Is there no chance for me to get this baby into a Pro Tourney before Ravnica Rotates out? Can someone find this out for me? I live in California
all i see is a Japan tourney
Does FNM do Decklist Registery? was thinking about going today and I've never been
Just barley getting serious into Organized Play
been to 1 Draft for Future Sight, got a Korlash!!WooT!!
I know there will be replacements in Lorwyn
and Thrull Surgeon (I think i have 2) will be in Xth replacing Nightmare Void, Kinda
but i really like the T2 format not to much an Extended Guy all though i got a big enough collection to get into it
Mana Base is Beautiful
Rations are Nice
Curve is Wonerful
Suspending Spells Early Like Mindstab or Nihilith
then throwing out a Megrim
while having Perplex & Dismal for back up
all while Letting The Rack do its thing
(making them keep cards in hand for me to discard mwahahaaa)
its near Perfection
i can feel the Darkness becoming overwhelming
Wouldn't Thrull Surgeon be considered too advanced for the core set?
I dont get why you guys keep saying this.
Wouldn't you think that WotC is giving more credit to there audiance
and if you are a newbie you need to know alot more then just summoning sickness
That thrull is kool i gooit acouple its pretty much a Nightmare Void
In my origanal build i had pact of Negation as a 2 of and tolaria west to get it so i could cover Magus of the jars back end, and it performed pretty good exept i didn't like that upkeep cost.
I agree as a 1 or 2 of could prove useful with tolaria west to transmute it up
but what would you Replace?
If i had no megrim on the board hoping to draw 1 with magus i couldn't play it till next turn when i had no pact upkeep. leaving me & magus valnurable again.
But i see what you mean would be nice In "the Jar hand"
So i took out the pacts and Delay(which are way better then remand btw)
for more important cards for the aggro match-up whitch is the hardest one next to Black Rack its Arch Nemisis!!!
yes Rack is hard to beat its mostly on the luck on the draw but Having 2 racks against them would be golden to win this match up. So In they go
I have some Ideas i will test 2 racks & 2 Pacts & 2 more lands
i like to cover My decks Weak spots (where its dragin back fat)
then to stengthin Its Storng Points (its already got that down)
i think thats how one could defeat the Meta (aka All Comers)
You've surprised me, this deck is incredibly efficient. I prefer Laz's build but a couple of extra lands are good. I have tested the Rack and it is excellent.
Thanks, No one believed me but I hope this makes it to the competitive once i take it to a few tournies.
Yeah i know the land ratio is a bit shakey, still messing with the ratios
I had signets in there but it messes up the Sligh of the deck and stone rain is not in Xth and signets can get countered witch blows
anyways glad you like the decki was thinking of puting in 1x Disrupting Scepter but I don't think thats in Xth either.
I have 1 rack in my possesion do you guys think its enough to put it in the deck?
was thinking if im losing late game against control becuse of Megrim getting countered or whatever and draw from Magus or Consideration it would be awsome cuz most likely there at no hand
O How Much Land did you think this deck should Run?
currently using 22
And i did try the rack but i was sub par in the deck at the time
But i didn't have Dismals in at the time either so coulda been why
Dismals are nice they Counter 2x Spells kinda like Rewind but combos with Megrim
i was testing Totem as a 1 of that perplex could get, also a finisher which this deck some times falls short a few points from the Win but I will try the rack again
o that second build had only 20 land which wasn't good sometimes but i uped the Dreadships to 4 becuz its always a good thing to have one early in the defensive version
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all the bounce doesn't go great with the racks but its still good I'd say a 3 of
It's performing just fine. I like it a bit better than the originally posted version, just because it's really more my style (I like having an answer or two on hand, and Dismal Failure/Perplex give me that). However, 4 Failures is too many. I'm working on what to do with that number (I'm thinking 2 Failure and 2 [insert sekret tech here] :D).
I see what you mean by you like more defense
i like the ideas and messed around with it allittle more and came up with this
damnation wasn't that good when you could bounce and discard using the combo.
Tombstalker is a good 1 of MD cuz when you activate magus you gonna wanna have some follow through and playing alotta spells for a low cost is keen
tapping 2 Black for a 5/5 flyer then removing to cards for Soul Spike and removing a blue card to bounce something into the jar hand. and playing a megrim all in the same turn is awsome.
