I did not add a sideboard for 1 reason... each place has its own meta, what works for my side might not work for yours, so I leave it open for what you feel best to help against your meta.
Sword of Chaos and Law
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from red and from white.
Whenever equipped creature deals combat damage to a player, destroy target artifact or land, and, the next time that a source would deal damage to you or a creature you control, prevent that damage.
This wont happen, a destroy land effect would be just to broken on one of these. If they are playing mono red or white it literally puts them on a clock of how many lands you have till you lose.
As for my idea: (although clunky)
Sword of Order and Chaos
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from red and from white.
Whenever equipped creature deals combat damage to a player, you may have target creature gain "This creature cannot attack or block unless its controller pays 2.", and if this is your first combat step this turn, you may take another combat step after this one.
Just letting you know, it doesn't give double, it adds 1 counter for each type of counter. So 3 +1/+1 counters and a charge counter will proliferate to 4 +1/+1 and 2 charges.
Actually, they way its worded says that it will receive only 1 counter of a type on it, so if a permanent had more than 1 type of counter (+1/+1 and charge), you would have to choose one of them and it would only get that 1 counter.
I agree that most of the time this deck requires luck to get there if you don't get the Fauna Shaman and agree that the looter would be a good addition to the deck.
So this is what I am thinking as changes to the list:
I have yet to get any results against other decks, but during playtesting it seems to be working really good.
If you would like to give the deck a little playtest, you can try the link below, it goes to a decent deck building site that will allow you to try it. http://www.mtgdeckbuilder.net/Decks/ViewDeck/4973
When you go to the site, click "Open in deck builder" to open the deck builder with the cards already set up, then click "Test" at the top to test play.
PS: If I am not allowed to have the link and stuff, I haven't been on in over a 6 months and might have forgot that rule, please just remove the link.
The above deck as you can see is shorta cram packed with all types of things and makes it a bit of a challenge to play as such, but the only weaknesses I have come past for it are WU and RDW as they can keep your ability to blossom into a big fat pack with ease.
The second deck I am adding is something I have been thinking about building for a long time but never really had the money to do it until lately. Please note that I have not played in about 4 months and haven't got a chance to test this deck yet, also this is why I don't have any results for my other deck, been out far to long.
Valakut clearly states that its ability is only activated when a mountain enters the battlefield, but Warp World says that all lands enter at the same time.
Now, my question is, since the Valakut will trigger for each mountain, how will the Allies "enter the battlefield" clause be effected by this? Will each effect happen for each Ally that enters the battlefield or will it trigger only once for the Ally that is making the effect?
An example of what I am asking would be: I cast Warp World, and out of all the cards revealed, I reveal only two Halimar Excavator. Now would they both only trigger once from themselves, milling 4 cards, or would they trigger each other as well, milling for 8 instead?
If you have gotten a chance to go see the full spoiler on the MTG website then you probably have seen the lands, but here is something you may have over looked. All the lands go side by side to make a bigger picture. I have attached the arts to show you.
So you know, encase you haven't seen the lands yet, here is the order of the land pics attached.
1) Forest 2) Island 3) Mountain 4) Plains 5) Swamp
Also here are the artists for each set of lands.
Forest - John Avon
Island - Vincent Proce
Mountain - James Palck
Plains - Jung Park
Swamp - Vermonique Meignaud
PS: If you think they look some what bad, that's because of two reasons. First, I used Microsoft Paint. Second, they haven't released the full arts, or so i think, yet and I just cropped these from the land pics on the MTG website.
I am curious about the interaction between Wolfbriar Elemental and Minion Reflector. Wolfbriar Elemental says that when it comes into play you put X 2/2 wolf tokens into play when it comes into play, so if you were to copy it with Minion Reflector, would the copy make the same amount of wolf tokens or none at all?
Tome Scour is not necessarily better than Cathartic Adept, especially when playing multiplayer in which you may want to shift the focus of your milling, and if he has counters, he can mill for much more with one Adept over what he'd get with a Tome Scour.
If he's a really bad player, point him to this forum, and he'll receive proper guidance (mostly through flaming until he realizes his mistakes at deckbuilding.) Until then, don't flame your friend, everyone is a nublet for some time.
PS: You aren't too Magic savvy yourself, since when do cards have Attack and Defence?
