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  • posted a message on [Brainstorming] Naban, Dean of Iteration - you're a you're a wizard wizard harry harry
    Here's what I have so far personally: https://tappedout.net/mtg-decks/wizard-of-the-coast-3/?cb=1524407534

    Still need cards, but the basic gist is to double effects so that my bounce ETB wizards keep the field a bit clearer. With any sort of flash, this lets me control the battlefield on either turn. The issue so far is how do I win? Master of Waves and clones? I have Docent of Perfection in the deck too to help out. Otherwise it becomes a typical "deck yourself with Azami" deck.

    Galecaster Colossus and Aven Fogbearer can grind opponents a bit, but they don't really win the game. So far it looks like Door of Destinies is the finisher of choice. Any thoughts?
    Posted in: Multiplayer Commander Decklists
  • posted a message on Titania, Protector of Argoth
    I definitely play that card, haven't had it in hand at an opportune moment yet. At the same time, I still have a great win rate with the deck so maybe it isn't that big of a deal!
    Posted in: Multiplayer Commander Decklists
  • posted a message on Titania, Protector of Argoth
    I have Noxious Revival, Command Beacon, and Fortitude. I think the main issue is boardwipes that kill Titania. Maybe I just have to be more careful when casting her!

    i Play in a creature heavy meta, so boardwipes are pretty prevalent.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Titania, Protector of Argoth
    I've been able to play quite a few games with Titania since building her. It's hard to see cuts on my end because my list is still constrained by budget (although it manages to take games from decks twice its price). Personally, I've found Wayward Swordtooth be quite handy, but would replace him with Azusa or Exploration in a heartbeat. That being said, I have really enjoyed the card draw and have ended up with more lands than I can play in hand before.

    Haven't managed to hit Garruk's Packleader yet somehow, but I definitely recommend Hunter's Insight. There's usually a player on a more controlling plan that goes "Just 5? I'll take." Even once they figured that out, when I drop a card or two extra then push I have the chance to play it then.

    I tried out Rhonas the Indomitable briefly, wasn't impressed. Granted, I'm in a creature heavy meta so maybe he just wasn't impressive for me.

    On a side note, I'm having a bit of trouble with Titania getting removed. Re-casting her is fine, but not an optimal way to spend a turn. Do you guys tend to play in bursts when you have her out, or get her out early and chug along even if she is removed, then re-cast her later?
    Posted in: Multiplayer Commander Decklists
  • posted a message on Titania, Protector of Argoth
    Just pulled the trigger and ordered the deck in paper last night. Looking forward to putting lands in my graveyard and pulling them out by hand haha!
    Posted in: Multiplayer Commander Decklists
  • posted a message on Titania, Protector of Argoth
    I would love to run that John Avon land if only it was printed with modern borders! I'll grab some cheaper new ones for now then, and probably build up to something else later when I can decide haha
    Posted in: Multiplayer Commander Decklists
  • posted a message on Titania, Protector of Argoth
    I love the land choices there, but unfortunately I'm more of a modern borders player myself. Beautiful artwork though, I can see why you would pick them!
    Posted in: Multiplayer Commander Decklists
  • posted a message on Titania, Protector of Argoth
    Hey guys, I'm planning on putting an order through to pick up the last few pieces of the deck I'm missing. I was curious, what basic lands do you tend to use? I'm a sucker for basics that fit the deck, and while I hope to collect Un-set full arts over time, I was hoping to get other ideas for the initial buy. Was looking at these so far:

    https://magiccards.info/ori/en/269.html
    https://magiccards.info/kld/en/262.html
    https://magiccards.info/rix/en/196.html
    Posted in: Multiplayer Commander Decklists
  • posted a message on Titania, Protector of Argoth
    Just posting this here for whoever missed it and is thinking of building Titania: https://www.reddit.com/r/magicTCG/comments/7utdtn/m25_azusa_lost_but_seeking_card_not_packaging/

    Azusa is getting reprinted! One of the best multi-land cards! Rejoice!
    Posted in: Multiplayer Commander Decklists
  • posted a message on Titania, Protector of Argoth
    Quote from PhroX »

    It is indeed amazing to be able to do that. Now imagine you could do it without having to jump through the hoops of flipping Itlimoc. Tempted to splash out on that Cradle yet? :p


    I'd say you have no idea, but you probably do haha! I'm very tempted, but I'll have to hold off for now. Not being able to fetch Itlimoc is the main thing that has gotten me. Every game I wish it was a land instead of an enchantment so that I can fetch it!

