I think I traded a dual land for one of these back in 94.
Sounds like something I would have done. This card blew my mind back then. Fortunately (?) for me, I never had my hands on any duals to make that mistake.
2) Superbajt :: Because someone had to
Black Lotus / Black Lotus / Barren Glory
6-0, Gideon stops you from winning
4) ManyCookies :: screw u maniac
Force of Will / Torrent Elemental / Guul Draz Assassin
I am honestly shocked by how many FoW/Elemental hands there are. I should have went 1 layer deeper.
0-6, FoW beats me
5) Danxor3
Force of Will / Meddling Mage / Meddling Mage
0-6, FoW Beats me
6) Ntheo
Chancellor of the Forge / Cabal Therapy / Faerie Macabre
0-6, too many threats
7) Anachronity
Fastbond / Disallow / Valakut, the Molten Pinnacle
0-6, I have no way to interact
8) Feyd_Ruin
Force of Will / Torrent Elemental / Wolfbitten Captive
0-6, I lose to Force
9) Mother Mamba
Burning Inquiry / Unburial Rites / Bloodline Keeper
0-6, eventually overwhelms my Gideon
Womp. Fixed. I can't keep up with all these numbers.
EDIT: Also fixed my score against Calvin. I didn't fully understand the combo. You only get to attack with 1 dude at a time, which I can safely block forever.
Collective Defiance seems good here. Admittedly, didn't put to much thought, I tried playing Red Sun's Zenith. Oops.
9|2 0 6 6 6 6 6 1 | 33 |
9) Convoy_Avenger New Hand!
Beacon of Destruction / Chandra's Phoenix / Vulshok Refugee
vs
1) Mother Mamba
3-3 - OTP I can deal with Dragonlord before he gets too big, OTD, I cannot. Chandra doesn't do much.
2) Anachronity
Collective Defiance / Pardic Dragon / Lightning Bolt
0-6 Collective Defiance is real good.
3) ManyCookies :: Hateful Ramp
Simian Spirit Guide / Geosurge / Hateflayer
6-0 Beacon deals with Hateflayer before he's too much of a problem.
4) Danxor3
Keeper of Kookus / Krenko, Mob Boss / Siege-Gang Commander
6-0 mOTD T5 you get to play Siege Gang and make a bunch of dudes before I can kill Krenko. The remaining dudes aren't enough to push through
5) NTheo
Ghostfire / Vulshok Refugee / Shunt
6-0 - If we both play Vulshok on 3, my Phoenix gets to attack at least once putting me ahead. If you keep mana up to play Ghostfire, I just don't play Phoenix.
6) Sizel :: Goblins!
Keeper of Kookus / Warbreak Trumpeter / Skirk Fire Marshal
6-0 This seems pretty slow and easy to disrupt with Beacon
7) xStormaggedonx
Dragon Whisperer / Purphoros, God of the Forge / Rekindling Phoenix
6-0
OTD:
yT1 M
mT1 M
yT2 M - Dragon
mT2 M
yT3 - Atk for 3 (m17)
mT3 - Vulshok
yT4 - Phoenix
mT4 - Phoenix, no atks
yT5 - God, Atk with Phoenix,chump
mT5 - Beacon the Dragon, Atk for 5 (y15)
yT6, Atk for 6 (m11)
mT6, Atk for 5 (y10)
yT7, I Beacon the phoenix on your turn (take 2 from token (m9)
mT7, I beacon the token, leaving you with nothing.
OTP, this will play out better for me.
Alternatively, you could play God on T4, but that lets me deal with your Phoenix before it gets to atk at all.
I could have missed some lines of play here though.
Convoy, I would love to take a just win, but I don't.
Yes Sacred Mesa does slowly kill Pegasus's but on the play, you get out 1 on turn 4, then on turn 5 you make 2 more and choose to sacrifice the Mesa instead of a Pegasus, so you then achieve stall.
