3 Young Pyromancers is fine. I play a full playset because I find it easier testing cards when you play four copies of the card you're testing. Playset of Young Pyromancer is working so far. It does happen (rarely though), against the grindy matchups, I top deck too much YPs, which makes me lose the game.
Remand, you pretty much summed up why I don't like the card.
For the others, here is my updated list, beat 3 of our worst matchups today with this list:
Eldrazi Tron 2-1 (Thoughtseize put a LOT of work)
RG Scapeshift 2-1
GB Tron 2-1 (Crumble for the win)
Played a couple of games on Cockatrice today, tweak a little bit the list with 2/2 IoK/TS.
Lost RG Valakut 1-2: Both games that I lost, I was one turn away before killing him. Both games he was at 1-3 life and I had lethal next turn. Thoughtseize and Countersquall/Negate did a lot of work.
Won GW Tron 2-1. Thoughtseize was amazing here.
Tied UW Control 1-1. Cockatrice's server went down on G3, which I believe I had control of the game.
Notes:
- Note that all wins were with Young Pyromancer on board. In fact, all my wins lately is because of YP. It makes sense, because I play 4 copies of YP. I truly believe that going 3-4 Pyro helps a lot putting pressure against the matchups that you need to be the aggressor.
- Spell Snare seems very weak where I currently play. So I decided to swap them + Electrolyze for IoK and TS. Reason for taking out Spell Snare is also because I feel somewhat weird playing Snare + IoK.
- So far I'm a lot more impressed with TS than IoK. Mostly because I mostly played against big mana decks.
- The decklist on my last post, I didn't how I shaved two hard removals. I always prefered playing more of a "Blue Jund" style.
- If I had to change something in the deck, I think I'd want to switch 2 IoK for 2 Snares.
// Grixis Delver
// 60 Maindeck
// 14 Creature
4 Delver of Secrets
4 Snapcaster Mage
2 Tasigur, the Golden Fang
4 Young Pyromancer
So far, unfortunately, the deck is more fun than good. It's fun because I love hand disruption. Mostly played against control decks today, which discard isn't superb.
Maybe Xaricore has a point. Maybe the more you put discard, the more it becomes a worse Grixis Death's Shadow deck. Will continue testing. One thing is for sure, I want 1-2 Thoughtseize in the 75. It's good against mana decks and combo.
How is Ceremonious Rejection been doing for you in the sideboard? I can see it being key in some matchups such as Affinity and Tron builds. Is it useful against another decks? I've thought running Rakdos Charm because it is very versatile in key situations. I might trade out the Ravenous Trap for it, Dredge hasn't been too popular as of now. Here is my sideboard as of now.
I used to run 2 Blood Moons in sideboard against Tron a lot of the time and Jund, traded them out for Harsh Mentor and Liliana, the Last Hope. Any ideas for changes in my sideboard?
Rejection is amazing against Eldrazi Tron.
Rakdos Charm is great against graveyard decks. Nobody expects that card being played.
About land hate, I agree with Jonny : " Land Destruction spells will give you a few or even only a single extra turn so you should either look at maximum impact cards like Blood Moon/Crumble to Dust or "hate" cards that go along with our overall game plan (cheap interaction + clock). " I'm currently testing Crumble to Dust because I find one extra mana is better than Fulminator Mage + Surgical.
Went 3-0 for the first time with Grixis Delver at tonight's FNM.
Played against Jeskai Queller/Control/Geist (2-1, lost G1), Living End (2-1, lost G1), RG Ponza/Superfriends (2-0).
I made a LOT of stupid mistakes tonight, but luckily for me, it didn't matter.
You can also see that I'm playing with a playset of Young Pyromancers... I have no regrets. Every game that I won tonight was because I had multiple Pyromancers. Right now, I have no complaints with 2 Tasigur and 4 Pyromancers. But I would like to test if it's better 3 Tasigurs and 3 Pyromancers instead.
I will might start testing 2 Thoughtseize and 2 Inquisition of Kozilek in the 75, and see how it feels.
The last two previous Grixis Delver list that made top 8 in some events both had 2 Inquisitions and 2 Thoughtseize in the 75. The Enigma Drake list had 2 Inquisition and 2 Thoughtseize in the main. This list has 2 IoK in the main and 2 TS in the side. It seems like discard package is a great card in Delver right now.
For me, and where I play, Young Pyromancer is crazy good. Personally for me, YP is a staple in Grixis Delver. Yes, with Gitaxian Probe, YP was a bit better. But usually, I don't even play it on turn 2, I keep it as long as possible and play it when I'm 100% that I can get some value out of it. Also, I've been testing 4 YPs for about 2 weeks now. Losing him on turn 2, isn't as bad anymore because you have 3 more copies.