    Yeah, Crucible of Worlds is fantastic in the deck. Though if you're having trouble getting one, do remember that, thanks to Ramunap Excavator, any creature tutor can now double as a Crucible effect if so needed. It's effects like this that's the reason why I run a lot of tutors despite a very low creature count for a mono-green deck.


    Honestly, every time I have tutored so far it has been for either Sylvan Safekeeper so that I have a sac outlet to win the game, or Ramunap Excavator to grind out the longer game. Thanks to the amount of cheap tutors (and I'll try to add in Worldly Tutor later), I have been able to find both most games.

    It's a cool card, but I feel it's a bit too slow and clunky for a deck like this. A 6/4 isn't that much better than a 5/3, and overall, we'd rather the opportunity to put out lands in the graveyard rather than the way this card works. It strike me that this would be a lot more impactful in a deck that made a lot of 1/1 tokens. More early game mana is always a good thing, so swapping for the elves makes sense.


    I ended up swapping it for Greater Good instead after Driemer's response (no regrets at all!), but thanks for the response as well! I was probably trying a little too hard to make budget cards work instead of a fairly irreplaceable card.

    It's a fun combo, though it's not that useful - you have to be able to draw your deck and yet not be able to win with the amount of elementals you can create normally from doing so. But it's a nice option to have for those odd cases that you can't just hit the enemies for the win such as an opponent using Constant Mists. And yeah, I didn't put any of the cards in there to go infinite, I was something I realised was in there when considering a Seasons Past loop as the wincon for a infinite mana Thrasios, Triton hero deck, combined with the experience of a game where I cast Splendid Reclamation with Lotus Cobra in play three times in one turn (surprisingly enough, I won that game).

    And if you want to spread the word of it, please go ahead.


    It's true, drawing your deck beforehand isn't ideal, but at the same time I was pretty excited because it gives some chance for a crazy infinite. I'm a Johnny/Spike and my current most played deck is janky Slobad, Goblin Artificer artifact deck. That should explain just about everything about my reaction to a crazy combo hahaha! As Driemer pointed out though, having all of those cards in the deck already makes it something to keep in mind for the long game when it is hard to push through to the last player or something similar.


    As a side note, that last post seems to sum up the deck nicely, and it is exactly that versatility that has been making Titania so fun to play.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Titania, Protector of Argoth
    Quote from Driemer84 »
    Path of Discovery is interesting, but I don't think it will make the cut since it won't actually put cards in your hand except for land. The moment a card appears on top of your library that you want, Path immediately loses a lot of value. The +1/+1 counters are nice, but I think we can do better.


    That's a fair point, and was part of my concern. Figured it was worth a try, but it looks like all RIX had to offer that could stay is Wayward Swordtooth for the budget players haha! I'll just suck it up and swap Path of Discovery out for Greater Good. Only puts me a little over budget, and then I can build up from there.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Titania, Protector of Argoth
    Quote from PhroX »


    Certainly looks like a good start - both the list you've got there and your upgrade order. I've a few minor suggestions:

