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  • 1

    posted a message on Current Modern Banlist Discussion (1/18/2016 update - Summer Bloom/Splinter Twin Banned)
    Quote from cfusionpm »
    Quote from bocephus »
    I dont agree with your thinking either, maybe I should start calling you a troll too. Rolleyes

    Disagreeing with people doesn't make you a troll. Being hypocritical and self-contradicting makes you a troll. You very vocally supported the Twin ban, which was banned on the basis of, what you have described as a "big stage" in which "the masses don't play in" (which easily refers to using Top 8 percents as justification for ban). But then you say this about Eldrazi: "I really hope April comes and goes with no changes and Wotc comes out with a statement along the lines of, everyone has complained about messing with the format too much too often, now go solve it." In addition to: "On the big stage yes the format looks broken but, what percentage of us play on that stage? 5%? 10%? The masses are complaining about a meta they dont play in." This implies you wish nothing were banned because it doesn't affect your local meta (yet!) and would rather people keep trying to figure it out or something. Whether or not you actually believe this, it is contradictory and extremely trolling to hold this opinion after supporting the Twin ban so adamantly.


    Thank you. It never ceases to amaze me that his trolling is tolerated here.

    I know these stats have been posted already, but I'm going to add my 2 cents.

    SCG Louisville Open
    1) Day 2 metagame breakdown: 31 out of 65 decks are eldrazi. (48%)
    2) Top 32: 20 out of 32 decks are eldrazi. (63%)
    3) Top 8: 4 out of 8 decks are eldrazi. (50%)

    MTG Top 8 Meta (Last 2 weeks)
    Eldrazi at 39% of metagame.
    MTG Top 8 meta

    Pro Tour Oath of the Gatewatch
    Top 8: 6 out of 8 decks are eldrazi. (75%)

    I have to say that I feel pretty vindicated dropping modern as a format. It makes me a little sad, but I can't condone the blatant disregard that WOTC displays for the format's health. Probably the only way to guarantee that eldrazi is permanently crippled is to ban both Eye and Temple. Even if that were to happen in April, I don't think I'll come back.
    Posted in: Modern Archives
  • 3

    posted a message on Pro Tour Oath of the Gatewatch Modern Discussion
    Well guys. The post PT meta has gotten off to a good start: First MTGO Daily

    /popcorn
    Posted in: Modern Archives
  • 4

    posted a message on Pro Tour Oath of the Gatewatch Modern Discussion
    Scenario:

    1) Put the 400 best magic players in the world in a room.
    2) Give them 2 weeks to figure out what the strongest deck choice in the format is. Almost every major deck type is represented. There was BGx, Infect, Zoo, Burn, Tron, Scapeshift, varieties of CoCo Chord, Affinity, URx control, oh and this new eldrazi archetype. Basically the only thing not present is grixis, merfolk, and elves.
    3) Pit them against each other for 10 rounds.
    4) Observe results.

    Conclusion: Only ONE archetype that existed before 2 weeks ago manages to crawl into the top 8. The entire metagame was obliterated in one fell swoop.

    Now maybe decks can be tuned to deal with eldrazi aggro. But I doubt it. I hope someone screencaps the meta as it exists today, and the meta as it exists in 2 months. I for one am done with modern.
    Posted in: Modern Archives
  • 5

    posted a message on Current Modern Banlist Discussion (1/18/2016 update - Summer Bloom/Splinter Twin Banned)
    Quote from UrMazuku »
    Quote from lucashungaro »
    Decks like Scapeshift, Gifts, UWR Control/Geist just all got *worse*, not better. They lost a good matchup + the bad matchups got a bump. I really don't get the rationale.

    Precisely.

    I'd like to address two bad arguments that I've seen crop up.

    1. "The Splinter Twin ban makes sense, because it allows for more diversity in tempo/control/blue decks."

    This relies on a misunderstanding of why diversity exists and why decks are viable (or not viable). Magic is roughly a Rock–Paper–Scissors type of game. An idealized version of a healthy Magic format is: Midrange beats Aggro, Combo and Ramp beat Midrange, Control and Tempo (Aggro-Control) beat Combo and Ramp, and finally Aggro beats Control and Tempo.

    However, decks and archetypes are not viable in a vacuum, they are *only* viable because they beat something else. Think of it like this: a format in competitive equilibrium doesn't want to keep the Scissors decks viable just because, instead it "wants" to have as few decks and archetypes as possible. Scarcity, not surplus, is the natural rule.

    So, let's say Twin was the best Scissors deck. It could usually beat Paper (Tron and linear Aggro like Infect or Affinity) and lose to Rock (UWR Control, or other blue/control decks; also Jund and other BGx midrange and disruptive decks). When Scissors disappears because of something external to the game (a banning), the Rock decks won't magically step in to fill its role. Instead, they'll become worse because they've lost their natural prey. With Scissors dead, Rock begins to starve, and Paper cleans up.

    I know it's a bummer to be brewer and always be told, "If you like blue control, why not play Twin?" but you have to appreciate that Twin is what created the niche for other control decks to exist in the first place. With the major Tempo/Control deck gone, the Ramp, Combo (except Bloom), and linear Aggro (nearly combo decks themselves) decks have nothing to fear.