OTD...
yT3: play Mesa
mT3: play Hammer
yT4: upkeep, make pegasus in response and sac it. Play land.
mT4: land, make golem, swing 3 (y: 17). EOT you make a pegasus.
yT5: sac pegasus, land, pass.
mT5: land, make golem, swing 6 (y: 11). EOT you make 2 pegasus tokens.
yT6: sac pegasus, land (6 lands), pass (1 pegasus).
mT6: land, make golem, swing 9; you make 2 tokens and triple-block, taking 6 (y: 5). EOT you make another pegasus.
yT7: sac pegasus, land (7), pass.
mT7: land, make golem, swing 9; you make 3 tokens, but need to block with two (y: 2). EOT you have 1 pegasus.
yT8: sac pegasus, land (8), pass.
mT8: land, make golem, swing 12; you need to full chump.
yT9: upkeep, make and sac pegasus. land (9; 7 untapped), pass.
mT9: land, golem, swing 15. GG ~ 6-0
if you try to chump block repeatedly instead of trading 3-to-1, then you lose one more pegasus each turn than the previous, while you only make an additional pegasus per turn every two turns.
if you try to race then you only get in 7 damage before losing.
OTD...
mT2: play Dragonlord
yT3: play Mesa
mT3: level up to 3, swing 2 (y: 18).
yT4: pegasus and sac on upkeep, land (2 untapped), pass.
mT4: level up to 7, swing 4, you make a pegasus and chump.
yT5: pegasus and sac on upkeep, land (3 untapped), pass.
mT5: level up to 8, swing 12 trample (y: 6). EOT you make a pegasus.
yT6: sac pegasus, land (6 untapped), pass.
mT6: swing 14 trample. GG ~ 6-0
I don't want to be mean, but come on. This one isn't even close.
If you don't want to score your rounds then at the very least you shouldn't blindly declare yourself the winner...
I'm pretty sure you also lose to Mayor of Avabruck.
EDIT: you also lose to Voidstone OTD
yeesh, Shouldn't have taken his scoring for granted.
2a) Mayor of Avabruck - 6-0, I delay casting for a turn to prevent a flip, then get big enough to kill Mayor before he causes me any problems.
2b) Kiku, Night's Flower - 6-0. I kill it before it kills me
Danxor3
3a) Voidstone Gargoyle - 6-0 I'm a 4/4 by the time it comes down, so I can just race.
3b) Putrid Leech - 6-0 I race it successfully
ManyCookies
4a) Nicol Bolas, the Ravager - 6-0, I race it successfully
4b) Stillmoon Cavalier - oof. 0-6
Anachronity
5a) Hammer of Purphoros - 3-3 I kill your tokens as fast as you can make them, or you chump for days
5b) Kargan Dragonlord - 6-0, I kill him on turn 3, before he's out of range
Sizel
6a) Sacred Mesa - 0-6 Just starts chumping me
6b) Vraska the Unseen - 0-6, I'm surprised Vraska didn't do better.
Superbajt
7a) Mayor of Avabruck - 6-0, see above
7b) Phyrexian Revoker - 3-3, stare at each other
Feyd_Ruin
8a) Metrognome - wtf is this card? 3-3, trade for days.
8b) Nether Spirit - 6-0, I get to attack every other turn, he doesn't come back quickly enough to be a threat. (I kill him EoT, attack, he comes back, I do nothing, kill him EoT, attack, etc)
1b) Sacred Mesa (re-do)
5 Wins - 7 Loses - 2 Draw
2a) Mayor of Avabruck - 0-6. This one is actually complicated, and I thought Mesa did win, but Mayor eventually just has too many things that can attack with. Loses on turn 9.
2b) Kiku, Night's Flower - 6-0 Can't keep up
Danxor3
3a) Voidstone Gargoyle - 0-6 - Gargoyle just beats this hand, straight up. Need to sac a pegasus every turn, and can't activate to make more.
3b) Putrid Leech - 6-0 I race it successfully
ManyCookies
4a) Nicol Bolas, the Ravager - 6-0, I race it successfully
4b) Stillmoon Cavalier - 0-6. Pro white is good.
