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    posted a message on Can we get a subforum for new card discussion?
    It could also be expanded to just the "Card Discussion" subforum. During spoiler seasons it would be largely new card discussion. The rest of year, it would be where all SCD and MCD goes.
    Posted in: Commander (EDH)
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    posted a message on strange tutors
    Brainwave doesn't need the "as though it had flash" part, as the spell takes care of timing restrictions by simply telling you to cast it. And you can't cast something as though it had split second. You can say "...and cast it. It gains split second."

    I'd rather see capital sin choose from the library. Also, since you can't cast anything once you've gone epic, this literally does nothing other than lock you out of the game and kill you. It needs to say nonland, by the way, because you can't play a land during your upkeep even if something tells you to play a card. I can't think of a phrasing that would allow this card to work.

    Treacherous tutor gives black better land fetching than green, fetching Cabal Coffers or Urborg at instant speed for one mana, while giving one opponent a land to play. The closest green has is Sylvan Scrying. Oh, this also is infinitely more flexible and an instant. Yikes.

    Temporal Necromancy might be okay. Maybe. I'd rather see it grab creature only though. That would be perfectly fair at three mana. Black has no reason to be reanimating enchantments or instants or sorceries or planeswalkers or artifacts. Maybe at five mana you could justify that as a different Sins of the Past, but definitely not at three.
    Posted in: Custom Card Creation
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    posted a message on [[BNG]] Prerelease promo cards
    For everyone losing their **** about the blue one: It only "plays the top card of your deck every turn" as long as you guarantee there are no instants, sorceries, planeswalkers, or enchantments in your deck. And when you have 5 untap triggers on the same turn, they're all wasted if the first card revealed is any of those.

    The white one seems considerably better in practice. Both (typically) require attacking every turn to get their effect. The blue one is a dice roll as to whether you get anything, and whatever you get is not vulnerable to enchantment removal. There are no enchantment sweepers in the block, but there almost certainly certainly will be one in the same standard. The white one doesn't care if the things you find die, because it will just bring them back again. Sphinx synergizes with things that tap/untap him. White guy synergizes with enchantments.
    Posted in: The Rumor Mill
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    posted a message on [SVN] White Rares and Mythics
    For Everald, it's the tap ability that's scariest, not the ETB part. And actually upping it to 2 life per creature is typically much better in white, the color of pumping out 1/1 tokens. I think it's more interesting without the lifegain part. Make it cost 2WW and have just the tap ability and it becomes an interesting commander and not pushing power too much in limited.
    Posted in: Custom Card Creation
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    posted a message on Three time use BW enchantments.
    Don't know that I care for the sigil. Three Angel's Graces stapled together seems annoying as hell to deal with. If it were a creature, it would at least be something that all colors could touch. Platinum Angel is a passable card because all colors have plenty of ways with interacting with this. This card simply can't be touched by black or red and is effectively three extra turns.

    Precipice is good--a limited No Mercy.

    I'd like to see the lantern at 3WW so that you don't get the stupid simple play of T1 creature, T2 creature, T3 creature, T4 lantern, T4 wrath and get all of my dudes back. It's an interesting card, but that's how it would be used quite often.

    Glow seems fine. It's a lot of life for a single mana, but it's conditional. Reminds me of Sun Droplet in that respect.

    Ghoulhallow is probably okay. I think it could even come in untapped (Gemstone Mines as reference). Gaining six life for no mana investment seems pretty good though.

    Grace is oddly worded and just comes off as a different version of the lantern. I'm trying to come up with a good wording for this but am failing completely. Maybe it just needs something like.

    BW: Put a redemption counter on ~.
    At the beginning of your upkeep, remove any number of redemption counters from ~ and return that many target creatures from your graveyard to the battlefield. If no redemption counters are left on ~, sacrifice it."

