Figured I'd chime in since I managed to 5-0 with a list heavily based on the contributions of this thread (here for anyone interested).
First off, thanks to those who shared their lists. Helped a lot when I started tinkering. The deck is a lot of fun and can do some powerful things. It plays like combo-control with a strong back-up plan (hardcast a big dumb creature).
I'm not sure I'd continue to play it heavily in a meta that's this fast. I'm by no means an expert, but in MTGO leagues I ran it to 3-2 (F), 3-2 (F), 0-5 (C), 4-1(C), 5-0(C), 1-4(C); not much better than 50% win rate with fairly polarized match-ups. Sometimes you need a two card combo on T3 to avoid certain death. If I were to evolve the deck further, I'd probably work a couple Terminus into the MB (for Settle and Crypt?) and maybe one SB.
Sidenote: Unmoored Ego is a real card against Tron and combo.
- AdamP
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Member for 17 years, 1 month, and 25 days
Last active Tue, Jan, 14 2020 10:41:43
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Darkest_before_dawn posted a message on U/x Living As ForetoldPosted in: Deck Creation (Modern) -
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Czarnianshuckle posted a message on Legion ConquistadorThis seems really good in monumentPosted in: Legion Conquistador -
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The Ceaseless Hunger posted a message on Temporary State of the Meta Thread (Rules Update 7/17/17)IMHO the main problem with the discussion thread is that the meta is in a really good place and there are no serious ban candidates. And since people overwhelmingly want to be negative, criticize, call for bans in these "discussions", there isn't much to discuss unless you're opinion is way outside the mainstream or is contradicted by the data. On top of the that, the unban discussions are also stale because it's been gone over many times and everyone pretty much agrees on what the top candidates are.Posted in: Modern Archives
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SMERBECK posted a message on [Idea] Grand ArchitectI had success with Ratchet Bomb versus DS and auras. Thought about EE though.Posted in: Deck Creation (Modern)
I assume being able to use EE the same turn you play it let alone tutor for it makes it much nicer, perhaps ratchet bomb is completely subpar.
40+ tickets on modo eeeek, well at least the deck is generally cheap. -
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Depian posted a message on [Idea] Grand ArchitectHi, I just went 5-0 on a competitive league on MODO with this tweaked version removing Signal Pest and making room for 1 Wurmcoil Engine and 1 Pili-Pala, I also took 1 Cavern of Souls to try Academy Ruins:Posted in: Deck Creation (Modern)
I never missed the Signal Pest and was happy to combo one game on turn 4 with Pili-Pala, Grand Architect and Walking Ballista.
I know Engineered Explosives seems weird in the sideboard when playing only one color but its purpose is take away Death's Shadow and auras, it's also useful agains't elves.
I didn't have the chance to get value from Academy Ruins but I can see it being a game-winner in top-deck wars where you can recycle Walking Ballista. -
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ThopterSpine posted a message on [Idea] Grand ArchitectPosted in: Deck Creation (Modern)Quote from AdamP »Something different I'm going to try out when I have time.
Now that GW Vizier is a thing there needs to be a good reason to try the Pili-Pala combo. I decided to max out on the tax effects and run the full 8 Cursecatchers to protect the combo. I think the biggest issue will be finding a win con without access to Chord/CoCo/Duskwatch Recruiter.
Whir of Invention > Walking Ballista if combo is onlineNon-bo
If Grand Architect and Walking Ballista are online > Whir of Invention into Pili-Pala at opponents end step.
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BibboTheFirst posted a message on Steward of SolidarityReally good with Intruder Alarm. Infinite tokens two card comboPosted in: Steward of Solidarity -
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OOD SIGMA posted a message on Claim // FameCool, Unearth is in modern.Posted in: Claim // Fame -
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shadowgripper posted a message on [Idea] Grand ArchitectYes I love the 2-2 split. four birds was too many, and 4 pests was too many. Often you got into weird situations where the redundancy was annoying, and/or not crewing a copter came up.Posted in: Deck Creation (Modern)
I want to write a more extensive report at some point of GP Vegas main event, but I've been awfully busy since getting back.
