. The deck is already heavy on instants, you'll just be milling more instants a lot of the time.

    If you don't want Jace's Defeat, I wouldn't replace it with another Defeat. The blue one is only good because it's like having Negate and Essence Scatter share a sideboard slot against control decks. There are creatureless decks like New Perspectives where all our black removal is dead, I try to make sure I have enough threats, countermagic, and discard to board it all out. Lili's Defeat is a sorcery so it also doesn't synergize well, I'd run another Grasp or Gifted Aetherborn if you really want more removal.

    Lost Legacy is good against New Perspectives, Ulamog, and Approach of the Second Sun because those decks need those cards to win. The Glorybringer decks have plenty of other threats and Lost Legacy won't hit Gearhulks because they're artifacts. I wouldn't board it in against anything but ramp and combo, otherwise it's just costing you tempo and card advantage.

    Sidenote: I'm leaning toward cutting Gonti, it's bad against Glorybringer decks and rarely finds anything good to steal against Ramunap Red. I'm not even sure there will be room for it in the sideboard, there's not enough G/B running around.
    Posted in: Standard Archives
  • posted a message on [Primer] Sultai Delirium Control
    I think Collective Brutality is going to be good against Ramunap Red, every mode is relevant and the life drain in particular counters the burn from their deserts. I haven't picked up any copies yet but I plan to try two in the sideboard. I don't think Crook of Condemnation is something we want because we don't want to exile our own graveyard. The card is not overpowered with both abilities, if we only use half of Crook it's effectively underpowered and there are better options (Kalitas, Scarab Feast, Never // Return, Scarab God, etc.).

    What jumps out at me about your build is you don't seem to be taking full advantage of Traverse the Ulvenwald, you could trim the second copies of some of those legends and make room for Tireless Trackers. Without Trackers or Lilis there aren't a lot of ways to grind value, which is really what traditional B/G delirium is designed to do.
    Posted in: Standard Archives
  • posted a message on [Primer] Sultai Delirium Control
    It's a midrange board control deck with a nearly unbeatable endgame, I think of it as a level up from traditional G/B delirium control since instead of walking a Grim Flayer into a Fatal Push on turn two, I can hold up Censor and stop stuff like Oketra's Monument, Fevered visions, etc. that are otherwise hard to remove and often steal game one. I don't think there is any risk of Torrential Gearhulk getting banned, it's powerful but fair. It is what allows me to run so many singleton spells, basically the flashback effect turns all the milling into digging and my graveyard becomes an additional toolbox that I can tutor from. Negate is too specific to load up on in the main deck so the Censors are Negates 2-4 in game one. Disallow can be difficult to cast so Supreme Will is better in the early game, acting as Disallows 2-3. Having a copy of both Disallow and Negate gives me hard counters to flashback in the late game when Censor and Supreme Will are worthless. When you consider the counterspells as a 4-of and 3-of, the deck does a pretty consistent U/B draw-go control impression until you can cast the big threats/engines.

    Overall I think the deck has enough tutoring and tools to compete with anything if tuned correctly but its inability to race (no 2-drop threats) makes New Perspectives backed by Dispel very hard to beat without dedicating sideboard slots to Lost Legacy. As for Harsh Scrutiny, I feel like the fourth Fatal Push would be better and I haven't been needing it. Doomfall is a more expensive version but it's not dead in the late game and it deals with gods, so that role is somewhat covered anyway.

    Regarding The Scarab God, Mindwrack Demon, Champion of Wits, etc., I was initially heading toward a deck that just wanted to drop Liliana, Death's Majesty on turn 5 and reanimate Ishkanah, Grafwidow or a Gearhulk. I resisted even testing the God but I faced it in a mirror match and it wrecked me. For starters it's almost impossible to answer (I have since made room for an Hour of Glory in my sideboard), and even though the reanimate effect costs mana you can use it multiple times in the same turn instead of every 2-3 turns. Plus you can tutor for it and it exiles annoying stuff, it's just too good not to play. That decision pushed me away from relying on big Lili since the 5cmc slot is crowded and I had to cut one, which means I'm less concerned with getting creatures into my graveyard to cheat out right away. I do think the demon is well positioned, especially against Glorybringer, but I only had room for one and it seemed like a weird singleton (I don't think I'd ever tutor for it). I've got Kalitas in that slot instead, normally he's a sideboard card but his synergy with Lili and Scarab God pushed him over the top. Champion is excellent but slow, I don't think you can take time off to cast it on curve unless the payoff is big - in the end I opted for less pseudo-combo in favor of raw power and access to more tools.

