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  • posted a message on My ideas
    Quote from GrassEater
    Maybe one way you could do it would be to make cards that you couldn't spend colored mana on, sort of representing how the alien race is a foreign and unnatural entity that isn't tied to the normal mana of the world.


    What i was thinkin' was to make a hole new mana symbol for the set color... figured that would make it more interesting to play them...

    Quote from GrassEater
    I'm curious as to what role a new color would fill in magic. I remember on mtg.com they did a feature article on how they were orginally gonna make purple a color for planar chaos and how they were having a hard time finding a unique role for it that didn't just do strictly worse knockoffs of existing abilities. I would generally advise against it unless you've got a really good idea on how to implement it.


    What i was thinkin' about doin' is not to make it a worse knock off, in fact as little of a knock off as possible... didnt think an alien race would do things the same as the inhabitants of this planet.

    Also what i was thinkin' about how to make the alien race work, i came up with the idea to make it themed were the aliens work together to progress, in other words they would be a trade style play... Also, i figured out that i would call the alien race parasite, because of what i tell you later...

    Like for instants this card...




    And this one




    And to further my ideas i have had to twist the legendary rule to fit a new format that i am thinkin' of introducin' in this set...


    The legendary rule wont "only" apply to creatures with the same name, but with creatures that are the transformed verson of the legendary... as shown below...





    As you can see, they share a similar name, which as bein' as the first is the original and the second is the transformed verson, there can't be two so they would conflict with the new legendary rule, and they would both die.

    As you can see this is an original idea, at least to me, "i've only been around since mirrordin", and i am planning to make trans. versons of other cards, not just legendarys so you wont have to worry about another comin' out and killin' yours...

    Along with this you should have noticed the new mana symbol which i plan to use for the set, but now here is the new land to go along with it...




    And for all of you who are sayin' that that is a cool idea... i totally agree.:cool:

    And for those that are sayin' old, unoriginal, sry but i haven't been around for long enough to say such harsh words...

    All in all i think this is gonna shape into a pretty cool set...

    LEAVE OPINIONS HERE... NOW!!! please...:D
    Posted in: Custom Card Creation
  • posted a message on ►►æтђєг◄◄ • тøρћєr • £ё_Ģąмвiт • H0t P!zz@ •
    Erasmus, your banners rock!

    Erasmus would you make me a banner please...:D

    on the right i would like null profusion... [Null]
    in the center i would like scion of darkness... [Scion]
    and on the left i would like damnation... [Damn]
    with the words, 'Darkness lies in all mens hearts' on it...

    Thx in advance...:dance:

    could you also happen to make me an avi with null profusion please...

    Again, Thx!:cool:
    Posted in: Avatar & Sig Shop Archive
  • posted a message on March FCC - Round 1
    Placeholder...:banana:

    Judge: Zyrakris (#68)

    Prepare for the Weird...

    Mirae, the Weird - 4UUUU
    Legendary Creature - Human Wizard
    Affinity for spells in your graveyard (This spell costs 1 less to play for each spell in your graveyard.)
    UU, T: Remove a card in your hand from the game. At the beginning of your next upkeep, if that card was an instant or sorcery, return that card to your hand and put a copy of that card onto the stack.
    When it came time to be prepared, she was always first and last.
    3/3



    Posted in: Custom Card Contests and Games
  • posted a message on My ideas
    Hello everyone and welcome back... I return to you with new and interesting ideas for all those that just love that sort of thing...

    After gettin' the post about makin' a theme for the set before i start makin' random cards, i decided to take some time and figure out a good set idea for makin' this and i came up with a pretty interestin' one i think you will like.

    Set ideas: i decided the best way to get out my idea was to make it somewhat story like so if you have any questions, yes, it is kinda wierd.


    The world is a dark place, fighting between the races over dominace of their meger planet has made it weak and fragile... but it would not be the inhabitants of this world that would set it to the brink of distruction. As the fighting subsides and peace begins to bare its head, a disater takes place, a small town on the edge of the recuf moutains was destroyed... was this a blatant attempt to end the peace or was there more to it that they had yet to realize. After the destruction of the city, weird new creatures began to appeare from the mountain and soon they spread, attacking all who stood in their way. This was the worlds new enemy. The "SEED".

    ok, ok. if you thought that was pretty good thx, if you didnt please keep it to yourself, i was just tryin' to make the point of my idea for the set theme.