    • Until you get the good fetchlands, I'd probably run a few more of the bad ones, whether Panoramas or the old "slow fetches" (Grasslands & co.). You do want to have a good density of self-sacrificing lands, especially those that don't leave you down a land. Panoramas are probably better, as they can tap for mana (albeit colourless) immediately even if they cost the extra to sacrifice.
    • Groundskeeper is plain bad. I'm pretty sure every one of us Titiania players had it in their list to start with, and we've all cut it pretty quickly having actually tried it in game. Only being able to get basics and only getting it back to hand instead of play means that the card is just too low impact to be worth a slot.
    • I'd be tempted to cut an "overrun" or two. Right now you've got Siege Behemoth, Thunderfoot Baloth, Overwhelming Stampede, Triumph of the Hordes and Beastmaster Ascension which feels like overkill to me. If you do like having plenty of redundancy, then swapping one (probably the Ascension or Stampede) for another creature tutor gives you a lot more flexibility. If you're worried about budget Eldritch Evolution is cheap, and you have a good number of creatures that can be turned into a Thunderfoot Baloth or Siege Behemoth when going to for the kill (as well as all the cheap utility stuff if you need it - an elemental into Sylvan Safekeeper is often a very solid play).
    • This is a point some of the others here might disagree with me on, as I seem to be alone in liking the card, but even without the crazy bomb non-basics like Cradle, I'd run Reap and Sow over Skyshroud Claim. The problem with the latter is that going from 4 to 6 lands isn't that much more useful than going from 4 to 5 - both ways we get Titania the next turn - while Reap and Sow ensures that when we do, we're certain to have a fetchland - even if it's just an Evolving Wilds - in the graveyard for Titania to recurr, which gets you to the 6 lands and nets you a 5/3. And as a bonus you can add a Sinkhole to R&S if you've a bit of mana spare.
    • Move Greater Good to the top of your upgrade list. It's the best card in the deck.


    Perfect, this helps a ton as well! I was actually trying to hunt down a few Panoramas last night to start putting the deck together, as it is annoying to be caught without a sac outlet (only happened once, but resulted in quite a long game). The extra draw from Greater Good and Life's Legacy should help with that. Also got to find out how amazing Gaea's Cradle (Itlimoc in my case) is when I went for the kill and was tapping for 12 mana while I only had a single land on the field!

    After more testing, I managed to get Groundskeeper out and immediately wanted to cut her, as well as Beastmaster Ascension. The former was useless and too much mana to work with, and the latter drew a ton of hate and still didn't finish off the game too well, while being vulnerable to removal as opposed to the quick pumps. Eldritch Evolution sounds like a great swap for one of these, and I'll have to try Reap and Sow as well! Wish I had Crucible of Worlds, as there have been many times I think "If only I could cycle these lands from my graveyard," but with more card draw and Life From the Loam, Excavator, and Splendid Reclamation, I'll have that thought less.

    Has anyone tried out Path of Discovery? I cut World Shaper pretty quick, but haven't drawn the enchantment yet. Seems like it could help with filtering, but part of me wants to replace it with Fyndhorn Elves for more acceleration.

    Edit @Phrox: That is also an insane infinite, and even if it isn't completely reliable, I absolutely have to try it sometime! I was trying to find a game ending combo to fit in the deck that wasn't Food Chain! Are you alright with me adding it to my deck description on tappedout as a reminder to me with credit to you? Just asking because it isn't a private deck, so others could potentially see the idea.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Titania, Protector of Argoth
    That's a great starting point, thanks! Even adding a few of those lands will still be within my price range (Tectonic Edge and Commander's Beacon), and I'll work toward fetches and Exploration next.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Titania, Protector of Argoth
    Hey guys, just stopping by to say that I think I finally settled on Titania as my aggro commander of choice. Her flexibility is nuts, even on a $150 budget like I have, and Constant Mists is an addicting card when your group is mostly battlecruisers. Just beat Gishath, Sun's Avatar because he swung all out with 20 dinos, I Misted and then sacced all my lands before my upkeep and swung in with 9 tokens while he was tapped out. Being able to pack card advantage, tokens, and semi-combo options besides having more resources than the opponent in the form of lands is so much fun!

    Here's the link to my list, I still have to buy it in paper and then start upgrading it with more expensive cards as time goes on: http://tappedout.net/mtg-decks/16-01-18-i-speak-for-the-trees/

    Any cards that are a sin not to have in the list or suggestions on where to start upgrading when I have the chance would be great!
    Posted in: Multiplayer Commander Decklists
  • posted a message on Nezahal - Tempo Blue Dino
    Ah, that makes sense. I was aiming more for tempo with Kefnet, so I may draw from this list as well then. It looks quite solid!
    Posted in: Multiplayer Commander Decklists
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