What, so I can arrest my own Sun Titan? Nice plan.
Or, since putting the Arrest on the battlefield via the Sun Titan doesn't target, you could put it on the hexproof creature, if you're not interested in drowning in a sea of fail.
"Dies" really makes the game much easier for new players to understand. Maybe now there won't be so many questions about whether tokens go to the graveyard. They obviously die.
I immediately eliminated red, then blue. I was sorely tempted to go green because of the Putrefax, but decided in the end that I was better off with the evasion and removal offered by black and white. I also didn't see any great bombs, again with the possible exception of Putrefax, so I thought I would be better off with cheap creatures and removal working toward an Argentum Armor finisher. It did work on the occasions when my first fifteen cards (including the initial 7) weren't either lands, or nearly devoid of them (3 out by turn eight).
The last guy I played against put Argentum Armor on a vanilla 2/2, so his idiot opponent put Argentum Armor on Sunspear Shikari, thinking first strike and lifelink would give him the upper hand. The guy I was playing against swung with the equipped 2/2, destroying his dumb opponent's Armor, and killing the chump-blocking Shikari. The idiot lost the match. Then I dropped.
On the rare occasions I was able to drop Karn Liberated, it was an instant win. If you meant specifically rares only, not mythics, then I don't really have any input, as my rares were mostly jank. All I ran was Argentum Armor. I figure you're probably winning anyway if you can spend 6 on the same card two turns in a row.
I had a great deck yesterday, black and white with a bunch of cheap creatures, a couple of myr for acceleration, 6 good removal spells, Karn Liberated, and Argentum Armor to finish... but I went 1-3 drop. The games I won were all balanced, but my losses were all the same, total mana flood, or complete mana screw. I ran 17 lands in a 40 card deck, plus the two myr. I can't do a "bridge" shuffle without my cards flying in all directions, so I deal them into eight piles, randomize those piles, and shuffle them together. Any suggestions for a more effective shuffle? It's crushing to have a deck I know kills, then lose most of my games, all because my lands are pocketed.
Am I the only one who doesn't really believe in the concept of "broken" cards? I mean, if it's "broken," it's "broken" for everybody, right? To me, as long as the playing field remains level, there's no such thing as a "broken" card, especially at the common rarity, where anyone can get as many playsets as they want.
Im really enjoying this set but its pretty clear that its not really a standalone draft set, its crazy getting 6 copies of a common and the power of the commons in this set just make it a bit broken :D.
I just want to confirm that I interpreted all of this correctly. My opponent cast Inquisition of Kozilek, and I responded with Ricochet Trap, so the Inquisition now targeted my opponent. He hasn't been playing as long as I have, and wasn't sure how to proceed. I told him he would need to reveal his own hand, meaning I could also see it, but that he was still the spell's controller, so he still got to choose what to discard. As Inquisition does not include a "may" clause, I told him he would have to choose and discard something, if he had any non-land cards with CMC 3 or less. Was that correct?
Nonsense. I'm from Michigan, where we know very well Canada is just our upper upper peninsula.
Or, since putting the Arrest on the battlefield via the Sun Titan doesn't target, you could put it on the hexproof creature, if you're not interested in drowning in a sea of fail.
You mean like the new Jace people have been complaining about?
1 Auriok Sunchaser
1 Dispense Justice
1 Revoke Existence
1 Sunspear Shikari
1 Dispatch
1 Forced Worship
1 Lost Leonin
1 Porcelain Legionnaire
1 Grasp of Darkness
2 Blind Zealot
1 Whispering Specter
1 Argentum Armor
1 Auriok Replica
1 Ichorclaw Myr
1 Palladium Myr
1 Perilous Myr
1 Snapsail Glider
1 Strider Harness
1 Vector Asp
1 Alloy Myr
1 Sickleslicer
9 Swamp
8 Plains
1 Razor Hippogriff
1 Blade Splicer
1 Due Respect
1 Forced Worship
1 Loxodon Convert
1 Disperse
1 Scrapdiver Serpent
1 Screeching Silcaw
1 Sky-Eel School
1 Chained Throatseeker
1 Impaler Shrike
1 Numbing Dose
1 Psychic Barrier
1 Spined Thopter
1 Spire Monitor
1 Tezzeret's Gambit
1 Xenograft
1 Blackcleave Goblin
1 Blistergrub
1 Flesh Allergy
1 Instill Infection
1 Moriok Reaver
1 Skinrender
2 Dementia Bat
1 Evil Presence
1 Grim Affliction
1 Postmortem Lunge
1 Assault Strobe
1 Galvanic Blast
1 Goblin Gaveleer
1 Melt Terrain
1 Oxidda Daredevil
1 Shatter
1 Flameborn Viron
2 Razor Swine
1 Victorious Destruction
1 Vulshock Refugee
1 Copperhorn Scout
1 Putrefax
1 Tangle Angler
1 Wing Puncture
2 Death-Hood Cobra
1 Glissa's Scorn
1 Glistener Elf
1 Leeching Bite
1 Mutagenic Growth
2 Rotted Hystrix
1 Clone Shell
1 Culling Dais
1 Necrogen Censer
1 Panic Spellbomb
1 Saberclaw Golem
1 Sylvok Replica
1 Tower of Calamities
1 Darksteel Relic
1 Insatiable Souleater
I immediately eliminated red, then blue. I was sorely tempted to go green because of the Putrefax, but decided in the end that I was better off with the evasion and removal offered by black and white. I also didn't see any great bombs, again with the possible exception of Putrefax, so I thought I would be better off with cheap creatures and removal working toward an Argentum Armor finisher. It did work on the occasions when my first fifteen cards (including the initial 7) weren't either lands, or nearly devoid of them (3 out by turn eight).