Ryan Overturf used to play 10 fetches last year around this time when he top 8'ed in SCG Indy. He was playing the more control build: no Pyromancers with 1 Clique.
What do you mean if I have a list? I've been playing with the list that I posted a few posts ago! It's a list that finished 2nd place at a big event in my city.
Those are all good points on Enigma Drake. But I still feel like it's playable, I mean the guy top 8'ed!
Now, the interesting thing is the playset of Pyromancer. I said this a lot of times, Pyromancer is bomb. I thought about going for a playset a while ago, glad to see that it worked for him. I will definitely try it out now!
So far, I really like Enigma Drake after playing a dozens of games. Death's Shadow eventually outclasses Tasigur, but with Drake, it's harder for them to swing since we have a 8/4 flying lol. They either have Fatal Push or lose most of the time. I think the card is playable. For Drake to be bad, you need to play against a deck with A LOT of removal, like traditional Jund (Terminate, Push, Pulse, Decay).
The deck is built to mainly beat Grixis Death's Shadow and Abzan Company. Eldrazi Tron, I think it still struggles. But having a flying 8/4 helps a lot.
Remand, you pretty much summed up why I don't like the card.
For the others, here is my updated list, beat 3 of our worst matchups today with this list:
Eldrazi Tron 2-1 (Thoughtseize put a LOT of work)
RG Scapeshift 2-1
GB Tron 2-1 (Crumble for the win)
Changes: +2 Spell Snare, -2 Inquisition of Kozilek, + SB Tweaks
Inquisition wasn't that impressive so decided to shave them.
// 14 Creature
4 Delver of Secrets
4 Snapcaster Mage
2 Tasigur, the Golden Fang
4 Young Pyromancer
// 19 Instant
2 Kolaghan's Command
4 Lightning Bolt
3 Mana Leak
3 Terminate
4 Thought Scour
2 Fatal Push
1 Murderous cut
2 Spell Snare
1 Blood Crypt
2 Bloodstained Mire
4 Polluted Delta
2 Steam Vents
2 Watery Grave
2 Flooded Strand
2 Spirebluff Canal
1 Mountain
2 Island
1 Swamp
// 8 Sorcery
4 Serum Visions
2 Thoughtseize
1 Izzet Staticaster
1 Dismember
1 Countersquall
1 Dispel
2 Negate
3 Ceremonious Rejection
2 Rakdos Charm
2 Anger of the Gods
2 Crumble to Dust
Lost RG Valakut 1-2: Both games that I lost, I was one turn away before killing him. Both games he was at 1-3 life and I had lethal next turn. Thoughtseize and Countersquall/Negate did a lot of work.
Won GW Tron 2-1. Thoughtseize was amazing here.
Tied UW Control 1-1. Cockatrice's server went down on G3, which I believe I had control of the game.
Notes:
- Note that all wins were with Young Pyromancer on board. In fact, all my wins lately is because of YP. It makes sense, because I play 4 copies of YP. I truly believe that going 3-4 Pyro helps a lot putting pressure against the matchups that you need to be the aggressor.
- Spell Snare seems very weak where I currently play. So I decided to swap them + Electrolyze for IoK and TS. Reason for taking out Spell Snare is also because I feel somewhat weird playing Snare + IoK.
- So far I'm a lot more impressed with TS than IoK. Mostly because I mostly played against big mana decks.
- The decklist on my last post, I didn't how I shaved two hard removals. I always prefered playing more of a "Blue Jund" style.
- If I had to change something in the deck, I think I'd want to switch 2 IoK for 2 Snares.
// 60 Maindeck
// 14 Creature
4 Delver of Secrets
4 Snapcaster Mage
2 Tasigur, the Golden Fang
4 Young Pyromancer
// 19 Instant
2 Kolaghan's Command
4 Lightning Bolt
3 Mana Leak
3 Terminate
4 Thought Scour
2 Fatal Push
1 Murderous cut
// 19 Land
1 Blood Crypt
2 Bloodstained Mire
4 Polluted Delta
2 Steam Vents
2 Watery Grave
2 Flooded Strand
2 Spirebluff Canal
1 Mountain
2 Island
1 Swamp
// 8 Sorcery
4 Serum Visions
2 Inquisition of Kozilek
2 Thoughtseize
// 15 Sideboard
1 Izzet Staticaster
1 Fulminator Mage
1 Countersquall
1 Dispel
2 Negate
3 Ceremonious Rejection
2 Rakdos Charm
2 Anger of the Gods
2 Crumble to Dust
So far, unfortunately, the deck is more fun than good. It's fun because I love hand disruption. Mostly played against control decks today, which discard isn't superb.