    Now with this all in place i am left with a few things i still need to figure out... like the name of the set, what races i should use, what kind of things i should add, ext... so i will work on these and get them up as soon as i can. Also i need a little help tryin' to decide this... V


    For the alien race should i create a hole new color base for them, to seperate them, because of the upcoming ideas, or just mix them into the already established color base.

    Please comment on this, so far i am leaning to making the new color base, but not sure how that would effect the format if i did.

    I know a few of you are paciently waitin' to see more stuff, and i realize i am lackin', but i have decided to work on my set ideas first before i continued to make more cards, that way i dont have random cards.

    And for all those that have lent me their support, thx.
    Posted in: Custom Card Creation
  • posted a message on My ideas
    As of right now i dont really have a theme for the card series im makin', but what i was plannin' on doin' after i get around 350 or so cards, i was gonna make a new thread to figure out what kind of theme people would like to see them take out the cards that dont fit the theme and replace them...

    Of course that would also lead to major remodelin' of older cards i have made for this set but that all comes with try to make a set of your own...

    Also, im goin' to make a file containnin' all my cards to be playable on the apprentice program so when i finish i will set up a time and date along with the file so that people can play test the cards to see what they think of them.
    Posted in: Custom Card Creation
  • posted a message on My ideas
    Quote from GrassEater
    I have question though, does the drain ability trigger once, or can you do it multiple times in one upkeep? And if you can do it multiple times, can you target different creatures, or just the same one?


    Yes, i did over look that little part and fixed it to make it better, and yes it only can target one creature.
    Posted in: Custom Card Creation
  • posted a message on My ideas
    Ok, after thinkin' about the ability i should give the vampires to make them stronger, i have reduced it down to three different abilities, and i want YOU to help me narrow it down to just one.

    Each ability involves a different way at which it goes around doing what it does... One involves the counters on the creature... another involves sacrificing the creature... and the other involves tappin'... so please tell me which you think would go best into the cards...

    -1: Drain (During your upkeep you may remove X +1/+1 counter from this creature. If you do, put X -1/-1 counter on target creature.)
    --PS: to make this one more effective, i would change the vampires to 0/0 with an ability that gave them +1/+1 counters as they came into play.

    -2: Plague (During your upkeep you may sacrifice this creature. If you do, put a -1/-1 counter on target creature.)
    --PS: I might have to make this so that it puts a -1/-1 for the saced creature's power, becuase you dont wanna sac a 4/4 to give somethin' -1/-1.

    -3: Fright (During your upkeep you may tap this creature. If you do, target creature gets -1/-1 until end of turn.)
    --PS: I thought this would be to strong to just give somethin' a permanent -1/-1 for just tappin'.

    So please leave your ideas about this so i can choose which to add. Thx.:D
    Posted in: Custom Card Creation
  • posted a message on My ideas
    I saw thx to all the peeps around given me advice and not, so far only one and i think hes got a point.

    I've been workin' on a new design and made a new set of cards. i'm updaten as we speak.

    And with the idea about the vampires gettin' a better ability to help them get the power up easier i have been fiddlen with a new mechanic... Although it is pretty much flanking, i think this would soot them.

    Plague (Each creature that blocks this one get -1/-1 until end of turn.)

    All opinions on this are welcome and any different ideas are even more welcome... so dont be shy.

    Stay tuned for more next on next weeks exciting adventure of *your name here* and the fears some four.:D
    Posted in: Custom Card Creation
  • posted a message on My ideas
    Quote from GrassEater
    I looked over most of your cards and some seem strictly weaker or strictly more powerful than cards already printed. Liquify is strictly worse than Terminate as is Send Away which is a lot worse than Unsummon


    With these to that you mentioned, i agree with you. After taking another look at them i can see the errror in the cost and will fix to this:

    Liquify
    1RB
    Destroy target creature, it can't be regenerated.
    (I think terminate is undercosted.)

    Send Away
    U
    Return target creature to its owners hand.

    Quote from GrassEater
    Burning Skulls is almost strictly better than Jackal Pup which was really powerful in red back in the day. Most of these seem pretty easy to fix just by changing the costing.


