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  • posted a message on [C19] TCGplayer preview - Empowered Autogenerator
    With proliferate as a deck mechanic, this can become quite efficient. Add something that untaps an artifact and you have a fun engine!

    PS: It's a good thing Paradox Engine is now banned in edh...
    Posted in: The Rumor Mill
  • posted a message on Figuring the Eldraine new framed ability
    I think that the small textbox probably has to do with some sort of transformation, perhaps the creature gains a new, powerfull ability?
    Posted in: Custom Card Creation
  • posted a message on Figuring the Eldraine new framed ability
    Each card text box is rather small, especially the left side, so whatever ability that's going to appear needs to be rather simple and short. Reminder text is thus improbable. Maybe the card turns into an enchantment? Otherwise, it could be a spin on kamigawa flip cards.

    Difficult to say at this point.
    Posted in: Custom Card Creation
  • posted a message on Advise needed for new edh deck with hexproof
    I would have some counterspells for mass removal... Wink

    As I mentioned, the general doesn't need to have hexproof. Bant would work as these colors include most creatures with hexproof, shroud and indestructible. However, I would prefer a 2 color deck to avoid too much color fixing in the 99.

    I am curious to hear about players which have experience using a similar deck with a certain degree of success...

    Posted in: Commander (EDH)
  • posted a message on Advise needed for new edh deck with hexproof
    Hi all,

    I'd like your suggestions or decklinks for a deck featuring creatures with the hexproof ability, in order to better resist against targeted removal. I guess blue-green is an obvious direction to take, however I don't have any general in mind that could work nicely with this approach. I am at the earliest stage of construction so I don't have anything worked out yet, other than this main idea.

    The general doesn't need to have hexproof, FYI.

    Let me know if you can shed some ideas on the matter. I play casual games, no infinite combos, against good decks but nothing too competitive.

    Thanks a lot!
    Posted in: Commander (EDH)
  • posted a message on Saheeli, Sublime Artificer + Thoughtcast
    OK, that's what I thought. With a Urza, Lord High Artificer, I guess it then truly becomes free.

    Otherwise, I guess then that Thoughtcast gets to cost one 1 blue if you keep puting the drawn cards, namely artifacts for 0 cost into play, then keep the engine going until you combo off.

    Posted in: Magic Rulings
  • posted a message on Saheeli, Sublime Artificer + Thoughtcast
    I agree that the blue mana is always needed (my bad, posted this in a rush)... sorry!

    As for the token, I meant that it helps pay for subsequent recasting of Thoughtcast.
    Posted in: Magic Rulings
  • posted a message on Saheeli, Sublime Artificer + Thoughtcast
    I see many oathbreaker decks with these 2 cards, and I don't understand how Thoughtcast somehow gets cast for free once you have enough artifacts in play, with Saheeli, Sublime Artificer on the battlefield? People say that it circumvents the tax, but since only 1 tokens etb after each cast, doesn't that lower the cost by only one mana instead of 2?
    Posted in: Magic Rulings
  • posted a message on Commander Philosophy Document Discussion
    Quote from Dunharrow »
    If it were up to me, I would have said:
    Commander seeks to increase game-to-game variability by being a 100-card singleton format. Cards that lead to repetitive game play, such as tutors, are not in the spirit of the format.
    2-card combos that win the game on the spot are also not highly desirable, as it gives the sensation of winning out of nowhere. As such, easy to assemble combos are not in the spirit of the format.
    Something similar about stax and MLD
    etc.
    etc.
    With these guidelines in mind, we suggest that prior to every game of commander with players you do not know, you ask if their decks run: Tutors, combos, stax, mld. This is suggested to be part of the social guidelines to make sure that commander games are fun and social experiences.

    I completely agree with you. I somehow think that they don't want to rock the boat too hard by mentioning this (because sooo many people uses tutors, for example). I was expecting more from this announcement... any idea when the next "update" will be made?
    Posted in: Commander Rules Discussion Forum
  • posted a message on 98 land Thrasios + Bruse(?) - Stage 4 EDHD has set in
    Original concept for sure!

    You could also try that land that makes you win if you control 10 different gates. Just a suggestion.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Urza, Lord High Artificer (Command Zone Preview)
    A friend and I opened a box last week, and got one FOIL copy + 1 regular copy in the same box... JACKPOT!!!! Woot!

    Just curious, should we hold on to both copies, or sell them? My feeling is that the price should not go down anytime soon... do you agree?
    Posted in: The Rumor Mill
  • posted a message on Sorin, Vampire Lord and Chandra's Fury
    I would say 5 loyalty would be plausible, based on the CMC and the ultimate of 8.
    Posted in: The Rumor Mill
  • posted a message on Shifting Ceratops (GLHF)
    Nice creature for my Xenagos deck, perfect fit!
    Posted in: The Rumor Mill
  • posted a message on Agent of Treachery (Commanderin' podcast)
    Quote from theMarc »
    This makes me want to build an Empress Galina EDH deck that everyone will hate.
    Glad I'm not playing in your playgroup! lol
    Posted in: The Rumor Mill
  • posted a message on Cavalier of Night - SCG
    This dude is going straight into my Karlov EDH deck. Love it!
    Posted in: The Rumor Mill
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