I'm getting back into constructed Magic and I'm trying to determine if it's worth shelling out the cash/trades to put together a Legacy deck. I understand it's not the most popular format, but even if I can get in one event per month I'd be more than happy. So, just wondering if anyone knows of some one-of or even recurring Legacy events in the midwest.
Looks pretty standard. The 1 change I would recommend would be:
-4 Tome Scour
+3 Glimpse the Unthinkable
+1 Dryad Arbor
I know you said you'll add the Glimpses as you can, but try to put some effort into it. They make a WORLD of difference.
I've heard mixed reviews about Dryad Arbor, but it's gotten me there a few times. The whole idea with Dryad Arbor is that it's a creature that's fetchable when looking for a forest. It can sometimes be worth it as a 3rd creature to sac to Dread Return.
Gemstone Mine is also another good inclusion when playing Boom/Bust. When Gemstone has only 1 counter left on it, you can play Boom/Bust (before paying the mana cost) and announce your targets, targeting your own Gemstone Mine with 1 counter, use the Mine to pay for the cost and you don't lose anything.
I heard about that, Sycik. I heard you also lost that game, no? (Not dogging on you, just seems kinda funny that you can get a bazillion of those things in play and still somehow lose.)
Yeah... It was one of the funniest games of magic that I've ever played in my life!
The guy had Dawnglare Invoker in play and just kept tapping all my creatures at the beginning of my combat step.
I couldn't attack him and I was able to block with the newly created spawn tokens, sac after blockers declared for more mana to summon more tokens, and gained more life than damage he could deal.
This was our 2nd game and he had won the first. That game just happened to go to time. He wasn't stalling by any means. He was actually courteous enough to try and play fast to get to game 3 but we just weren't able to.
While playing this guy in limited yesterday, it seems there is ALOT of potential for him. You play him on turn 1, level him on turn 2 and still have 2 usable mana IMMEDIATELY on turn 2. The ability to ramp that much mana so fast is impressive. You can still use your 2 mana to play spells on turn 2 and you've not had to use additional cards for the same ramp. You will now, depending on what else you play turn 2, have 5 mana on turn 3.
In my sealed pool yesterday, I pulled this off more often that you'd imagine possible:
I just see Treespeaker being able to ramp into so many things much quicker. I fully expect to see him in Elfdrazi, but does anyone else expect him to see play in a number of other decks also?
Here's the short of it... If you're facing it down in limited and you don't eliminate it QUICK.... YOU LOSE. It's that good. It's the top pick in limited because it wins anytime you have it in play with 8 mana. Nothing else in the format does that.
I had complete control of a game, due to win the next turn when my opponent peels it with 12 total mana. (Mana dorks and lands)
I agree with adding a plains over shieldmate's blessing. I might even run 18 lands with this deck, because of steppe lynx, fledgling griffin, and a few other cards.
Normally, I don't like bold defense, but when your guys getting the +1/+1 are vigilant first strikers or fliers... that's not so bad.
I tend to kind of shrug my shoulders when I see people post draft decks without any draft info. Either the cap if it was online, or just a few interesting spots if it was an irl draft.
Without knowing your picks, it's hard to really say too much. The deck seems good, but whether you should've drafted differently or splashed for something is impossible to tell. I've also seen far weaker decks than this that were just the optimal build from what was passed to them.
I was actually very proud of this deck, going 6-0, but I just felt that some of the cards were subpar. I just started playing limited again, and this is only the 4th ZZW draft I've ever done.
The only reason I didn't run the Kabira Crossroads is because of the agressive nature of the deck. Having 1 EBT land was enough.
Some of the allstars in this deck were Brave the Elements, Bold Defense, and Arrow Volley Trap. The trap feels expensive, but seems that in a format of 1, 2, 3 toughness creatures that it's a house even if you hardcast it instead of trapcasting it. Brave the Elements in mono-white was basically unfair. I ended 2 games just from casting it and swinging out.
My favorite game was against a U/W skies deck, went T1 Hada Freeblade, T2 and T3 Kazandu Blademaster, T4 Brave the Elements and he scooped.
In almost all of the examples you are getting 2 for 1'd.
Great you can stop KOTRs ability, they still have a big creature out.
Great you stopped their tectonic edge or a manland, they still have a land.
Against u/w control and jace, the mindsculptor is pretty much the only time i would use it.
Not true.
Ever had your opponent drop KotR and proceed to go ape☺☺☺☺ crazy fishing out Tec-Edges?
You've apparently never been smacked in the face by a Lavaclaw Reaches for 10+ in a single turn.
As for walkers, it's not just important to be able to block out Jace but any other Walker that could cause problems. Sorin hurts quite a bit also.
Basilisk Collar is good, but Behemoth Sledge just wrecks Jund in my experiences. The +2 toughness puts pretty much everything out of damage range without being 2-for-1's. Example being that stoneforge mystic can now block or run over your BBE, GSS, Goblin tokens, SGC... unless you also bolt it or block with multiple creatures. Needle set to Sledge is very nice.
While I agree that Needle does not give any immediate CA, it can provide the virtual CA needed to win not only games but entire matches.