I have pointed him here many times and he has been here many times and he still doesn't care yet goes to a tournament every week
Also, I happen to be a lvl 2 judge I was just in a hurry and didn't think about the power/toughness
NAME SUGGESTION??? - GG
+1: Search your library for a land card, then reveal it, and shuffle your library. Put that card into your hand.
-X: Add X green mana to your mana pool.
-4: Untap all lands you control.
Loyalty: 3
3x Triskelion
4x Steel Overseer
3x Lodestone Golem
4x Etherium Sculptor
3x Master Transmuter
2x Basilisk Collar
2x Blade of the Bloodchief
3x Everflowing Chalice
Spells
3x Mana Leak
3x Negate
3x Ponder
3x Fabricate
2x Jace, the Mind Sculptor
2x Tezzeret the Seeker
Lands
3x Mystifing Maze
4x Halimar Depths
13x Island
If you don't like the fact that there are only 2 each of the Basilisk Collar and Blade of the Bloodchief, you can pull out the Everflowing Chalices or Master Transmuter to make them 3 each and add 1 Triskelion, or both to make them 4 each, add 1 Triskelion, and 1 Lodestone Golem.
Reason for my choices:
-Triskelion, Steel Overseer, Basilisk Collar, Blade of the Bloodchief: This is the deck base so they must be.
-Lodestone Golem: Since most of the deck is artifact, why not give your opponent a challenge, plus good cheap beats.
-Etherium Sculptor, Everflowing Chalice: The faster Triskelion comes out the better. Plus don't you wanna play Basilisk Collar & Blade for free.
-Master Transmuter: Able to sneak Trisk in early and for cheap, or even save one of your creatures from removal.
-Mana Leak, Negate: Need your counters.
-Ponder: Cheap draw.
-Fabricate: Search for your missing pieces.
-Tezzeret the Seeker: Untap 2 Steel Overseers, or your Everflowing Chalices sounds good to me. Also free search for your needed Basilisk & Blade.
-Jace, the Mind Sculptor: It's Jace, nuf said.
I did not add a sideboard for 1 reason... each place has its own meta, what works for my side might not work for yours, so I leave it open for what you feel best to help against your meta.
Primal Cocoon & Quest for the Gemblades.
Not the best cards, but with ramp you can get the Primal Cocoon on Triskelion the turn you play him, or have the Quest ready ahead of time.
This wont happen, a destroy land effect would be just to broken on one of these. If they are playing mono red or white it literally puts them on a clock of how many lands you have till you lose.
As for my idea: (although clunky)
Sword of Order and Chaos
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from red and from white.
Whenever equipped creature deals combat damage to a player, you may have target creature gain "This creature cannot attack or block unless its controller pays 2.", and if this is your first combat step this turn, you may take another combat step after this one.
Actually, they way its worded says that it will receive only 1 counter of a type on it, so if a permanent had more than 1 type of counter (+1/+1 and charge), you would have to choose one of them and it would only get that 1 counter.
So this is what I am thinking as changes to the list:
-3 Terminate
-3 Dragonskull Summit
-2 Raging Ravine
+3 Merfolk Looter
+3 Drowned Catacombs
+2 Creeping Tar Pit
Here is a link to test with changes: http://www.mtgdeckbuilder.net/Decks/ViewDeck/5033
Also, out of curiosity, why did this post get moved from standard deck creation to standard archives?
4x Fauna Shaman
4x Bloodghast
4x Vengevine
3x Extractor Demon
3x Sedraxis Specter
3x Hell's Thunder
3x Birds of Paradise
3x Bloodbraid Elf
4x Blightning
3x Maelstrom Pulse
3x Terminate
3x Lightning Bolt
Lands
4x Verdant Catacombs
3x Dragonskull Summit
3x Rootbound Crag
2x Raging Ravine
4x Forest
2x Mountain
2x Swamp
I have yet to get any results against other decks, but during playtesting it seems to be working really good.
If you would like to give the deck a little playtest, you can try the link below, it goes to a decent deck building site that will allow you to try it.
http://www.mtgdeckbuilder.net/Decks/ViewDeck/4973
When you go to the site, click "Open in deck builder" to open the deck builder with the cards already set up, then click "Test" at the top to test play.
PS: If I am not allowed to have the link and stuff, I haven't been on in over a 6 months and might have forgot that rule, please just remove the link.
