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  • posted a message on Cranial Insertion: Merry Quizmas!
    I believe in question 13, the one about niv-mizzet as a commander, you forgot the fact that tainted strike gives +1/+0.
    Posted in: Articles
  • posted a message on Good Game: Revisiting the Savage Lands
    http://strategy.channelfireball.com/featured-articles/silvestri-says-worlds-breakdown/

    The above would be the article demonstrating how jund was more popular and successful than even ravager affinity.
    Posted in: Articles
  • posted a message on [[Official]] "I Need Help With My Homework"
    what are your numbers for period? I'm curious as to how you got 25.something with those numbers.
    Posted in: Real-Life Advice
  • posted a message on [[Official]] "I Need Help With My Homework"
    Are your numbers in the correct units? if your length is in meters instead of centimeters you'll get very strange numbers.
    Posted in: Real-Life Advice
  • posted a message on [[Official]] "I Need Help With My Homework"
    What youve done is T^2/L=1/g, you want to solve for g, so take the reciprocal of your answer.
    Posted in: Real-Life Advice
  • posted a message on [[Official]] "I Need Help With My Homework"
    T=(L/g)^(1/2), where T= period, L=length of pendulum and g= acceleration of gravity. You have T and L so merely solve for g.
    Posted in: Real-Life Advice
  • posted a message on [Block in Progress] Desolation
    Talmi seems really weak for a legend and the hero of your story. He's a cheaper platinum angel that dies the second he's forced to attack into your opponnent's norwood ranger.

    Yzn Peacestalker either needs his cost adjusted or his p/t reduced. His "drawback" doesn't seem to matter considering he's sporting isamaru, hound of konda stats.

    End of the world's art and flavor don't match up with its effect. If the world is ending, why am I getting a discounted diabolic tutor?

    Corpulent gnier seems fine.

    Waining sycamore is ok. (though I think you mean waning).

    Calnaught goliath is ok.

    I like the art on disastrous consequences, but the name, art and effect don't seem to match up. Other than that an interesting card.

    Crafty gnier is cool.

    Destrisst Arsonist could easily be a 3/2 for that cost. Also the ability is way too weak as removing cards from the game is usually pretty difficult. Even if this set includes ways to help to remove them, for four cards you should get more than +1/+0.

    Unstable netherbolt is fine.

    Syutrovaistie, Angelite seems really expensive. Maybe you could remove vigilance or shroud from it to reduce its casting cost.

    Universal Discussion is weird, but interesting.

    Grimey gnier lacks a p/t.

    I really like shifting plagueblade.

    Agemage is fine.

    Desolate voidspawn's desolate number and its reminder text don't match up. Also, I think it would be fine without the nethercast.

    Lost origins makes no sense. Why am I giving my opponent a land? Green bounce also doesn't make any sense.

    Restorative flask doesn't make any sense flavorwise as to why it's giving you desolate counters. Also, I'd rather see this ability in green or white rather than on an artifact.

    Thought to creation is really cool.

    Unstable enigma should make you discard 2, not 3 so that you don't end up down a card from playing it.

    Syutrovaisties's Will's abilities don't really have any connection. I'd like to see the remove desolation counters on a green or white card.

    Formulate is fine.

    Why is nullgrowth a green counter?

    Calnaught Woodstomper feels red or black to me for some reason.

    Ulom has a really low p/t for a pretty weak effect. In fact, that effect should be in green, not white.

    Restore Order should be a rare for having such a narrow effect. I would also like to see it become an instant and gain draw a card in place of discarding one.

    Blazing greed was originally a black card because black has the ability to trade life for cards. Red doesn't have any such card drawing slice of the pie.

    If Half-Djinn Cutt-Throat is to retain its p/t, I think it should gain +1/+1 counters instead of a buff until end of turn.

    Jerrimaea, Coal Blower is really, really weak. Giving an opponent a card is a pretty major drawback.

    Ætherknights seem weird, but that's not necessarily a bad thing in red.

    Yznian Tribal Well is fine.

    Wrath of the Barren would be a decent wrath varient if it were to lose "Play this spell only if you have three or more desolation counters on yourself."

    Ætherlife is a decent idea but isn't executed very well. Since regenerating a creature removes it from combat and removes all damage from it, the buff when the aura leaves play is pretty useless. It would make more sense as a static +1/+1 or so.

    Unknown Brilliance is really overcosted. For a 5 color spell to make sense it either has to have an extremely powerful effect or make sense in all 5 colors. Since you only win if you have 30 cards removed from the game, I think eliminating a few of the colors would be reasonable. In fact, you could make the draw two cards effect a seperate card and make the 30 cards removed from the game=you win the only effect on the card and make the converted mana cost 5 or 6.

    I'd like to see necromancy have a drawback, such as make any new creatures to die to be removed from the game. Actually in this set, that would add synergy with other themes. I'm not sure if its undercosted or if it deserves a more black intensive mana cost.
    Posted in: Custom Set Creation and Discussion
  • posted a message on The Untouchable
    I don't really understand how this ability works. Does not being able to be named mean I can't say the name during a game? Does its inability to be chosen prevent me from choosing to discard it due to mind rot?
    Posted in: Custom Card Creation
  • posted a message on Blindfolded Evaluation Challenge - Public Poll
    Does this contest have to really prove anyone's point? When I first read about it, I thought it would be fun and cool to figure out which one WotC would actually print. This discussion doesn't need to get to squabbling over power level philosophies.
    Posted in: Custom Card Contests and Games
  • posted a message on Discussion - Color Hosers; Why not?
    If you ever played a mono-black deck against Drought you'd know why people hate color hosers.

    It's like if some drunk ran over your grandmother. You're probably never gonna think drinking is ok again.
    Posted in: Custom Card Creation
  • posted a message on Keyword - Grant
    I'm not sure that this mechanic should reduce colored mana costs too. The cradlefolk can be played in any deck since any deck can give away 2 lands. If it reduced colorless it'd be a fine mechanic.
    Posted in: Custom Card Creation
  • posted a message on My only 5-color card
    Quote from Zyrakris
    . (Creatures can't be removed from the game if they're in play.)


    Actual rules text should never be in reminder text. I don't think what your card does actually prevents creatures from being removed from the game.

    Mindslaver and time stop have those phat reminder texts because those simply describe what the card's one sentence means. Your reminder text doesn't rephrase your card, but merely adds rules to it.

    Also I agree, why is this 5 color? Because it's crazy? Does Black and red really need to be on this card?

    I'm not a rules expert, so I don't know if this card actually works or not. If it doesn't, you could have it return all RFG creatures to play and then replace any subsequent remove from the game events with returning it to play.
    Posted in: Custom Card Creation
  • posted a message on lunacy!
    Quote from bob3099
    use a replacement effect. if damage would be dealt to a creature its dealt to all ceatures instead.


    I don't think this would work. Instead, I think it would create an infinite chain where no damage would ever get to resolve.
    Posted in: Custom Card Creation
  • posted a message on "I Don't Like You" game.
    Life Cycles G
    Sorcery
    Buyback 4
    Put a 1/1 green insect creature into play.
    If ~ would be countered, instead return it to your hand.
    Posted in: Custom Card Contests and Games
  • posted a message on Homecoming new set: thran vs pheryxian
    I dont get how the first one is green nor how the second one is blue. Also the second either needs to say only play this once per turn or it needs a power decrease.
    Posted in: Custom Set Creation and Discussion
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