Well well, this is the 2nd site that goes down on me... I moved here after Essential Magic went into a deep slumber around 2015, never to really wake up again (it's still around, but with a completely dead forum).
Sad news, not sure where to go now once MTGS closes down for good.
- Magiqmaster
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Member for 8 years and 6 months
Last active Fri, Nov, 18 2022 08:00:33
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May 28, 2019Magiqmaster posted a message on The End of an EraPosted in: Articles
Well, if MTGS was so horrible, how come you're still here complaining about it? Dumbass.... what a lame comment!Quote from ironocy »Hahaha yes! Good riddance, this forum was terrible. Horrible mods, dumb rules, and convoluted sections and subsections. It's no surprise you didn't have the resources to maintain, this whole site is an unnecessary labrynth. Farewell MtGS, I have lived to see the day this site collapse under its own weight. What a glorious day indeed! -
Sep 25, 2017Magiqmaster posted a message on MTG Salvation Deck Builder Coming SoonAlmost 6 months seeing this announcement.... thank god I have another site to log my decks! lolPosted in: Articles
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Jul 21, 2017Magiqmaster posted a message on Treasure Cruisin' with Daxos EnchantressOne card missing is Flickering Ward. It works wonders with Daxos!Posted in: Articles
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Apr 4, 2017Magiqmaster posted a message on MTG Salvation Deck Builder Coming SoonWill it be possible to import deck lists from other sites?Posted in: Articles
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Apr 14, 2016Magiqmaster posted a message on Word of Command 12 - Commander Gets a ClueActually there is one copy of Bigone Bishop, otherwise you are correct.Posted in: Articles
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If you want an idea, check it out: https://deckbox.org/sets/2401657
I hate to admit it, but I threw in Winter Orb since I already owned it, however I only plan to use it in the late game (if ever) to help me win quickly thereafter. I have not yet played it, so far it just sat in my hand when I drew it.
Anyhow, I have to agree that Urza is quite strong, but you can manage to build a deck without becoming archenemy as soon as you reveal him.
I am looking for cards such as Vedalken Archmage to play in my Urza, Lord High Artificer deck. After some research, I haven't found much that can help keep drawing upon casting artifacts. I already have Artificer's Assistant and Riddlesmith which help, but I wish I could get more pieces in case of removal.
Also curious about cards such as Tidespout Tyrant, Leering Emblem, Soulblade Djinn and Sky Theater Strix which can become very interesting under certain circumstances, so if you have ideas, pls let me know!
The deck has Rebuild and similar cards; looking for another wincon than Temporal Fissure if you have suggestions.
My deck is casual and I don't play any infinite combos.
Thanks for your help!
PS: It's a good thing Paradox Engine is now banned in edh...
Difficult to say at this point.
As I mentioned, the general doesn't need to have hexproof. Bant would work as these colors include most creatures with hexproof, shroud and indestructible. However, I would prefer a 2 color deck to avoid too much color fixing in the 99.
I am curious to hear about players which have experience using a similar deck with a certain degree of success...
I'd like your suggestions or decklinks for a deck featuring creatures with the hexproof ability, in order to better resist against targeted removal. I guess blue-green is an obvious direction to take, however I don't have any general in mind that could work nicely with this approach. I am at the earliest stage of construction so I don't have anything worked out yet, other than this main idea.
The general doesn't need to have hexproof, FYI.
Let me know if you can shed some ideas on the matter. I play casual games, no infinite combos, against good decks but nothing too competitive.
Thanks a lot!
Otherwise, I guess then that Thoughtcast gets to cost one 1 blue if you keep puting the drawn cards, namely artifacts for 0 cost into play, then keep the engine going until you combo off.
As for the token, I meant that it helps pay for subsequent recasting of Thoughtcast.
You could also try that land that makes you win if you control 10 different gates. Just a suggestion.