    I agree that Dreamstealer seems like average removal bait but a lot of pros are trying it out, it's definitely nasty when it hits...I could see it working in a control mirror where removal gets boarded out. Nobody is boarding out all their removal against this deck so I don't think it's any good. Nimble Obstructionist is weird, there aren't a lot of great targets for it (you'd rather just counter the whole Gearhulk, for example) but I really like the design. I think it probably needs more Liliana, the Last Hope and Grapple with the Past to spam it instead of answering some specific thing. As for sweepers, Ishkanah is basically a sweeper that isn't dead against control or combo decks so I lean on that in game one and flood the board with zombies/spiders. I play 100% on MTGO so I face a wide range of decks, if I knew I was in a metagame full of zombies and U/W Monument I would definitely move a sweeper or two to the main. Btw, if I did run sweepers in the main I would probably want Champion of Wits to filter them away if needed, so that's another scenario for that card.
    Posted in: Standard Archives
  • posted a message on [Primer] Sultai Delirium Control
    Sultai Delirium has put up a few decent finishes and some pros are tinkering with it, I've been watching Brennan DeCandio's stream and he's splashing blue just for The Scarab God and some sideboard Negates. Scarab God definitely fits the theme and has a high power level, it really shines against control and graveyard recursion. It's unfortunate that it competes with big Lili at 5cmc when they work so well together (zombie synergy), I had to swap one of my copies for a 3cmc Lili to keep my curve reasonable. We got some other new toys too:

    Supreme Will is easier to cast than Disallow and I like that the other mode can replace Glimmer of Genius as a proactive draw spell to flashback with Gearhulk. It frees up a couple slots and it was hard to take a turn off for Glimmer against aggro anyway. I still like one hard counter to flashback late in the game so I'm running a 2/1 split, much like my 3/1 Censor/Negate split.

    Champion of Wits was great in testing, I could set myself up for Lili into Ishkanah on turn five which is bonkers. The eternalize was gas in the late game too. I cut it because I'm not sure this deck makes good use of the 2/1 body the way emerge does, and if I want to get stuff in the graveyard Mindwrack Demon is probably better overall while also insulating Lili from Glorybringer. If I go all in on reanimation or want to maindeck sweepers, I will definitely revisit this guy.

    Bontu's Last Reckoning is the hard sweeper I needed to get out of unwinnable situations, but the drawback is pretty awkward against aggro decks. It's definitely not something I want to be doing multiple times a game, so I'm liking one copy with two Yahenni's Expertise. It's great against G/B and Temur midrange and still an acceptable sweeper against tokens/zombies.

    Doomfall is something I never feel particularly great casting, but the flexibility is why it's worth a couple sideboard slots. It also saves you from having to run something like Hour of Glory to deal with the new gods.

    Jace's Defeat acts as a Negate that also stops Torrential Gearhulk, I think it's better than a 4th Negate

    Nimble Obstructionist has a lot of potential with 3cmc Lili and Grapple, I'm not sure there are enough important targets but I'm giving it a shot. You can snipe planeswalkers with it too, so it might keep a spot just on flexibility.

    Dreamstealer eats a counterspell, then rises from the dead as an uncounterable hand destroyer. It's a pretty huge payoff if you get there, but I'm still not 100% on this one.



    Posted in: Standard Archives
  • posted a message on Esper/UB control
    I agree, I think Bontu's Last Reckoning will be solid as long as you can hold up a Push or Grasp through your exerted turn. Black really needs a hard sweeper, I'd gladly play a 6cmc Damnation in the sideboard so it's hard to imagine Reckoning not making the cut. It's the only way to catch up against some of the bigger midrange decks.

    To the Slaughter with Delirium enabled is the truth! Hitting Chandra and Hydra at once for 3cmc is so nasty (and cleaning up Gideon with one card is nice too). I'm playing U/B/G so I run two along with a couple Grapples and Ballistas, but I think you could get Delirium turned on via Pull from Tomorrow in pure U/B. In fact it would be a good incentive to just run full sets of Gearhulks and Pulls, since you can filter away excess Gearhulks early and it counts for two card types in the graveyard.
    Posted in: Standard Archives
  • posted a message on Esper/UB control
    Don't sleep on green! It hits those artifacts/enchantments and also provides superior mana fixing. Turning delirium on requires a few deck building concessions, but Ishkanah is also very good against Mardu which tends to be a hard matchup for control.