Don't forget that when you've got some Zombo's in play, the Muse becomes much better. It costs you more life, but the Confidant costs you more life as well. And the Human still gives you only one card per turn. I've tested the Muse already in my Korlash deck. I've put in a single copy(I happened to own a single copy, Kev Walker eh;)), and I ussually fetch it with Dimir House Guard. I also play 3 copies of Stromgald Crusader, and 4 copies of Korlash of course, so it often gives me just the amount of cards I need. The loss of life isn't much of a problem with Tendrils of Corruption and Consume Spirit.
thats what im talking about the Graveborn Muse turns all your Zombies into Phyrexian Arenas now thats golden card draw
but nowadays you could just splash Green or Blue for draw spells but draws spells can't swing or 3
I only got 1 Muse too so thnx for the transmute Idea
I always though the Arena was Meh and that Etchings just sat there cuz of its existance, now you gotta use etchings.
On another Note
turn 1 Festering Gobling
turn 2 Skirk Ridge Exumer
turn 3 another Skirk Ridge Exumer & make a Zombie Goblin Token
turn 4 Muse
turn 5 upkeep make 2 Tokens draw 7 cards
Thats an Entire hand you could draw on turn 5
having a total of 11 cards in your hand after draw step
Does Arena or bob give you that much CA?
and you could use Gutless Ghoul to sac creatures for life to make up for loss or incase you don't need that much CA, but if your running 4x Soul Spike then there ain't a problem
and besides the Muses art is so much sexier then that dull Arena art
you know after pulling one out of a fat pack i was thinking of the same thing cuz really this deck doesn't do nothing with its grave thus being able to delve it all exept Nightmare Void
i was gonna test it first befor stating anything though
O and BloodyDoves how did your deck list perform, Solid?
Side out bounce for Grave Perils against Gruul and throw in those Nihiliths too
it should beable to win, buts its stilll its hardest match
Pongify was the because you could potencially destroy any creature for 1 Blue mostly that Korlash and Bogarden Hellkite
then bounce the token
o and i haven't really tested the Grim Harvest was just a good idea to re-use Magus or get it back in case I mill it to Void or it runs into any trouble.
Kool glad you tested the deck and i will try your version.
you got three slots open in the side trust me put Grave Peril there. they will be for the aggro match up, they can kill anything they throw out next be it a magus of the moon to a Giant Solifuge. think of Grave Peril as a preemptive TERROR that does care for Targeting or protection
And Nihilith is bigger than most of gruuls creatures and only dies to a char which is good cuz it wont be aimed at your face
all i see is a Japan tourney
Does FNM do Decklist Registery? was thinking about going today and I've never been
Just barley getting serious into Organized Play
been to 1 Draft for Future Sight, got a Korlash!!WooT!!
I know there will be replacements in Lorwyn
and Thrull Surgeon (I think i have 2) will be in Xth replacing Nightmare Void, Kinda
but i really like the T2 format not to much an Extended Guy all though i got a big enough collection to get into it
thnx
for all the input
this is my Current List
3 Nihilith
3 Snapback
3 Vesner's Difusion
3 Clutch of the Undercity
3 Soul Spike
3 Megrim
3 Mindstab
3 Perplex
3 Dismal Failure
2 Wistful Thinking
2 Careful Consideration
2 the Rack
1 Nightmare Void
4 Swamp
4 Islands
4 Watery Graves
4 Dreadship Reef
3 River of Tears
2 Dimir Aquaduct
2 Tomb of Yawgmoth
Mana Base is Beautiful
Rations are Nice
Curve is Wonerful
Suspending Spells Early Like Mindstab or Nihilith
then throwing out a Megrim
while having Perplex & Dismal for back up
all while Letting The Rack do its thing
(making them keep cards in hand for me to discard mwahahaaa)
its near Perfection
i can feel the Darkness becoming overwhelming
My Deck
http://forums.mtgsalvation.com/showthread.php?t=80408
"You Wa Shock"
ok scepter will probly be better once Ravnica rotates out
its to slow like signets
And No, Sadly i didn't make it to Reginals on the 9th
but i think theres another chance next month or something like that
I dont get why you guys keep saying this.
Wouldn't you think that WotC is giving more credit to there audiance
and if you are a newbie you need to know alot more then just summoning sickness
That thrull is kool i gooit acouple its pretty much a Nightmare Void
thrulls are sick, me like this pick LoL
I agree as a 1 or 2 of could prove useful with tolaria west to transmute it up
but what would you Replace?
If i had no megrim on the board hoping to draw 1 with magus i couldn't play it till next turn when i had no pact upkeep. leaving me & magus valnurable again.
But i see what you mean would be nice In "the Jar hand"
So i took out the pacts and Delay(which are way better then remand btw)
for more important cards for the aggro match-up whitch is the hardest one next to Black Rack its Arch Nemisis!!!
yes Rack is hard to beat its mostly on the luck on the draw but Having 2 racks against them would be golden to win this match up. So In they go
I have some Ideas i will test 2 racks & 2 Pacts & 2 more lands
i like to cover My decks Weak spots (where its dragin back fat)
then to stengthin Its Storng Points (its already got that down)
i think thats how one could defeat the Meta (aka All Comers)
So Any highlights from those matches?
