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  • 1

    posted a message on Death's Shadow Jund
    Quote from AcademyRuins »
    After playing DSJ for a few months, I've found some of the more complex cards to sequences are this deck's cantrips. Hopefully someday we'll have a nice primer detailing some of this information, but I wanted to take a little time to share my thoughts on how to best utilize Bauble, Street Wraith, and Delirium-less Traverse in this deck. While they aren't the flashiest cards, I think we all have had openers that need a bit of time to figure out how to navigate them.

    You can find my Guide to Using Death's Shadow's Cantrips here. If you have any question or if I missed something, be sure to let me know!


    Love this guide, its a great walkthrough for neww users of the deck and a great refresher for others!

    Also by racing burn I meant keeping in TBR and knocking their life total quickly. But I guess pacing it out is a better term
    Posted in: Midrange
  • 1

    posted a message on Death's Shadow Jund
    Here's what you need to watch out for in Bant Eldrazi:
    -Displacer
    -Drowner of Hope
    -Path to Exile
    -Engineered Explosives
    -Rest in Peace
    -Worship

    So only side out:
    Kolaghan's Command
    Ghor Clan
    TBR
    1-2 Tarfire


    Against Eldrazi Tron:
    Chalice of the Void
    Spellskite
    Relic of Progenitus
    Ratchet Bomb
    Dismember

    So side out:
    Ghor-clan
    1-2 Tarfire
    1-2 IOK
    Posted in: Midrange
  • 1

    posted a message on Death's Shadow Zoo
    Quote from DruggyJesus »
    Question: Everyone is running 2-3 Fulminators but how often do you actually bring those in and how effective do you find them to be?
    I've been thoroughly unimpressed every time I've had one.


    Quote from Mcpatches »
    I like the 2/1 split with Quarter. Sometimes Quarter is clutch on holding tron off that critical turn. What's the verdict on path in the board for bigger dudes in decks like eldrazi variants?


    I use the 2/1 fulminator/quarter split as well. As Mcpatches said it keeps Tron off its critical turn, and essentially kills off Valakut decks. Sideboard in surgical extractions and kill of their decks.

    As for Path to exile, I would definitely consider them, BUT if an opponent somehow deals with your Godless Shrine, these are dead sideboard cards
    Posted in: Modern Archives - Proven
  • 1

    posted a message on Death's Shadow Zoo
    I think the generally agreed SB options seem to be:

    - 3 Lingering Souls
    - 3 Land hate (Fulminator/Ghost Quarter
    - 2-3 Graveyard Hate
    - 1 Kataki
    - 1-2 Artifact/Enchantment hate
    - 4-5 Flex spots of Liliana the last hope/sweepers/Maelstrom Pulse/Abrupt Decay/extra discard
    Posted in: Modern Archives - Proven
  • 1

    posted a message on Death's Shadow Zoo
    So Ghost Quarters over Fulminator Mages? They can be tutored for with Traverse the Ulvenwald. The difference is one cost 3 and the other is free but they get a basic land which doesn't set them back as far. Is screwing Tron our of their Urza's lands earlier better or is it okay to do it turn 3 or 4? Assuming you have the mana? I realize Ghost Quarter isn't as good against shocklands but it still stalls them out a bit.

    Thoughts?


    Im definitely running 2 Fulminator mages and 1 ghost quarter. Sure ghost quarter gives a basic, but its much easier to just traverse and plop down asap
    Posted in: Modern Archives - Proven
  • 1

    posted a message on Death's Shadow Zoo
    What are people's thoughts on running a single basic of either Forest or Swamp, against decks playing path to exile, ghost quarter, and blood moon?
    Posted in: Modern Archives - Proven
  • 1

    posted a message on The New Mardu with Nahiri
    This basically is Mardu Midrange and is a cross between Jund and Grixis Control.

    I think we have to make the core of the deck based around those 2, with the white splash:

    4x Lightning Bolt
    4x Path to Exile
    4x Inquisition of Kozilek

    Next is to add more discard/removal/reach

    3x Thoughtseize
    3x Lightning Helix
    2x Terminate
    2x Kolaghan's Command

    I'd say a minimum of 7 creatures and no more than 12:

    2x Kalitas


    Planeswalkers:

    3x Liliana of the Veil

    And a mix of 23-24 Lands (shambling vent and lavaclaw reaches are great ideas). This leaves about 9-10 flex spots in which you could go the Nahiri/Emrakul, Goblin Dark Dwellers, Lingering Souls, and Dark Confidant routes.
    Posted in: Deck Creation (Modern)
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