Quote from Cranial_extraction »So I say it wins on turn 1 less than 10% of the time, you show evidence it wins less than 10% of the time and I'm wrong? Goldfishing is not a representation of a deck irl. Half those games (statistically) would be the opponent goes first, and could disrupt. You can not brute force the number up that way and claim it as evidence.
Quote from Cranial_extraction »Quote from SandmanNess »I didn't make a claim to the deck's overall win rate. You did. I shared personal experience only. Therefore since you introduced the stat the onus is on you to cite it or provide evidence that the number you stated is accurate. You didn't include a sample size, you didn't say if it was pre or post london mulligan rule, and you also didn't address the fact that any deck winning on turn 1 at anywhere near 10% (if that's even accurate) is still easily worthy of a ban in modern.
Here you go friend. A deck that's less than 2% of the meta, which posts a single 5-0 roughly every 2-3 days. As I said before, you are free to watch people who actually test the deck on twitch. No I will no do it for you. You ARE the one who made the claim that " Neobrand goes off on turn 1 at least once every match I play against it, and quite frequently twice." which is outlandish and supported by no evidence other than your word. You are now walking that back saying you didn't claim anything and shared personal experience, but expect WotC to ban the deck based on your personal experience. Multiple other people have refuted your outlandish claims.
Quote from SandmanNess »I didn't make a claim to the deck's overall win rate. You did. I shared personal experience only. Therefore since you introduced the stat the onus is on you to cite it or provide evidence that the number you stated is accurate. You didn't include a sample size, you didn't say if it was pre or post london mulligan rule, and you also didn't address the fact that any deck winning on turn 1 at anywhere near 10% (if that's even accurate) is still easily worthy of a ban in modern.
Quote from Redirus91 »
Played quite a few games today with your deck, one problem I had was mulliganing. If you dont have any mana dorks then you dont have a play until turn 4, excluding SLC. Some hands I had 2 lands, 1 dork and 4 drops, dork got killed and it took too many turns to find lands to play my spells. The deck seemed to stall a lot because I didnt want to attack my beast whisperer or goreclaw into opposing blockers. There were games where I was behind so I woldnt win the race of attacking with my new gigantosaurus or ferox.
Quote from IQglitch »The abysmal Tron match up is exactly why I dropped this deck for now, I apparently have the worst Tron match-up luck on MTGO. Which is a shame, because like you said, against the rest of the meta the deck feels pretty well positioned.
I really like the Boseiju, Who Shelters All + Entreat the Angels for the extra edge against control. Do you find it being worth it despite it being a dead card once you're into negative life?
I'm curious as to how your Humans match ups shakes out with your list. I found that match up to also be an uphill battle. Thalia, Guardian of Thraben + Meddling Mage usually slowed me down enough for them to get under before I could set up. A Ghostly Prison on turn 4 just doesn't cut it.
Have you tried running Ixalan's Binding? I found the card to be pretty great in the deck. It's essentially an Oblivion Ring, but for one more mana you make sure the card doesn't come back. Great against an Ensnaring Bridge, Meddling Mage, Blood Moon, or a troublesome planeswalker like Jace, The Mind Sculptor or Teferi, Hero of Dominaria. The extra casting cost was more relevant than I like to admit in a lot of cases, so I eventually settled on a 3 Oblivion Ring - 1 Ixalan's Binding split.
Against Jund or other grindy decks I found Heliod, God of the Sun to be a great sideboard option. Not only is he protected under Greater Auramancy, but so are his tokens which allows you to build a bigger board state and win through attrition. Also a valuable line against control. Throw a Pariah in there targeting Heliod and you have a secondary Phyrexian Unlife/Solemnity-esque combo, which can be a good strategy in game 2 when you're opponent is preparing for the Solemnity combo.
Silence is something I haven't considered, but I like the idea of being confident in being able to land a key prison piece for just 1 extra mana. I tried real hard to like Grand Abolisher, it just never performed for me, but then again I was jamming this deck back when Jeskai control was the control deck of choice. Maybe with the UW and Miracles lists ticking up, it'll fare better.
Seeing you have some success with this list makes me want to give it a go again. I'll throw it into a comp league this weekend and pray to Heliod that I dodge the Tron match up.
Quote from Boozuka »The thing about tron is that is has a lot of ways to destroy our board and it's almost impossible to prevent all of them. Ugin doesnt care aboutStony Silence, All is Dust doesnt care about Pitching Needle and so on. The only way to be able to beat tron while playing enchantments is playing the Enduring Ideal version of this deck (in my opinion). Tron is still a very tough matchup, but even if opponent menages to destroy your board you still have your lands, and if you resolve Ideal you can still win. Also all of tron's mass removals are noncreature spells, so searching for Dovescape is almost always equal to winning the game.
Quote from OnlyBoros »That is an interesting take on things. I've also had a go at making a WR midrange deck although mine is more aggressive.
I wanted to try and maintain some early-game threats to improve game 1 against control decks. The deck has been testing pretty well. What are your thoughts?
There are some interesting synergies in this build.