I rather like that as a basis, but I'm just not convinced about Insolent Neonate. Also, I love Lightning Axe as there are at least 4 other vampire builders at my store, so I need to pack as much cheap removal as possible.
The wording of Diviner's wand says the that equipped creature has the ability and the equipment itself is not powering up the creature. My question is. Could I pump a creature up and then switch the wand to another creature and pump that one up? or would the transfer of the wand nullify the power boost the first creature got?
Pumping up the creature and then attaching it to another creature is fine. The wand gives the equipped creature a triggered ability, and once that trigger has resolve, the creature keeps the boost until end of turn.
For another example, if you controlled a Jeskai Ascendancy and cast a noncreature spell and your opponent responded to the triggers with Disenchant, creatures you control would still get +1/+1 until end of turn and you'd still have the option to draw a card and discard a card.
How about Thopter Sword in UWR? Why is noone talking about that? Doesn't seem that far OFF to me
The problem is that dedicating space to the combo and having to try and protect it is quite difficult, and and either half by itself is horrible in our deck. I like the combo just for the mind games. I've been running it mainboard currently, but may yet change it to sideboard.
Why aren't every madness list running Call the bloodline? I feel like it's one of the best discard outlets in the format.
I'll cut my mainboardTormenting Voices and check out this card. The one problem I see with it is that it takes a turn to set up, but still, instant speed discard and life-gaining vamps seems quite reasonable.
Refuel? How? Spending 2 cards to draw 2 cards is not a way to "refuel." Sure you could get a madness trigger off it, but if it is only in the deck to trigger madness there are better ways to do that.
The madness trigger is the reason to play it. Refuels our hand and triggers madness. If it were only one or the other, we prolly wouldnt consider running it.
If you're going to play Tormenting Voice, I recommend the midrange version of the deck, as it is actually too slow a discard outlet in the aggro deck and is awful to try and play around. I'm going to try something else in my list for it. Any suggestions?
Aussie I would say Duress transgress the mind (I was leaning to transgress because of delirium and it can get rid of problematic creatures as well), but duress is a turn one play.
I guess no one thinks that first strike enchantment is a good idea?
Whoops! This is my first time playing black in constructed, but I'm still surprised that hadn't occurred to me. Thanks!
This is the list I am currently testing. Does anyone have control sideboard tech? Every time I tested against them they'd either hit a t4 Languish or t5 Planar Outburst, followed by an answer to every card I played after that.
What reasons should Nahiri have, to bring Emrakul with her? She is still white. That makes no sense to me.
Yes, but RW has previously been colours of vengeance. Personally I think the cryptoliths are summoning Emrakul like the hedrons summoned the eldrazi to zendikar in the first place.
A card I quite like in this deck is Tormenting Voice. It refuels the hand, and has usually served as a fine Madness enabler, though often discarded the fifth land in my hand. What does everyone else think of it?
It's certainly true that Twin was very big and the main reason that Affinity played Galvanic Blast (it was the only piece of interaction against their combo in game 1). It wasn't the only reason though. It steel sees play in Affinity but not as much as it did when Twin was still legal.
Just to note, some Affinity decks played mainboard spellskite partly for twin back in the day.
I'm gonna wait till TCGPlayer direct launches for Australia, which will allow me to actually order cards at a reasonable shipping cost. Meanwhile I'm also gambling on the Australian-US dollar. All this stress just to get my hands on my last Khans Flooded Strand for my playset and a few Polluted Deltas.
Twin committed the terrible crime of obliterating all non-twin control decks.
If you played UR control you would just go twin. This is ok.
Grixis Control? Let's go Grixis Twin.
Temur? Let's go Temur Twin. No need for Temur aggro.
Jeskai Control? Let's go Jeskai Twin.
I made the same thing. Because I got tired from losing to Tron and not being able to cope with the crazy diersity. I know a lot of people that did the same thing.
This is kind of sad for Control decks.
I completely agree with this statement. Pre Twin Ban, I went to my LGS testing a proxied Jeskai Control list and a Jeskai Delver list. Everyone immediately asked why I wasn't playing Twin. I tried to argue, but then I realised that it would just take changing 8 slots in my deck and it would be instantly better. That was the main problem with twin. If you were playing the colours for twin, twin was a better deck.
For another example, if you controlled a Jeskai Ascendancy and cast a noncreature spell and your opponent responded to the triggers with Disenchant, creatures you control would still get +1/+1 until end of turn and you'd still have the option to draw a card and discard a card.
3 Asylum Visitor
2 Drana, Liberator of Malakir
4 Falkenrath Gorger
4 Heir of Falkenrath
3 Incorrigible Youths
2 Kalitas, Traitor of Ghet
3 Olivia, Mobilized for War
2 Ravenous Bloodseeker
8 Mountain
4 Smoldering Marsh
7 Swamp
4 Fiery Temper
4 Lightning Axe
2 Ultimate Price
4 Tormenting Voice
Us Jeskai control players have better ways of dealing damage and gaining life than kitchen finks. For probably not the best example, Lightning helix.
I completely agree with this statement. Pre Twin Ban, I went to my LGS testing a proxied Jeskai Control list and a Jeskai Delver list. Everyone immediately asked why I wasn't playing Twin. I tried to argue, but then I realised that it would just take changing 8 slots in my deck and it would be instantly better. That was the main problem with twin. If you were playing the colours for twin, twin was a better deck.