Maybe Xaricore has a point. Maybe the more you put discard, the more it becomes a worse Grixis Death's Shadow deck. Will continue testing. One thing is for sure, I want 1-2 Thoughtseize in the 75. It's good against mana decks and combo.
// 14 Creature
4 Delver of Secrets
4 Snapcaster Mage
2 Tasigur, the Golden Fang
4 Young Pyromancer
// 19 Instant
2 Kolaghan's Command
4 Lightning Bolt
3 Mana Leak
2 Spell Snare
2 Terminate
4 Thought Scour
2 Fatal Push
// 19 Land
1 Blood Crypt
2 Bloodstained Mire
4 Polluted Delta
2 Steam Vents
2 Watery Grave
2 Flooded Strand
2 Spirebluff Canal
1 Mountain
2 Island
1 Swamp
4 Serum Visions
2 Inquisition of Kozilek
2 Thoughtseize
1 Izzet Staticaster
1 Fulminator Mage
1 Countersquall
1 Dispel
2 Negate
3 Ceremonious Rejection
1 Terminate
1 Murderous Cut
2 Anger of the Gods
2 Crumble to Dust
Rejection is amazing against Eldrazi Tron.
Rakdos Charm is great against graveyard decks. Nobody expects that card being played.
About land hate, I agree with Jonny : " Land Destruction spells will give you a few or even only a single extra turn so you should either look at maximum impact cards like Blood Moon/Crumble to Dust or "hate" cards that go along with our overall game plan (cheap interaction + clock). " I'm currently testing Crumble to Dust because I find one extra mana is better than Fulminator Mage + Surgical.
Played against Jeskai Queller/Control/Geist (2-1, lost G1), Living End (2-1, lost G1), RG Ponza/Superfriends (2-0).
I made a LOT of stupid mistakes tonight, but luckily for me, it didn't matter.
You can also see that I'm playing with a playset of Young Pyromancers... I have no regrets. Every game that I won tonight was because I had multiple Pyromancers. Right now, I have no complaints with 2 Tasigur and 4 Pyromancers. But I would like to test if it's better 3 Tasigurs and 3 Pyromancers instead.
I will might start testing 2 Thoughtseize and 2 Inquisition of Kozilek in the 75, and see how it feels.
1x Blood Crypt
2x Bloodstained Mire
2x Flooded Strand
2x Island
1x Mountain
4x Polluted Delta
2x Spirebluff Canal
2x Steam Vents
1x Swamp
2x Watery Grave
Sorcery (4)
4x Serum Visions
Instant (23)
1x Electrolyze
2x Fatal Push
2x Kolaghan's Command
4x Lightning Bolt
3x Mana Leak
1x Murderous Cut
3x Spell Snare
3x Terminate
4x Thought Scour
4x Delver of Secrets Flip
4x Snapcaster Mage
2x Tasigur, the Golden Fang
4x Young Pyromancer
2x Anger of the Gods
3x Ceremonious Rejection
1x Countersquall
1x Dismember
1x Dispel
1x Fulminator Mage
2x Rakdos Charm
1x Izzet Staticaster
2x Negate
1x Thoughtseize
4 Delver of Secrets
4 Snapcaster Mage
2 Tasigur, the Golden Fang
4 Young Pyromancer
Spells
1 Dismember (or Electrolyze depending where I play)
2 Fatal Push
2 Kolaghan's Command
4 Lightning Bolt
3 Mana Leak
1 Murderous Cut
3 Spell Snare
3 Terminate
4 Thought Scour
1 Blood Crypt
2 Bloodstained Mire
2 Flooded Strand
2 Island
1 Mountain
4 Polluted Delta
2 Spirebluff Canal
2 Steam Vents
1 Swamp
2 Watery Grave
2 Anger of the Gods
3 Ceremonious Rejection
1 Countersquall
1 Dismember
1 Dispel
1 Fulminator Mage
2 Ghost Quarter (flex)
1 Izzet Staticaster
2 Negate
1 Thoughtseize
So I was wondering what do you guys think about my 2 Dismembers in the 75? Read Corey Burkhart's article the other day and thought that I should try it: https://www.channelfireball.com/articles/liliana-and-dismember-are-perfectly-positioned-and-blue-jund-is-the-best-home-for-both/ . The card is awesome against Eldrazi Tron (which I see a lot at my LGS).
EDIT: I would also like what are your strategies against Eldrazi Tron!
Those are all good points on Enigma Drake. But I still feel like it's playable, I mean the guy top 8'ed!
Now, the interesting thing is the playset of Pyromancer. I said this a lot of times, Pyromancer is bomb. I thought about going for a playset a while ago, glad to see that it worked for him. I will definitely try it out now!
Been testing the deck for a couple of days now and I have to say it's super fun. Enigma Drake is always at least 8/4 flyer.