    When the dinosaurs died out, our rat-like mammalian ancestors peaked out of their holes and said, "What's stopping us now?" The answer was nothing.


    2. "The Splinter Twin ban makes sense, because WOTC doesn't want a solved format."

    This incorrectly implies that Modern was solved or was near to being solved. It was not. In the past year we've seen the competitive ascent of some old decks (Amulet Bloom, Grishoalbrand, Lantern) and we've seen entirely new decks (Eldrazi, CoCo, Grixis) thanks to new cards being printed (BFZ cards, Collected Company, and Tasigur/KCommand/Angler, respectively).

    If absolutely no cards had been banned for another year, I guarantee that the meta would have continued to evolve. Slowly and subtlely, yes, but surely. Slow and subtle changes are what we should want for a non-rotating format. (Even chess — considered by some to be a "static" game — has an evolving metagame.) Standard should be fast and drastic, obviously appealing to new players. Modern should be slow and subtle, appealing to players who have been playing for at least two years and who plan to play for many more. The only bad thing about Legacy is its price*, its barrier to entry, not its stability or subtlety.

    *And perhaps its lack of color balance. I will go on the record as saying archetype balance (which Legacy has) is far more important than color balance, because balance is only worth having when the things being balanced are inherently different. I'd much rather have a format where, for example, blue control, blue combo, and blue aggro are all viable, than a format with five colors of midrange.


    Quoted for best post in the thread.
    Posted in: Modern Archives
  • 1

    posted a message on Post Bloom/Twin Ban Modern Metagame thread- Keep the talk here please
    Quote from idSurge »
    I dont see why a Twin-less meta wouldnt just be Burn/Infect/Goryo/Zoo and win before anyone else can get Tron online.

    Without the deck that slows people down, just jam your cards thoughtlessly and swing.


    In my humble opinion, the format will devolve into Tron/Heartless Eldrazi or Bx Eldrazi on the top-end, and Affinity/Burn/Infect/Grishoalbanned on the bottom end. There is no room in modern anymore for midrange. I literally don't know if Naya Company is even fast enough to remain a relevant part of the meta.
    Posted in: Modern Archives
  • 1

    posted a message on Post Bloom/Twin Ban Modern Metagame thread- Keep the talk here please
    Quote from Luck »
    One thing I can say for sure, with a reasonable amount of confidence here, is that Bloodmoon x4 is a fantastic start to cracking the meta. Assuming Twin is essentially dead (I have my reservations, I still think the deck is still completely viable), the only other major deck that isn't fazed is burn (skred red doesnt count lol). Tron, the Eldrazi decks, jund, zoo, b/w tokens, infect, affinty, I could go on. Bloodmoon is going to be crazy good.


    I mostly disagree with that analysis.

    Decks Blood Moon is good against:
    Tron
    Bx Eldrazi (Not game-winning, needs fast clock in combination with blood moon)
    Jund (Likely going to drop out of tier 1, so not too relevant)

    Decks that can ignore Blood Moon:
    Zoo (Plays blood moon in the sideboard, has 4 basics + 5ish mana dorks, etc)
    Affinity (seriously?... the deck universally boards blood moon itself, and can kill you by turn 3, utterly useless here)
    Infect (Can kill you turn 2. Easily kill by turn 3, can easily fetch basics to play around blood moon, also runs 4 dorks to mana-fix)

    Decks I'm not sure about:
    BW Tokens (Plays at least 4 basics, and 4 fetches. Might not play around maindecked blood moons game 1?)

    Mainboarded Blood Moon are not as good as you think. If you accelerate them out turn 2 with Simian Spirit Guide they can definitely catch your opponent off-guard, but then you run into the consistency issues of top-decking SSGs later in the game.
    Posted in: Modern Archives
  • 1

    posted a message on Knightfall/Bant Company
    Quote from Ludafish »
    Quote from headminerve »
    I run 2 Burrenton Forge Tender in my SB instead of the more common Kor Firewalker to protect against sweepers like clasm/anger. He works just as well vs Kozilek's Return.

    Unfortunately, K's Return is colorless.


    Yea, this card is ****ed.


    Oh Jesus Christ... that should have been instantly apparent to me.

    Well.. @#$& me sideways I guess? The GR Tron match-up was already real bad, this just makes it that much worse. We may need to add some Mark of Asylum to the SB. Our SB slots are at a premium as it is though. I already run Negate in the SB, and am considering a copy of Unified Will. That being said, I'd way rather be getting their Karn/Ugin/Wurmcoils than needing to blow those on sweeper protection. More than 1/2 the creatures in the 4C version of the deck will die from 2 dmg.