Thanks, No one believed me but I hope this makes it to the competitive once i take it to a few tournies.
Yeah i know the land ratio is a bit shakey, still messing with the ratios
I had signets in there but it messes up the Sligh of the deck and stone rain is not in Xth and signets can get countered witch blows
anyways glad you like the decki was thinking of puting in 1x Disrupting Scepter but I don't think thats in Xth either.
I have 1 rack in my possesion do you guys think its enough to put it in the deck?
was thinking if im losing late game against control becuse of Megrim getting countered or whatever and draw from Magus or Consideration it would be awsome cuz most likely there at no hand
O How Much Land did you think this deck should Run?
currently using 22
that alone makes this list iffy for me
but i wanna believe this, but this can't be the whole list there must be more
just like that guy said no REWIND or Leaks?
Warp World is In i guess its time to break it
can you feel the TERROR!!!! yes i have plenty of these can't wait to Terrorize
I told you guys it was Meta Crushing
And i did try the rack but i was sub par in the deck at the time
But i didn't have Dismals in at the time either so coulda been why
Dismals are nice they Counter 2x Spells kinda like Rewind but combos with Megrim
i was testing Totem as a 1 of that perplex could get, also a finisher which this deck some times falls short a few points from the Win but I will try the rack again
o that second build had only 20 land which wasn't good sometimes but i uped the Dreadships to 4 becuz its always a good thing to have one early in the defensive version
------------------------------------------
all the bounce doesn't go great with the racks but its still good I'd say a 3 of
I see what you mean by you like more defense
i like the ideas and messed around with it allittle more and came up with this
3 Nihilith
3 Magus of the Jar
1 Tombstalker
Disruption
3 mindstab
3 perplex
3 Dismal Failure
3 wistful thinking
1 Nightmare Void
3 Snap Back
3 Vesner's Diffusion
3 CLutch of the Undercity
other spells
3 Sudden Death
3 Soul Spike
3 Megrim
2 Careful Consideration
1 Phyrexian Totem
overall improved matchups game 1 post side board
which is really good
damnation wasn't that good when you could bounce and discard using the combo.
Tombstalker is a good 1 of MD cuz when you activate magus you gonna wanna have some follow through and playing alotta spells for a low cost is keen
tapping 2 Black for a 5/5 flyer then removing to cards for Soul Spike and removing a blue card to bounce something into the jar hand. and playing a megrim all in the same turn is awsome.
thats what im talking about the Graveborn Muse turns all your Zombies into Phyrexian Arenas now thats golden card draw
but nowadays you could just splash Green or Blue for draw spells but draws spells can't swing or 3
I only got 1 Muse too so thnx for the transmute Idea
On another Note
turn 1 Festering Gobling
turn 2 Skirk Ridge Exumer
turn 3 another Skirk Ridge Exumer & make a Zombie Goblin Token
turn 4 Muse
turn 5 upkeep make 2 Tokens draw 7 cards
Thats an Entire hand you could draw on turn 5
having a total of 11 cards in your hand after draw step
Does Arena or bob give you that much CA?
and you could use Gutless Ghoul to sac creatures for life to make up for loss or incase you don't need that much CA, but if your running 4x Soul Spike then there ain't a problem
and besides the Muses art is so much sexier then that dull Arena art
will that revamp the art for Muse?
you know after pulling one out of a fat pack i was thinking of the same thing cuz really this deck doesn't do nothing with its grave thus being able to delve it all exept Nightmare Void
i was gonna test it first befor stating anything though
O and BloodyDoves how did your deck list perform, Solid?
Side out bounce for Grave Perils against Gruul and throw in those Nihiliths too
it should beable to win, buts its stilll its hardest match
Pongify was the because you could potencially destroy any creature for 1 Blue mostly that Korlash and Bogarden Hellkite
then bounce the token
o and i haven't really tested the Grim Harvest was just a good idea to re-use Magus or get it back in case I mill it to Void or it runs into any trouble.
you got three slots open in the side trust me put Grave Peril there. they will be for the aggro match up, they can kill anything they throw out next be it a magus of the moon to a Giant Solifuge. think of Grave Peril as a preemptive TERROR that does care for Targeting or protection
And Nihilith is bigger than most of gruuls creatures and only dies to a char which is good cuz it wont be aimed at your face
And you list looks awsome too wiill test it soon