4x Fauna Shaman
2x Corpse Connoisseur
3x Birds of Paradise
4x Bloodghast
4x Vengevine
3x Hell's Thunder
3x Sedraxis Specter
3x Bloodbraid Elf
4x Blightning
3x Maelstrom Pulse
3x Terminate
4x Lightning Bolt
Lands
4x Verdant Catacombs
3x Dragonskull Summit
3x Rootbound Crag
2x Raging Ravine
4x Forest
2x Mountain
2x Swamp
PS: Before you read check my decks, I don't add sideboards becuase each location will need its own style of sideboard.
The first is my All-Terrain build, which tries to cover as many win cons as possible without losing its edge.
3x Harabaz Druid
3x Kazandu Blademaster
3x Oran-Rief Survivalist
3x Hada Freeblade
3x Jwari Shapeshifter
3x Birds of Paradise
3x Halimar Excavator
3x Sea Gate Loremaster
2x Turntimber Ranger
3x Mind Spring
3x Ponder
2x Banefire
3x Join the Ranks
3x Path to Exile
Lands
6x Forest
4x Plains
4x Island
3x Misty Rainforest
3x Sunpetal Grove
The above deck as you can see is shorta cram packed with all types of things and makes it a bit of a challenge to play as such, but the only weaknesses I have come past for it are WU and RDW as they can keep your ability to blossom into a big fat pack with ease.
The second deck I am adding is something I have been thinking about building for a long time but never really had the money to do it until lately. Please note that I have not played in about 4 months and haven't got a chance to test this deck yet, also this is why I don't have any results for my other deck, been out far to long.
4x Birds of Paradise
4x Harabaz Druid
3x Hada Freeblade
4x Halimar Excavator
4x Jwari Shapeshifter
3x Ondu Cleric
2x Turntimber Ranger
1x Murasa Pyromancer
1x Hagra Diabolist
3x Mnemonic Wall
4x Warp World
2x Banefire
1x Ajani Vengeant
1x Garruk Wildspeaker
1x Jace, the Mind Sculptor
1x Sarkhon Vol
1x Chandra Nalaar
Lands
3x Misty Rainforest
2x Scalding Tarns
3x Arid Mesa
6x Forest
3x Mountain
2x Island
2x Plains
Like I stated above, I have not gotten a chance to test this deck, but the over look to me is very fun and that is what I am hoping for.
Also, one last thing, I am posting this after being up for more than 24 hours in a row, so sorry for the lack of information or details in this post.
PPS: I have yet to look at M11 and that is why you don't see any added to either deck list yet.
Valakut clearly states that its ability is only activated when a mountain enters the battlefield, but Warp World says that all lands enter at the same time.
Now, my question is, since the Valakut will trigger for each mountain, how will the Allies "enter the battlefield" clause be effected by this? Will each effect happen for each Ally that enters the battlefield or will it trigger only once for the Ally that is making the effect?
An example of what I am asking would be: I cast Warp World, and out of all the cards revealed, I reveal only two Halimar Excavator. Now would they both only trigger once from themselves, milling 4 cards, or would they trigger each other as well, milling for 8 instead?
Forest - John Avon
Island - Vincent Proce
Mountain - James Palck
Plains - Jung Park
Swamp - Vermonique Meignaud
Edit: added to first post.
So you know, encase you haven't seen the lands yet, here is the order of the land pics attached.
1) Forest 2) Island 3) Mountain 4) Plains 5) Swamp
Also here are the artists for each set of lands.
Forest - John Avon
Island - Vincent Proce
Mountain - James Palck
Plains - Jung Park
Swamp - Vermonique Meignaud
PS: If you think they look some what bad, that's because of two reasons. First, I used Microsoft Paint. Second, they haven't released the full arts, or so i think, yet and I just cropped these from the land pics on the MTG website.
I have pointed him here many times and he has been here many times and he still doesn't care yet goes to a tournament every week
Also, I happen to be a lvl 2 judge I was just in a hurry and didn't think about the power/toughness
NAME SUGGESTION??? - GG
+1: Search your library for a land card, then reveal it, and shuffle your library. Put that card into your hand.
-X: Add X green mana to your mana pool.
-4: Untap all lands you control.
Loyalty: 3