    Way worse than the devoid part is the being able to find it with Ancient Stirrings in my opinion. Sometimes Tron just died due to not having a sweeper early enough. This massively increases the chances that they have their sweeper on time.
    Posted in: Midrange
  • 1

    posted a message on [OGW] Huge Batch of Spoilers Including Basically All Oath Expeditions, SOI Duel Decks
    Quote from Blair Phoenix »
    Quote from KeMT »

    Through the history of lands in magic, all emblematic dual-lands came in 10, in two cycle of 5, 5 ally colors and 5 enemy colors , I expected from the 3rd cycle of dual "fetchable" lands to be available in all 10 color combination.
    In my opinion the battleland cycle in Zendikar's expedition is incomplete, if you can't understand that, I can't explain it more to you, and you saying that a cycle of 5 is complete don't convince me.
    Mind you, Alpha only had 9 of the 10 original Dual lands. It wasn't until Beta that they printed Volcanic Island

    Also, Enemy colored Battle Lands need to get in line behind Enemy colored Fastlands. Just saying.


    Beaten to it. The most relevant 1/2 cycle I can think of are the fastlands by far. Once those get reprinted, you guys can have the rest of your battle lands lol.
    Posted in: The Rumor Mill
  • 1

    posted a message on Knightfall/Bant Company
    Generally I agree with everything Wpgstevo says, and we run nearly identical Bant Knightfall lists (although I just switched to the 4C Zoo variant to test it out) but I've played a total of 4 4-round tourneys without Sejiri Steppe, and never once had a Knight removed after i'd started comboing off.

    Now that's not the largest sample size in the world, but I find that opponents don't wait around to use their removal until after you can combo. I've also jammed 25+ matches against my friends and never had it come up either, and they obviously know my deck pretty well.

    I'm personally not willing to risk a CIPT land for a shot at protecting the combo.
    Posted in: Midrange
  • 2

    posted a message on Knightfall/Bant Company
    Hey guys, here is a list that I went 3-1 with at a local FNM last week:



    Obviously the mana base needs some work. Verdant Catacombs --> Misty Rainforest, 1x Temple Garden --> Kessig Wolf Run. I'm also not sure that the deck can support 3 colorless lands. Not sure if I should cut Ghost Quarter or Gavony. Leaning towards GQ. I can't remember my matches too clearly, but I'll briefly summarize them.

    Match 1 vs Jund Burn: Win 2-1
    Lost the roll. Identified his deck right away. Fetched for basics, got blockers down for his Guides, etc. All that wasn't enough. I stabilized the board at probably 6 life, and then died to burn to the face. Boarded in Kitchen Finks, BFTs, Thalias, Eidolon. Don't think I brought in the EE. Game 2 I cant really remember very well. I think I accelerated out a turn 2 Geist and outraced him from there. Game 3 he kept a 1 lander. I went turn 1 Forge Tender, Turn 2 Thalia, and he never drew a 2nd land. Killed him easily from there.

    Match 2 vs Merfolk: Loss 0-2
    Lost the roll. He started off very slowly for a merfolk deck. No Aether Vial. I had no acceleration either and went T2 Voice into T3 Smiter. He Spreading Seas my dual to give his guys islandwalk after playing the merfolk that lets him draw a card a couple times, and was able to islandwalk with lords while chumping my guys to win the race. Boarded in Chokes, Stonys, EE. Game 2 I started with a T2 Stony Silence which shut off his Aether Vial. But he Rest in Peaceed my GY to shut off my Voice/Knights. I flooded out a little bit this game and wasn't able to muster much resistance. Also made the mistake of not GQing my dual which he had a Spreading Seas on.

    Match 3 vs Grixis Twin: Win 2-0
    Lost the roll. Started with T1 dork into T2 Smiter, effectively timewalking his 2nd turn. He was forced to take a Knight of the Reliquary out of my hand with an IoK, and I had an early Path to Exile which I left open mana for every turn. He couldn't combo off in the face of the PtE, and stalled for time tapping down my attackers with Cryptics and Exarchs, but I grinded him out of cards and won easily. Boarded in Burrentons, Chokes, Thalias. Game 2 played out very similarly to Game 1. He saw from an Inquisition that I could drop the combo every turn, but I just slowly beat him down with Qasali/Smiter while leaving mana open to Path/Qasali his threats and he died to the pressure.

    Match 4 vs UWR Control: Win 2-0
    Won the roll. Accelerated into a T2 Smiter. And then a T3 Retreat. I was patient with my resources. He was forced to Path my threats one at a time (which allowed me to scry with Retreat), and eventually I landed a Geist which ran away with the game quickly. Retreat was able to smooth out my draw steps quite nicely. Boarded in BFTs, Eidolon, Thalia. Game 2 we both kept 7. I can't remember my hand too much, but I basically executed the same gameplan as the game before, and he stalled at 3 lands and couldn't find a 2nd white source for his Supreme Verdict and died quickly.

    I never comboed off once in the tournament. I lacked a KWR to do so, which I'll fix ASAP. I felt very favored vs the control decks. I've jammed a lot of games vs my friends stock UR Twin list, and I think that its at least a 60-40 matchup for my build of Knightfall. Merfolk I felt pretty helpless against. Short of an early combo, I'm not too sure how we handle that deck. I was impressed with Geists/Smiters in the deck. The Scoozes seemed underwhelming. I'll need to jam more matches before I decide on any cuts to the deck though. Collected Company never failed to find 2 creatures, all of them were good that night.

    Let me know your thoughts guys.
    Posted in: Midrange
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