Round 15 Affinity [2-0 vs. Parson, Kenneth]
Round 14 Eldrazi Tron [1-2 vs. Horspool, Tyler]
Round 13 Dredge [2-0 vs. Tsujikawa, Taiga]
Round 12 Counters Company [1-2 vs. Kanner, Zack]
Round 11 Abzan [2-0 vs. Allard, Jason]
Round 10 Burn [2-0 vs. Delleola, Edric]
Round 9 Mardu Pyromancer [2-1 vs. Aye, Gareth]
Round 8 Bogles [1-2 vs. Ferry, Sergio]
Round 7 Burn [2-1 vs. Gonzalez, Juan Pablo]
Round 6 Eldrazi Tron [0-2 vs. Hiatt, Cody]
Round 5 Eldrazi Tron [2-0 vs. Verdesoto, Daniel]
Round 4 Living End 2-0 vs. Bruce, Adam
Round 3 Burn [2-1 vs. Littles, Charles]
Round 2 BYE
Round 1 BYE - To post a comment, please login or register a new account.
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I think when it comes to the mirror it goes Sage of Epityr > Signal Pest > Judge's Familiar. Getting the Ballista or Architect advantage is so important and Sage helps find them.
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http://sales.starcitygames.com//deckdatabase/displaydeck.php?DeckID=101911
4 Painter's Servant
4 Spellskite
1 Wurmcoil Engine
4 Birds of Paradise
2 Eternal Witness
4 Grand Architect
4 Noble Hierarch
4 Treasure Mage
2 Jace, Vryn's Prodigy
Lands (22)
4 Forest
3 Island
2 Breeding Pool
4 Misty Rainforest
2 Scalding Tarn
1 Stomping Ground
2 Wooded Foothills
4 Academy Ruins
4 Chord of Calling
4 Collected Company
1 Mindslaver
3 Phyrexian Revoker
3 Kitchen Finks
2 Blood Moon
2 Ancient Grudge
2 Hurkyl's Recall
1 Kira, Great Glass-Spinner
2 Vendilion Clique
http://sales.starcitygames.com//deckdatabase/displaydeck.php?DeckID=101613
4 Pili-Pala
2 Spellskite
4 Eternal Witness
4 Grand Architect
1 Hornet Queen
1 Spawnsire of Ulamog
4 Wall of Roots
2 Courser of Kruphix
Lands (23)
3 Forest
3 Island
4 Breeding Pool
1 Cavern of Souls
2 Flooded Grove
3 Ghost Quarter
2 Hinterland Harbor
1 Lumbering Falls
4 Misty Rainforest
4 Aether Vial
3 Blue Sun's Zenith
4 Chord of Calling
4 Cryptic Command
1 Engineered Explosives
2 Relic of Progenitus
1 Hornet Nest
2 Kitchen Finks
2 Obstinate Baloth
1 Reclamation Sage
1 Void Grafter
1 Dismember
2 Hurkyl's Recall
1 Emrakul, the Aeons Torn
1 Ulamog, the Ceaseless Hunger
1
http://sales.starcitygames.com//deckdatabase/displaydeck.php?DeckID=98076
2 Plains
4 Flooded Strand
2 Hallowed Fountain
1 Marsh Flats
1 Sacred Foundry
4 Windswept Heath
4 Accorder's Shield
4 Bone Saw
4 Kite Shield
4 Paradise Mantle
4 Serum Powder
3 Sigil of Distinction
4 Spidersilk Net
1 Hurkyl's Recall
4 Noxious Revival
4 Retract
4 Mox Opal
2 Grapeshot
3 Monastery Mentor
2 Echoing Truth
4 Silence
1 Grapeshot
4 Cavern of Souls
1
http://www.mtgpulse.com/event/19983#281065
2
2
1 Blood Crypt
4 Copperline Gorge
1 Dryad Arbor
1 Forest
1 Kessig Wolf Run
1 Mountain
1 Overgrown Tomb
1 Stomping Ground
1 Swamp
1 Temple Garden
4 Verdant Catacombs
4 Deadshot Minotaur
4 Fulminator Mage
4 Jungle Weaver
4 Monstrous Carabid
3 Pale Recluse
4 Street Wraith
4 Beast Within
4 Demonic Dread
3 Living End
4 Violent Outburst
2 Avalanche Riders
3 Ingot Chewer
2 Jund Charm
2 Kitchen Finks
2 Krosan Grip
2 Shriekmaw
2 Slaughter Games