Or they can play Legacy, where most of Magic's history is showcased, the ban list is rarely used to police the format, and the games still go longer than four turns because control has the tools that it needs to be competitive.Quote from idSurge »Quote from Colt47 »The great mistake with Modern wizards made was not having a support system in place soon enough to prevent the market bubble on cards. If we wound back the clock to zendikar block, that is where modern masters should have started as they could have had lower msrp boxes without issue. The trouble is they let the bubble grow and now they can't print those expensive format staples anywhere but in a luxury set. It's a victim of its own rapid growth period.
Also a lot of people don't like it because it's too fast of a format. Too many turn 4 kills.
They can play standard or Frontier? Turn 4 kills, higher power level, these are FEATURES of the format and certainly do not detract from it. The issue has nothing to do with Support, and everything to do with perception.
Everybody wins! (Except people who don't like Brainstorm. Those people lose.)
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Thank you. It never ceases to amaze me that his trolling is tolerated here.
I know these stats have been posted already, but I'm going to add my 2 cents.
SCG Louisville Open
1) Day 2 metagame breakdown: 31 out of 65 decks are eldrazi. (48%)
2) Top 32: 20 out of 32 decks are eldrazi. (63%)
3) Top 8: 4 out of 8 decks are eldrazi. (50%)
MTG Top 8 Meta (Last 2 weeks)
Eldrazi at 39% of metagame.
MTG Top 8 meta
Pro Tour Oath of the Gatewatch
Top 8: 6 out of 8 decks are eldrazi. (75%)
I have to say that I feel pretty vindicated dropping modern as a format. It makes me a little sad, but I can't condone the blatant disregard that WOTC displays for the format's health. Probably the only way to guarantee that eldrazi is permanently crippled is to ban both Eye and Temple. Even if that were to happen in April, I don't think I'll come back.
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/popcorn
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1) Put the 400 best magic players in the world in a room.
2) Give them 2 weeks to figure out what the strongest deck choice in the format is. Almost every major deck type is represented. There was BGx, Infect, Zoo, Burn, Tron, Scapeshift, varieties of CoCo Chord, Affinity, URx control, oh and this new eldrazi archetype. Basically the only thing not present is grixis, merfolk, and elves.
3) Pit them against each other for 10 rounds.
4) Observe results.
Conclusion: Only ONE archetype that existed before 2 weeks ago manages to crawl into the top 8. The entire metagame was obliterated in one fell swoop.
Now maybe decks can be tuned to deal with eldrazi aggro. But I doubt it. I hope someone screencaps the meta as it exists today, and the meta as it exists in 2 months. I for one am done with modern.
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Quoted for best post in the thread.
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In my humble opinion, the format will devolve into Tron/Heartless Eldrazi or Bx Eldrazi on the top-end, and Affinity/Burn/Infect/Grishoalbanned on the bottom end. There is no room in modern anymore for midrange. I literally don't know if Naya Company is even fast enough to remain a relevant part of the meta.
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I mostly disagree with that analysis.
Decks Blood Moon is good against:
Tron
Bx Eldrazi (Not game-winning, needs fast clock in combination with blood moon)
Jund (Likely going to drop out of tier 1, so not too relevant)
Decks that can ignore Blood Moon:
Zoo (Plays blood moon in the sideboard, has 4 basics + 5ish mana dorks, etc)
Affinity (seriously?... the deck universally boards blood moon itself, and can kill you by turn 3, utterly useless here)
Infect (Can kill you turn 2. Easily kill by turn 3, can easily fetch basics to play around blood moon, also runs 4 dorks to mana-fix)
Decks I'm not sure about:
BW Tokens (Plays at least 4 basics, and 4 fetches. Might not play around maindecked blood moons game 1?)
Mainboarded Blood Moon are not as good as you think. If you accelerate them out turn 2 with Simian Spirit Guide they can definitely catch your opponent off-guard, but then you run into the consistency issues of top-decking SSGs later in the game.
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Oh Jesus Christ... that should have been instantly apparent to me.
Well.. @#$& me sideways I guess? The GR Tron match-up was already real bad, this just makes it that much worse. We may need to add some Mark of Asylum to the SB. Our SB slots are at a premium as it is though. I already run Negate in the SB, and am considering a copy of Unified Will. That being said, I'd way rather be getting their Karn/Ugin/Wurmcoils than needing to blow those on sweeper protection. More than 1/2 the creatures in the 4C version of the deck will die from 2 dmg.
Way worse than the devoid part is the being able to find it with Ancient Stirrings in my opinion. Sometimes Tron just died due to not having a sweeper early enough. This massively increases the chances that they have their sweeper on time.
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Beaten to it. The most relevant 1/2 cycle I can think of are the fastlands by far. Once those get reprinted, you guys can have the rest of your battle lands lol.
