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Jun 18, 2019I need to point out that dredge has mostly (I haven't seen any of the previous version since mh1 launch) morphed into Hogaak mill. Auriok Champion does nothing against this new version. You'll gain a tonne of life, but then you'll die by library death the turn after they go off.Posted in: Midrange
Jun 6, 2019Posted in: Aggro & TempoQuote from rothgar13 »I'm doing pretty well without either of those cards, though they will of course help.
On the subject of MTGSalvation's closure and what that means for the primer, I'll be migrating the information over to a Google document. Please be patient, as some reformatting will be required during the transition.
I went searching for an alternate forum and for modern, there really isn't a replacement. I moved my primer to www.mtgthesource.com, which is ordinarily aimed at Legacy discussion but they have an existing sub for Modern. I'm hoping we can all migrate to the same site so the modern traffic and discussions can continue there.
Jun 5, 2019Posted in: Deck Creation (Modern)Quote from DHWorlds_BsB »Marc, how about a Discord server? I guess a lot of primers here are migrating there, I sure would support it. If we could, I guess we should merge with the polymorph thread, we can create multiple "polymorph" like channels.
I'm all for a discord channel, will create one and post link here. edit: https://discord.gg/6XSxmB7
Regarding polymorph, I don't think its a good idea to combine the 2, because while both decks want to flip up their libraries and hit a fatty, the color combinations played are typically different; the state-of-the-art polymorph deck employs new-teferi to instant-speed their polymorph, and they generally play a longer game with no real plan B, but they have a stronger control game. This mardu deck is more proactive with discard, generates more tokens, and can finish games with token beatdown, but has less control over the opponent.
Further, Creativity can perform stunts with artifacts as well, which changes the scenario completely when it comes to payoffs AND how our spell interacts with opponents- for eg, against their ensnaring bridge.
Jun 3, 2019It's with a heavy heart that I announce the migration of this primer.Posted in: Deck Creation (Modern)
I've chosen MTG the Source as the destination. I don't know where the next Modern discussion forum will be, but the Source seems to be the next most visited site, albeit for legacy.
Jun 2, 2019Posted in: ComboQuote from Arget »This may have already come up in this thread, but what would people think about sideboarding in an Unburial Rites package (for Gifts Ungiven) as an alternate win condition? I feel like it might take opponents by surprise, and could be a bit of a toolbox as well.
For reference, that would only require:
1x Unburial Rites
1x Graveyard-able Threat (Iona, Shield of Emeria, Elesh Norn, Grand Cenobite, Griselbrand, etc)
(And a few white sources).
Might want to play a few Faithless Looting MD in this build, just for synergy.
Here's 3 reasons that's out.
1. If you draw your wincon (iona etc) or unburial, you are literally stuck with a dead card until you find a looting, of which you have 4 copies, not really enough.
2. This is a horrible sideboard plan because the first thing every opponent does against storm is board in GY hate.
3. The second most sideboarded plan against Storm: leyline of sanctity effects. Which turns off Gifts ungiven.
May 28, 2019Posted in: ComboQuote from Arkhos92 »Are we afraid of weather the storm? I get is game if we are tight on spells, but when we are unchecked..we grapeshot for 20, that gain 63 let's say...we go on comboing off and eventually kill them right? Something like grapeshot remand the second one with storm 30. I think is only a problem combined with other forms of hate
Put it this way - they gain 3 times of whatever storm count you managed to work up to. And if that first attempt didn't consume too much resource, then you've got a hope, sure. They're probably at 30+ life. But if your handsize is now 2-3 cards, mostly lands, your GY is spent, then I think you might have an issue overcoming their new life total.
It's **** like this that makes me look even more closely at Aria of Flame, which doesn't demand you do everything the same turn, and hits harder and harder with each spell.
May 28, 2019Hi guys. I will be taking the deck in a new direction after next week. I don't know if it will solve all the problems this deck does have, but I do know its going to be fun as heck. I've changed the way the cards are categorized so its easy to see quickly what I'm up to.Posted in: Midrange
DeckMagic OnlineOCTGN2ApprenticeBuy These Cards Ramp (10)
4 Utopia Sprawl
4 Arbor Elf
2 Birds of Paradise
4 Collected Conjuring
4 Bloodbraid Elf
4 Ancestral Vision
4 Crashing Footfalls
4 Stone Rain
2 Anger of the Gods
Real Estate (20)
4 Misty Rainforest
4 Wooded Foothills
2 Stomping Ground
2 Breeding Pool
I'm still tuning the concept on paper before MH1 releases. I feel like the deck moves faster like this, but my comfort zone with inferno titan wants to pull me back...