Anachronity
5a) Hammer of Purphoros - 0-6 - Same deal with Mayor, just becomes overwhelming to the point I can't make enough chumpers
5b) Kargan Dragonlord - 0-6 Firebreathing Trampler is good
Sizel
6a) Sacred Mesa - 2-2
6b) Vraska the Unseen - 2-2. OTP, Mesa makes enough tokens to finish Vraska off after destroying Mesa, OTD, Vraska can kill it, and have enough loyalty left to survive the swing back.
Superbajt
7a) Mayor of Avabruck - 0-6 see above
7b) Phyrexian Revoker - 0-6, stops Mesa
Feyd_Ruin
8a) Metrognome - wtf is this card? 6-0, I make tokens faster
8b) Nether Spirit - 6-0, I win that race
Its not even a good Hydra commander since alot of Hydras are 0/0 and need to cast to give them their power....
Pretty sure this isn't a tribal Hydra Commander. It's a Jund Reanimator Commander that just happens to be a Hydra.
I mean they could have make it to be also be an Hydra commander. Its not even a good reaniamtor card, far too mutch restrictions on it.
What's with the obsession over "tribe X" commanders? Hydras aren't exactly herd animals.
Well that made me laugh. But I do love me a good Hydra. This guy doesn't make me want to make a Hydra tribe deck (Hydra's are pretty bad at being reanimated)
I think a "doubling season" like effect on a Hydra is what some Hydra fans want.
Sounds like something I would have done. This card blew my mind back then. Fortunately (?) for me, I never had my hands on any duals to make that mistake.
No, adding/removing the counters is a part of the cost.
Valid point. I would expect it to be in the set, but as the Buy a box promo is NOT, it's very possible they gave it the unique (returning) mechanic.
3) Convoy_Avenger :: Does it beat Lab Man? It beats Lab Man
Gideon of the Trials / Black Lotus / Faerie Macabre
3 | 2 6 0 0 0 0 0 0 | 8 | - Not a good showing for me. ouch.
Black Lotus / Laboratory Maniac / Gitaxian Probe
3-3, Agree
Black Lotus / Black Lotus / Barren Glory
6-0, Gideon stops you from winning
Force of Will / Torrent Elemental / Guul Draz Assassin
I am honestly shocked by how many FoW/Elemental hands there are. I should have went 1 layer deeper.
0-6, FoW beats me
Force of Will / Meddling Mage / Meddling Mage
0-6, FoW Beats me
Chancellor of the Forge / Cabal Therapy / Faerie Macabre
0-6, too many threats
Fastbond / Disallow / Valakut, the Molten Pinnacle
0-6, I have no way to interact
Force of Will / Torrent Elemental / Wolfbitten Captive
0-6, I lose to Force
Burning Inquiry / Unburial Rites / Bloodline Keeper
0-6, eventually overwhelms my Gideon
EDIT: Also fixed my score against Calvin. I didn't fully understand the combo. You only get to attack with 1 dude at a time, which I can safely block forever.
9|2 0 6 6 6 6 6 1 | 33 |
9) Convoy_Avenger New Hand!
Beacon of Destruction / Chandra's Phoenix / Vulshok Refugee
vs
3-3 - OTP I can deal with Dragonlord before he gets too big, OTD, I cannot. Chandra doesn't do much.
Collective Defiance / Pardic Dragon / Lightning Bolt
0-6 Collective Defiance is real good.
Simian Spirit Guide / Geosurge / Hateflayer
6-0 Beacon deals with Hateflayer before he's too much of a problem.
Keeper of Kookus / Krenko, Mob Boss / Siege-Gang Commander
6-0 mOTD T5 you get to play Siege Gang and make a bunch of dudes before I can kill Krenko. The remaining dudes aren't enough to push through
Ghostfire / Vulshok Refugee / Shunt
6-0 - If we both play Vulshok on 3, my Phoenix gets to attack at least once putting me ahead. If you keep mana up to play Ghostfire, I just don't play Phoenix.