    I think on this one it is ok, the cost might go up, but the thing that makes it not to powerful is the kicker. You can pay the red and attack the same turn Jackal Pup could. Or you could turn it into a dredge skeleton with 1 more power. That's the way i saw it. If you still think, because its your opinion, that his cost should still go up, i will consider it.

    Quote from GrassEaster
    I don't really understand the point of Mimic Mage either, since having both costs being tapping makes it a purely defensive card.


    I made this card this way intensionally to make it almost purely defender. What makes it not completely that way is all the tap and untap that im goin' to add to the series. So basicly, its either purely defender or its a combo card you have to work off. The thing is that if you use it to combo, as i said with the untap, then you can potentially turn him into a 5/3 or bigger, depending on crits in play. Well, that's all i have to say about that one...

    NEXT!!!
    Posted in: Custom Card Creation
  • posted a message on [Journies Block] Making the Cut
    If im avaliable at the time, then im willin'.
    Posted in: Custom Set Creation and Discussion
  • posted a message on My ideas
    Ok after reworking a few cards and giving them flavor text and adding a set symbol to the cards i got all artisticle with how i was goin' to show them off, so enjoy.... you'll like.

    I also realize that there is a short on blue, red, and white... Remember, im still making the cards so more to come.

    PS: When you open these, if you cant see the cards good, you can make it fullscreen, and if you still cant see them good you can click on the picture to make it even bigger.

    PPS: If you plan no having it play cycle then i suggest you put the bar to the slowest it can go, there it gives you plenty of time to look at the card before it moves on.

    I've updated this with the my new cards with the new style, hope you like them.

    * Black *
    -1:20 Black Cards
    --Playin' : Oogie Boogie*
    -2:12 Black Cards
    --Playin' : Get Movin'*
    * White *
    -1:20 White Cards
    --Playin' : Get This Party Started*
    * Blue *
    -1:20 Blue Cards
    --Playin' : Hey Ya*
    -1:4 Blue Cards
    --Playin' : Brown Eyed Girl*
    * Red *
    -1:19 Red Cards
    --Playin' : I Feel the Earth Move*
    * Green *
    -1:20 Green Cards
    --Playin' : Pride (In the Name of Love)*
    -2:10 Green Cards
    --Playin' : Diablo*
    * Multi/split Color *
    -1:20 Multi/Split Cards
    --Playin' : We Belong*
    -2:12 Multi/Split Cards
    --Playin' : Love Soul Dream*
    * Artifact *
    -1:20 Artifact Cards
    --Playin' : Thank You*
    * Lands *
    -1:20 Land Cards
    --Playin' : Desperado*
    -2:4 Land Cards
    --Playin' : Upbeat Temp*
    Posted in: Custom Card Creation
  • posted a message on My ideas
    Quote from shadowbreaker9

    Bahamut...why Islandwalk? He's a king of Dragons, why doesn't he have more? This is the flavor part of me talking, of course. I just feel that a legend like Bahamut should be so much more than a 5/5 Flyer for 5 with a chance of being unblockable.


    Just to state out the fact about Bahamut... the reason i gave him islandwalk was due to the fact of how the picture was made... Second about the idea of makin' him stronger, i agree with you but i couldn't, at the time, think of what else bahamut would get, seein' as he's blue, that would make him all that much better than a 5/5 flyer for 5... i am lookin' into old abilities to see what would help to make him better... i will update after i finish adjusting him.

    Quote from shadowbreaker9
    I feel Dread Puppets is overcosted. Look at Dread Return


    I think you over looked the, "creature in 'A' graveyard", so not necesarily has to be yours... think it gives alot more power and that the cost is about adaquate.
    Posted in: Custom Card Creation
  • posted a message on My ideas
    ok... i went to the fantasy art section and was amazed by all the wonderful art that i was able to use for my cards...

    SO RESPECT TO Cool POLAR BEAR GOD :cool:...

    here is a link containing all the cards i updated, hope you like them...

    Edit: Page not avaliable
    Posted in: Custom Card Creation
  • posted a message on March FCC - Player Signups
    Me Please!!! Thx!
    Posted in: Custom Card Contests and Games
  • posted a message on My ideas
    Ok... i've been playin' for about 2 years now and sense i've started playin' i've been comin' up with different for cards and i have continuously updated them, for the new set changes and with the new ideas, and i just recently joined mtgsalvation and i decided to post a few ideas here. So... here you go.
    Posted in: Custom Card Creation
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