Quote from FantasiaWHT2 »Thanks, I'm finding this discussion really helpful!
Can you explain why Seachrome Coast over Glacial Fortress or more Hallowed Fountains? Unlike traditional LE, flipping on exactly T3 with 3+ creatures in the yard doesn't seem like our main gameplan. In the playtesting I've done so far, having late tap lands has generally felt worse than early taplands because I may want the untap land to cast multiple spells in a turn (especially if I don't have AF out yet).
I really like being able to suspend turn 1 or start the cycling turn 1. With Fortress you'll also have hands with Fortress and a colorless land that'll set you behind a turn.