    I think Guilt could have you gain that much life as well.
    Posted in: Custom Card Creation
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    posted a message on [DOM] Avatar of Loathing
    I think this guy deserves the Blood Hound treatment. You could either make it a 0/1 with that exact ability, or leave it as a 0/8 with "~ gets +1/+0 for each blood counter on it." Something about me likes seeing cards with 8 toughness.

    As a 4-color card, it's not half bad, especially considering how tough it can be to do 4-color cards. The white and green aspects are a bit stretched and it would be nice to see it as a legend, of course. I could see it as something like...

    Avatar of Blood and Nectar BRGW
    Legendary Creature - Avatar
    Double strike, trample.
    Whenever you gain life, put a +1/+1 counter on ~.
    Whenever you lose life, put a +1/+1 counter on ~.
    0/4

    This puts it very solidly in all of its colors--black and red for life loss, white and green for lifegain, red/white for double strike, greed/red/black for trample. It's got a taste of Ageless Entity, Ajani's Pridemate and Blood Hound, all rolled up into one big ball of ass-beating. Interestingly, gatherer says there are no black cards that trigger on your own life loss (outside of Lich effects)--I think the closest black card here would be HAtred. This guy loves Sun Droplet and Pyrohemia.
    Posted in: Custom Card Creation
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    posted a message on [[MTGO]] Vintage Masters announced
    In this thread: Lots of people who apparently wouldn't pay $7 for real life packs of P9. I'm assuming all of these people never buy any packs in real life or MTGO whatsoever, because whatever they're getting in their $4 packs isn't even close to the value of what they'd be getting in $7 P9 packs.

    In fact, it seems like there are about three total people who are excited about this. Everyone else seems to be having a fit over the fact that Wizards isn't printing out $500 bills for them to buy in real life.

    Quote from Sweeney
    Thing is, is it really hyperbolic? What has Wizards done lately on MTGO that's been to the player's benefit moreso than Wizards?


    Yes, it really is. Everybody's whigging out about how Wizards is somehow screwing them by printing this online and not in paper. This release hurts, quite literally, nobody. If you don't want to buy it, then just don't buy it. Why try to spoil it for those people who will actually enjoy it? Would you rather Wizards just released nothing so that nobody would get to be happy?
    Posted in: The Rumor Mill
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    posted a message on Minotaur
    On the one hand, Zedruu the Greathearted is a minotaur. On the other hand, the new minotaurs are partly in black.

    I would probably go 5-color Karona, False God (minotaur lord!) with a Maze's end package. Because you know, minotaur in the labyrinth and all.
    Posted in: Commander (EDH)
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    posted a message on Keeping track of counters from Cathars' Crusade
    Here's the one and only good answer:

    DO NOT PLAY CATHAR'S CRUSADE IN A TOKEN DECK

    Do you have any idea how miserable it is for other players to sit and wait while you spend fifteen minutes updating and tracking your counters on each and every token every turn? It drags the whole table down and nobody has fun. There's just no good and expedient way of doing it with dice/counters/cards, and I know this out of experience.

    I know it's a powerful card, and it seems like a natural fit in token decks, but it just adds so much maintenance to the game that it's really not worth it unless you really revel in making the rest of the table watch while you ******** for fifteen minutes.
    Posted in: Commander (EDH)
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    posted a message on Legends with No Names
    But Progenitus is its name. Giving it an article would be like being called The Tom.

    Sliver Legion, Child of Alara, and similar cards don't bother me at all. There's no need (from a technical standpoint anyway) that it has to have an article if its truly unique, plus it adds a bit of variety to the names of legends. I'm sick to death of the "Name, Vague Description", so its refreshing to see things like Emmara Tandris or The Mimeoplasm. Progenitus and Experiment Kraj are proper names--it's an experiment called Kraj, just like my friend Trucker Dan is a trucker named Dan.

    Additionally, it does make some sense that things like Child or Wanderer don't have truly unique things--these are entities born of the Maelstrom, and that's not someplace that people tend to go to see them. If people don't see them, nobody is naming it or spreading its mythology.
    Posted in: Commander (EDH)
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