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Now that's not the largest sample size in the world, but I find that opponents don't wait around to use their removal until after you can combo. I've also jammed 25+ matches against my friends and never had it come up either, and they obviously know my deck pretty well.
I'm personally not willing to risk a CIPT land for a shot at protecting the combo.
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4x Windswept Heath
2x Misty Rainforest
2x Verdant Catacombs
1x Flooded Strand
3x Temple Garden
1x Breeding Pool
1x Hallowed Fountain
1x Stomping Ground
3x Forest
2x Plains
1x Gavony Township
1x Ghost Quarter
4x Noble Hierarch
4x Birds of Paradise
2x Scavenging Ooze
2x Qasali Pridemage
3x Voice of Resurgence
4x Knight of the Reliquary
3x Loxodon Smiter
3x Geist of Saint Traft
1x Eternal Witness
4x Path to Exile
4x Collected Company
4x Retreat to Coralhelm
2x Stony Silence
2x Kataki, Wars Wage
2x Choke
1x Engineered Explosives
2x Burrenton Forge Tender
1x Eidolon of Rhetoric
2x Thalia, Guardian of Thraben
2x Kitchen Finks
1x Aven Mindcensor
Obviously the mana base needs some work. Verdant Catacombs --> Misty Rainforest, 1x Temple Garden --> Kessig Wolf Run. I'm also not sure that the deck can support 3 colorless lands. Not sure if I should cut Ghost Quarter or Gavony. Leaning towards GQ. I can't remember my matches too clearly, but I'll briefly summarize them.
Match 1 vs Jund Burn: Win 2-1
Lost the roll. Identified his deck right away. Fetched for basics, got blockers down for his Guides, etc. All that wasn't enough. I stabilized the board at probably 6 life, and then died to burn to the face. Boarded in Kitchen Finks, BFTs, Thalias, Eidolon. Don't think I brought in the EE. Game 2 I cant really remember very well. I think I accelerated out a turn 2 Geist and outraced him from there. Game 3 he kept a 1 lander. I went turn 1 Forge Tender, Turn 2 Thalia, and he never drew a 2nd land. Killed him easily from there.
Match 2 vs Merfolk: Loss 0-2
Lost the roll. He started off very slowly for a merfolk deck. No Aether Vial. I had no acceleration either and went T2 Voice into T3 Smiter. He Spreading Seas my dual to give his guys islandwalk after playing the merfolk that lets him draw a card a couple times, and was able to islandwalk with lords while chumping my guys to win the race. Boarded in Chokes, Stonys, EE. Game 2 I started with a T2 Stony Silence which shut off his Aether Vial. But he Rest in Peaceed my GY to shut off my Voice/Knights. I flooded out a little bit this game and wasn't able to muster much resistance. Also made the mistake of not GQing my dual which he had a Spreading Seas on.
Match 3 vs Grixis Twin: Win 2-0
Lost the roll. Started with T1 dork into T2 Smiter, effectively timewalking his 2nd turn. He was forced to take a Knight of the Reliquary out of my hand with an IoK, and I had an early Path to Exile which I left open mana for every turn. He couldn't combo off in the face of the PtE, and stalled for time tapping down my attackers with Cryptics and Exarchs, but I grinded him out of cards and won easily. Boarded in Burrentons, Chokes, Thalias. Game 2 played out very similarly to Game 1. He saw from an Inquisition that I could drop the combo every turn, but I just slowly beat him down with Qasali/Smiter while leaving mana open to Path/Qasali his threats and he died to the pressure.
Match 4 vs UWR Control: Win 2-0
Won the roll. Accelerated into a T2 Smiter. And then a T3 Retreat. I was patient with my resources. He was forced to Path my threats one at a time (which allowed me to scry with Retreat), and eventually I landed a Geist which ran away with the game quickly. Retreat was able to smooth out my draw steps quite nicely. Boarded in BFTs, Eidolon, Thalia. Game 2 we both kept 7. I can't remember my hand too much, but I basically executed the same gameplan as the game before, and he stalled at 3 lands and couldn't find a 2nd white source for his Supreme Verdict and died quickly.
I never comboed off once in the tournament. I lacked a KWR to do so, which I'll fix ASAP. I felt very favored vs the control decks. I've jammed a lot of games vs my friends stock UR Twin list, and I think that its at least a 60-40 matchup for my build of Knightfall. Merfolk I felt pretty helpless against. Short of an early combo, I'm not too sure how we handle that deck. I was impressed with Geists/Smiters in the deck. The Scoozes seemed underwhelming. I'll need to jam more matches before I decide on any cuts to the deck though. Collected Company never failed to find 2 creatures, all of them were good that night.
Let me know your thoughts guys.