    We're already seeing U/R with full sets of Trackers in the sideboard. Green has a lot to offer, even if it's not a traditional control color.
    Posted in: Standard Archives
  • posted a message on [Primer] Sultai Delirium Control
    Looks like I made the right call and didn't lose a ton of MTGO tix on that banning! Some things will need to change with Marvel gone though. I'm not sure if the Censor package is better than just running Grim Flayers now, although it will be a while before I can rebuy and test them. I haven't seen any Ulamog ramp yet so I'm cutting the Summary Dismissals from the sideboard. The new threat that goes over the top of us is Approach of the Second Sun. Negate and Lost Legacy are pretty good against it, but I'm testing an Invasive Surgery to really catch them by surprise (should work well with the Gearhulks too). I'm hoping it will have more targets than Lost Legacy so I don't have to run it >.<
    Posted in: Standard Archives
  • posted a message on [Primer] Sultai Delirium Control
    I switched to Temur Marvel for a bit (it was too good not to play) but the prices on Ulamog/Marvel are dropping quickly, I figured it was time to switch back before it gets banned. Someone took down a couple small tournaments with this list and it has been performing well for me too. http://www.hareruyamtg.com/en/k/kD30260S/ I haven't played any rated matches yet but I had an easy time against Cryptolith Rites, New Perspectives, and Temur Marvel (could have been the pilot). I'm not 100% sold on Grapple With the Past over Vessel of Nascency but it does work better with Gearhulk.

    I don't think this deck is particularly well positioned in the current metagame (it's too fair) but it would gain a lot from a Marvel ban. It doesn't ever steal wins but if you work for it I think you can get close to 50/50 against most of the field.
    Posted in: Standard Archives
  • posted a message on [Primer] Sultai Delirium Control
    I like Confiscation Coup, although that pushes me back toward Glimmer and an energy subtheme. I added second copies of To the Slaughter and Commit // Memory to the main, in part by cutting Murder. Commit, Never, and Noxious Gearhulk do a decent job of cleaning up whatever Grasp/Push can't hit.

    FYI Approach of the Second Sun triggers even if the first copy was countered, which is obnoxious. Between that and all the Ulamarvel decks I'm loading up on Lost Legacy in the sideboard, I might even go up to three copies. It's actually good against a lot of the new decks cropping up - Rhonas, Bristling Hydra, Cryptbreaker, Prized Amalgam, Drake Haven, all major headaches and perfect targets.

    I tried out the new Nissa in my sideboard against control after getting wrecked by it. I couldn't make good use of the -0 and the +2 doesn't really do anything, so it's ultimate or bust. I think I'd run it if I had Grim Flayers to help manipulate my draws but for now I'm trying Kefnet the Mindful instead. I like that I can tutor for it with Traverse and bring it back with Lili as needed, although it's possible it should just be Sphinx of the Final Word.
    Posted in: Standard Archives
  • posted a message on [Primer] Sultai Delirium Control
    I was on Sultai Delirium before Emrakul got banned, with the CopyCat ban shaking things up again I decided it was a good time to ditch Temur Tower and get back to playing what I actually enjoy. The Braatz list is really a goofy G/B deck with Rogue Refiner, which is weird since it doesn't even make good use of the energy component. Steiner's list is the proper shell imo, it just needs more tuning. I've been testing a similar list, here are some of my findings:

    1) Walking Ballista isn't very good without Verdurous Gearhulk and Winding Constrictor now that there's no CopyCat to ward against. I found I was often paying 4-6 mana just to trade for a 2-drop with it, and it doesn't play well with the new Lili either. I had two to start and cut them both, there are better mana sinks and Delirium enablers available.

    2) Death's Majesty seems better than Last Hope (you wouldn't know it from their price tags). It does a better job of punishing control players for tapping out (since they can't counter your zombies) and even though the ultimate doesn't win the game, it's very easy to reach and gives us a hard sweeper that's otherwise unavailable in these colors.

    3) I didn't like Manglehorn in the main, it's pretty embarrassing when it doesn't have good targets. Dissenter's Deliverance is definitely the better hedge.

    4) Spring // Mind counts as two card types for Delirium and functions similarly to Hieroglyphic Illumination. The sorcery speed on the front is a real cost, but you can also use the draw without a Gearhulk. I'm liking a single copy alongside two Illuminations, I'm not as high on Glimmer of Genius without any ways to utilize the energy and it's also rare that I want to pay full cost for any of these draw spells.

    5) We will need to figure out some good answers for the R/G Gods deck, specifically Rhonas since we can answer Hazoret with Grasp of Darkness. Commit // Memory is too expensive to load up on and To the Slaughter isn't reliable. I've just been slogging through on the back of Liliana and Ishkanah pumping out tokens but it's messy.

    Posted in: Standard Archives
  • posted a message on U/R/x Control
    I like that Aether Meltdown takes care of Scroungers at instant speed without going deep on Natural Obsolescence, but I don't like that it allows Winding Constrictor to keep doing its thing. Are you boarding those out against G/B?

    Is there a reason that build runs Narnam Renegade over Gnarlwood Dryad? I feel like this deck has a better chance of triggering Delirium than Revolt, not that it would come up often either way. I suppose Renegade could eat some Servos with that extra toughness, but still...
    Posted in: Standard Archives
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