The trick here is that you name the card with Pithing Needle after it resolves. You cast Pithing Needle, and once your opponent states that they have no responses and it resolves you can then name their Fetch Land. At that point it is too late to sac them.
They can sac them in response to Needle though, at which point, once Needle resolves you can name something else.
Just don't make the mistake of naming the card as you play it. Wait for it to resolve.
-4 Tome Scour
+3 Glimpse the Unthinkable
+1 Dryad Arbor
I know you said you'll add the Glimpses as you can, but try to put some effort into it. They make a WORLD of difference.
I've heard mixed reviews about Dryad Arbor, but it's gotten me there a few times. The whole idea with Dryad Arbor is that it's a creature that's fetchable when looking for a forest. It can sometimes be worth it as a 3rd creature to sac to Dread Return.
Lists of the specific archetypes would make you the sexiest individual on the planet
Thanks in advance!
Yeah... It was one of the funniest games of magic that I've ever played in my life!
The guy had Dawnglare Invoker in play and just kept tapping all my creatures at the beginning of my combat step.
I had Spawnsire of Ulamog and Soul's Attendant in play.
I couldn't attack him and I was able to block with the newly created spawn tokens, sac after blockers declared for more mana to summon more tokens, and gained more life than damage he could deal.
This was our 2nd game and he had won the first. That game just happened to go to time. He wasn't stalling by any means. He was actually courteous enough to try and play fast to get to game 3 but we just weren't able to.
While playing this guy in limited yesterday, it seems there is ALOT of potential for him. You play him on turn 1, level him on turn 2 and still have 2 usable mana IMMEDIATELY on turn 2. The ability to ramp that much mana so fast is impressive. You can still use your 2 mana to play spells on turn 2 and you've not had to use additional cards for the same ramp. You will now, depending on what else you play turn 2, have 5 mana on turn 3.
In my sealed pool yesterday, I pulled this off more often that you'd imagine possible:
T1: Joraga Treespeaker
T2: Level up Joraga Treespeaker, tap to play Overgrown Battlement
T3: Tap Joraga Treespeaker and Overgrown Battlement to play Deathless Angel
I just see Treespeaker being able to ramp into so many things much quicker. I fully expect to see him in Elfdrazi, but does anyone else expect him to see play in a number of other decks also?
I had the record at the Ohio tourney. 68.
I had complete control of a game, due to win the next turn when my opponent peels it with 12 total mana. (Mana dorks and lands)
Anyone remember losing out of nowhere to Bringer of the White Dawn + Mindslaver?? Yeah, that's what this guy does in limited.
How do I post a draft cap if it was done online??
1x Steppe Lynx
1x Hada Freeblade
1x Cliff Threader
1x Fledgling Griffin
2x Marsh Threader
1x Ondu Cleric
2x Kazandu Blademaster
1x Kor Firewalker
1x Kor Outfitter
2x Apex Hawks
1x Kor Hookmaster
1x Kor Sanctifiers
1x Brave the Elements
1x Shieldmate's Blessing
1x Bold Defense
1x Narrow Escape
1x Join the Ranks
1x Pitfall Trap
1x Arrow Volley Trap
2x Journey to Nowhere
1x Emeria, the Sky Ruin
15x Plains
- 1x Kitesail Apprentice
- 1x Gnarlid Pack
- 1x Punishing Fire
- 1x Ior Ruin Expedition
- 1x Nissa's Chosen
- 1x Giant Scorpion
- 1x Slaughter Cry
- 1x Spell Contortion
- 1x Dead Reckoning
- 1x Khalni Gem
- 1x Ravenous Trap
- 1x Zendikar Farguide
- 1x Pirahna Marsh
- 1x Kabira Crossroads
- 1x Greypelt Refuge
- 1x Halimar Depths
The only reason I didn't run the Kabira Crossroads is because of the agressive nature of the deck. Having 1 EBT land was enough.Some of the allstars in this deck were Brave the Elements, Bold Defense, and Arrow Volley Trap. The trap feels expensive, but seems that in a format of 1, 2, 3 toughness creatures that it's a house even if you hardcast it instead of trapcasting it. Brave the Elements in mono-white was basically unfair. I ended 2 games just from casting it and swinging out.
My favorite game was against a U/W skies deck, went T1 Hada Freeblade, T2 and T3 Kazandu Blademaster, T4 Brave the Elements and he scooped.
Not true.
Ever had your opponent drop KotR and proceed to go ape☺☺☺☺ crazy fishing out Tec-Edges?
You've apparently never been smacked in the face by a Lavaclaw Reaches for 10+ in a single turn.
As for walkers, it's not just important to be able to block out Jace but any other Walker that could cause problems. Sorin hurts quite a bit also.
Basilisk Collar is good, but Behemoth Sledge just wrecks Jund in my experiences. The +2 toughness puts pretty much everything out of damage range without being 2-for-1's. Example being that stoneforge mystic can now block or run over your BBE, GSS, Goblin tokens, SGC... unless you also bolt it or block with multiple creatures. Needle set to Sledge is very nice.
While I agree that Needle does not give any immediate CA, it can provide the virtual CA needed to win not only games but entire matches.
They can sac them in response to Needle though, at which point, once Needle resolves you can name something else.
Just don't make the mistake of naming the card as you play it. Wait for it to resolve.