Keeper of Kookus / Warbreak Trumpeter / Skirk Fire Marshal
6-0 This seems pretty slow and easy to disrupt with Beacon
Dragon Whisperer / Purphoros, God of the Forge / Rekindling Phoenix
6-0
OTD:
yT1 M
mT1 M
yT2 M - Dragon
mT2 M
yT3 - Atk for 3 (m17)
mT3 - Vulshok
yT4 - Phoenix
mT4 - Phoenix, no atks
yT5 - God, Atk with Phoenix,chump
mT5 - Beacon the Dragon, Atk for 5 (y15)
yT6, Atk for 6 (m11)
mT6, Atk for 5 (y10)
yT7, I Beacon the phoenix on your turn (take 2 from token (m9)
mT7, I beacon the token, leaving you with nothing.
OTP, this will play out better for me.
Alternatively, you could play God on T4, but that lets me deal with your Phoenix before it gets to atk at all.
I could have missed some lines of play here though.
Combat Celebrant / Splinter Twin / Collective Defiance
1-4 - Defiance OP, plz nerf!
I never even thought of that line of play. Derp.
@Feyd we disagree on Nether Spirit, see my comment for Assassin (Same applies for Kiku)
@Danxor3 we disagree on Mesa, you actually just win. Mesa doesn't keep the pegasi around.
yeesh, Shouldn't have taken his scoring for granted.
1a) Guul Draz Assassin
8 Wins - 3 loses - 3 Draws
2a) Mayor of Avabruck - 6-0, I delay casting for a turn to prevent a flip, then get big enough to kill Mayor before he causes me any problems.
2b) Kiku, Night's Flower - 6-0. I kill it before it kills me
Danxor3
3a) Voidstone Gargoyle - 6-0 I'm a 4/4 by the time it comes down, so I can just race.
3b) Putrid Leech - 6-0 I race it successfully
ManyCookies
4a) Nicol Bolas, the Ravager - 6-0, I race it successfully
4b) Stillmoon Cavalier - oof. 0-6
Anachronity
5a) Hammer of Purphoros - 3-3 I kill your tokens as fast as you can make them, or you chump for days
5b) Kargan Dragonlord - 6-0, I kill him on turn 3, before he's out of range
Sizel
6a) Sacred Mesa - 0-6 Just starts chumping me
6b) Vraska the Unseen - 0-6, I'm surprised Vraska didn't do better.
Superbajt
7a) Mayor of Avabruck - 6-0, see above
7b) Phyrexian Revoker - 3-3, stare at each other
Feyd_Ruin
8a) Metrognome - wtf is this card? 3-3, trade for days.
8b) Nether Spirit - 6-0, I get to attack every other turn, he doesn't come back quickly enough to be a threat. (I kill him EoT, attack, he comes back, I do nothing, kill him EoT, attack, etc)
1b) Sacred Mesa (re-do)
5 Wins - 7 Loses - 2 Draw
2b) Kiku, Night's Flower - 6-0 Can't keep up
Danxor3
3a) Voidstone Gargoyle - 0-6 - Gargoyle just beats this hand, straight up. Need to sac a pegasus every turn, and can't activate to make more.
3b) Putrid Leech - 6-0 I race it successfully
ManyCookies
4a) Nicol Bolas, the Ravager - 6-0, I race it successfully
4b) Stillmoon Cavalier - 0-6. Pro white is good.
Anachronity
5a) Hammer of Purphoros - 0-6 - Same deal with Mayor, just becomes overwhelming to the point I can't make enough chumpers
5b) Kargan Dragonlord - 0-6 Firebreathing Trampler is good
Sizel
6a) Sacred Mesa - 2-2
6b) Vraska the Unseen - 2-2. OTP, Mesa makes enough tokens to finish Vraska off after destroying Mesa, OTD, Vraska can kill it, and have enough loyalty left to survive the swing back.
Superbajt
7a) Mayor of Avabruck - 0-6 see above
7b) Phyrexian Revoker - 0-6, stops Mesa
Feyd_Ruin
8a) Metrognome - wtf is this card? 6-0, I make tokens faster
8b) Nether Spirit - 6-0, I win that race
Well that made me laugh. But I do love me a good Hydra. This guy doesn't make me want to make a Hydra tribe deck (Hydra's are pretty bad at being reanimated)
I think a "doubling season" like effect on a Hydra is what some Hydra fans want.