May 28, 2019MarcWizard posted a message on Yuriko, The Tiger's Shadow: Your 2 mana Hydra Omnivore (that draws you cards)Posted in: Multiplayer Commander DecklistsQuote from tstorm823 »Quote from plushpenguin »The problem here is that the ninjas aren't exactly being cast.
Even if you never cast a creature with ninjutsu, you can scry off of Mothdust Changeling and Arcane Adaptation, and upon further consideration, Snapcaster Mage, Spellseeker, Wingcrafter, Tetsuko Umezawa, Fugitive, and Invisible Stalker are humans. With bouncing to hand, you can get multiple turns of scry 1 from one card. I don't mean to suggest it's an immense upside that would wildly change the deck, but the floor on the card is swapping a basic for a guildgate, and the ceiling is a few free scrys in a deck that explicitly likes to scry.
Simply put, Yuriko doesn't like taplands, because the whole yuriko thing is getting your free cards and round-table damage from turn 2. So if we DO play a tapland, it has to be a large payoff. Occasionally getting a scry 1 off of coincidental type shares like "human"? Let's not. Yes, scry has some use in Yuriko. But what would be even better, or really just "good enough", is stuff like Scroll rack or Top.
May 28, 2019from my perspective Kess is on the same power-level-ish as 1UBR Nicol Bolas (NBR). You get immediate value (flashback 1 card vs opponent discards). Kess wins on this point.Posted in: Control
NBR hits harder for a 5 turn clock in the air, Kess hits for 3, likewise in the air.
NBR has a much stronger top-end, but Kess keeps giving every turn as long as your GY is stocked, without any further input from the pilot (apart from the casting cost of the spell).
Perhaps the trickiest part of the equation is Kess needs you to keep her alive, which is best done with counterspells, but then her ability works best with discard, which puts tension on your deckbuilding choices. She wants Dreadbores, Rise // Fall, Inquisition of Kozilek, but she needs Countersquall, Cryptic Command, Spell Pierce.
Next question is - does she outdo the other 4 cmc sorcery-speed threat, JTMS? That appears to be on a whole other wavelength but make no mistake, they're in direction competition for the same slots in this deck. In fact JTMS despite being another permanent type probably has more in common with Kess than NBR, although Kess shares the same vulnerabilities as NBR.
May 28, 2019Posted in: Combo
Not ironically, Flusterstorm is the only real way we can protect ourselves from this sideboard card.
May 27, 2019Posted in: Midrange
I dunno about that, this card draws many similarities to Kolaghan's Command, which was initially derided as a overcosted "shock, raven's crime, raise dead, shatter". You got a bunch of mediocre, if typically sideboard functions, all built into a swiss army knife, and most importantly, you get to choose 2. The CMC is likewise balanced and attractive - you don't have any creatures to remove on turn 3 and onwards? Surely this was just hyperbole? Or you might be referring to needing to exile the graveyard earlier. Lifegain on turn 3 against aggro is not too late, if you have been working with discards and our basic removal turns 1 and 2. So really you're just hitting at 2 of the modes: token mode only produces 1. GY mode is too slow for dredge.
My counterpoints are as follows -
Value: for 3 cmc, 1 token accompanied by the most relevant effect is value. The fact you can entwine everything in the late game makes this an excellent topdeck.
GY hate: this isn't fast enough for Dredge's stronger hands, perhaps. But it is plenty fast for Phoenix, Storm and snapcaster effects. You'll just have to keep banking on Path and Settle for your dredge needs.
Token: Yes, it is one token. If it were 2, this card would be unbalanced, because you have 2 effects. In our deck, the token isn't going to typically be a 1/1 flier. So for 3 cmc, I'd argue that 1 token is plenty. This isn't a replacement for souls, but it's close to Start // Finish in that it provides another token in the deck while letting you retain control elements.
May 27, 2019Posted in: Midrange
they gave us entwine and you want to choose same modes multiple times??? calm down satan
May 27, 2019Most times when a interesting card is printed with relevant effects and in the right colors there is a debate on whether the card warrants inclusion.Posted in: Deck Creation (Modern)
This isn't one of those times.
The only questions are:
1. What does this replace?
2. How many copies in the main?
May 24, 2019Aria of Flame is super interesting. As far as the math goes, after you cast this you need to string 7-8 spells to "overcome" the 10 life granted. If we ritual into this on turn 2, it's very likely we'll kill our opponent turn 3, and their spot removal won't mean a thing, we don't have to care about surgical extractions, and we won't be needing a graveyard to hit that number. Would I be exaggerating if I said this might be even better than grapeshot in our deck?Posted in: Combo
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