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  • posted a message on 8/05 Random Card of the Day: Mnemonic Wall
    Quote from Shadow345 »
    Quote from RabidVacin »
    The 7/30/20 random card of the day is Gosta Dirk. If you have any comments, combos or a decklist involving this card, feel free to share.


    2x Gosta Dirk to block Stormtide Leviathan.

    Through a Helm of The Host or Mirror Gallery effect.

    No need for that. One Costa makes all creatures able to block it (barring other limitations).
    Posted in: Casual & Multiplayer Formats
  • posted a message on Mo’ Money, Mo’ Mana?
    Yes. Since the effect of the spell doesn't ask any player for a mana payment, the controller of the land doesn't get to activate mana abilities during its resolution. And without something asking for a mana payment, you can only activate mana abilities any time you have priority. Which no player has during the resolution of a spell or ability.

    605.3 Activating an activated mana ability follows the rules for activating any other activated ability (see rule 602.2), with the following exceptions:

    605.3a A player may activate an activated mana ability whenever they have priority, whenever they are casting a spell or activating an ability that requires a mana payment, or whenever a rule or effect asks for a mana payment, even if it’s in the middle of casting or resolving a spell or activating or resolving an ability.
    [...]
    Posted in: Magic Rulings
  • posted a message on Child of Alara, Witch's Oven, Journey to Eternity
    Yes, that's possible. All you have to do is put Child of Alara's trigger on top of the stack above the trigger from Journey to Eternity. The Oven's activated ability is already at the bottom of the stack. So the Child's trigger resolves first, destroying all nonland permanents. Then Journey will bring the Child and Atzal back from the graveyard. Then you get two food tokens.

    Wether that is the best possible thing to happen depends on the specific game, and evaluating that is outside the scope of the rules forum.


    edit:
    Of course, stacking the triggers in reverse order will have the same outcome, since the Child only destroys nonland permanents, and Atzal is a land. So Atzal already being on the field when the Child's trigger resolves changes nothing. Unless you use it to return a creature before the Child's trigger destroys everything. Potentially getting you a dies trigger from that reanimated creature being destroyed by the Child.
    Posted in: Magic Rulings
  • posted a message on Victimize and Blood Speaker
    Quote from Osiczyn »
    I thought so, but wanted to make sure if its not like Victimize’s abilities work „at the same time”, so BS goes to graveyard the same time demons goes back

    Even in the case of both the sacrifice and the return happening at the same time, you would still get the BS's trigger. That is because BS's second ability is a normal triggered ability and is checked based on the game state after the event. Interestingly enough, if BS also had a leaves-the-battlefield triggered ability, that one would also trigger, and at the same time, but based on the game state prior to the event. Because LTB triggers are an exception to normal trigger checks.
    Posted in: Magic Rulings
  • posted a message on The most Iconic uncommons in magic's history (2020 edition)
    Megrim should be on that list for sure. Maybe The Rack also.

    Zombify is one of the most iconic black reanimation spell.

    Kitchen Finks are quite well known.


    Edit:
    A few more:
    Mortify
    Putrefy
    Eternal Witness
    Ghost Quarter
    Consume Spirit
    Vampire Nighthawk

    Edit2:
    And some well known uncommon cycles:
    The original Ravnica's Guildmages (eg. Rakdos Guildmage)
    The Alara/Tarkir trilands (eg. Arcane Sanctum)
    Posted in: Opinions & Polls
  • posted a message on commander and the new partners
    "Partner with" allows the targeted player to put the other card from their library into their hand. The command zone is not the library. If you target yourself and no card with the other name is in your library, the "partner with" will do nothing for you.

    You sure can designate just one of the cards as your commander. "Partner" does not force you to also have the other card as your commander. The other card will then not be a commander, though, obviously, and you probably won't be able to include it anyway due to color identity issues.
    Posted in: Magic Rulings
  • posted a message on BUGblossom Blink / Fun Cards
    Can't say much about Aether Vial. I've never played the card myself, and can't even remember when I last played against it.

    Since you also mentioned, that your win con was rather weak, you could try to put many of the things you want to do with the deck onto the back of larger creatures. Like Temur Sabertooth for bouncing, or Deadeye Navigator for actual blinking.

    For the low life issue, one of the best cards in green to combat that is Kitchen Finks. It gives you some life, and is a creature, that you won't mind blocking with (trade it with an attacker, gain some more life, then bounce/blink it to get rid of the counter, then do it all over again).
    Posted in: Multiplayer
  • posted a message on BUGblossom Blink / Fun Cards
    What you probably want to add is some kind of hard removal, preferably in the form of a bouncable creature, like Shriekmaw, Nekrataal, Ravenous Chupacabra, Big Game Hunter, etc. Problem is, those are usually black and require double black. Shriekmaw may be among the better candidates. Hypnotic Siren is a blue, though somwhat costly alternative.
    Posted in: Multiplayer
  • posted a message on Merchant-themed deck possible?
    I agree, that focusing on exchanging control of permanents is probably the best route to take.

    Or simply look up cards with names pertaining to trade, like Trading Post, Merchant Scroll, Merchant of Secrets, Trade Secrets, etc. Either way, you are very likely going blue. Search terms for gatherer can be "trad" (gets you "trading", "trade", and "trader"), "merchant", "deal", "contract", "market", etc.

    Or go black, and simply trade your own life for benefits.
    Posted in: Magic General
  • posted a message on BUGblossom Blink / Fun Cards
    When your deck is bigger than 60 cards and includes cantrips (such as Ponder), you are usually better of reducing the deck size by cutting those cantrips. The power of cantrips lies heavily with virtually decreasing your deck size below 60.

    How many Dryad Arbors are you usually searching for in a game? If the answer is 2 or less, then that is the amount you need of that card. It enters summoning sick, so may slow you down. Replace the others with more needed multilands. Likewise, do you really need 4 Acidic Slimes? Wouldn't 3 or even 2 suffice?

    As for the Ranger vs. Cultivate issue, you could simply go for the direct hack and use Dryad of the Ilysian Grove or Prismatic Omen to turn those non-Forests into Forests. Helps with colorfixing, too, by making those Forests able to produce other colors as well. Together with a more conventional land portion of about 40% in the deck, the Dryad should still get you to 5 mana on turn 3 quite reliably even without Cultivate. Though you may want to play it alongside the sorcery. And it gives you some better early defense, too, and helps with getting those lands back on the battlefield. So yeah, that Dryad seems quite fitting for your deck.

    edit:
    Another idea I just had is Pentad Prism. If you can play it with 2 colors on turn 2, you'll easily get to 5 mana on turn 3. It's mostly a Ritual kind of card, though, but maybe you can find a card to use the artifact in the later game.
    Posted in: Multiplayer
  • posted a message on 8/05 Random Card of the Day: Mnemonic Wall
    It is a colorshifted Mardu Hordechief. The ability to create an off color token might make it a tiny bit better, even.
    Posted in: Casual & Multiplayer Formats
  • posted a message on Gyruda and Altar of Dementia question
    No, you can only respond to the first Gyruda's trigger. You cannot wait for the trigger to resolve and mill cards, because you won't have priority to activate the Altar while the trigger is resolving. Only after it has finished completely and all state based actions (including the legend rule) have been dealt with, and all waiting triggers have been put on the stack, will you get a chance to activate the Altar. By that time, you only have one Gyruda left.
    Posted in: Magic Rulings
  • posted a message on Chromeshell Crab During Combat
    No and no. A creature changing control also removes it from combat. The 3/3 is still blocked, but the Crab is no longer blocking. The 3/3 therefore will deal no combat damage due to not having any blockers anymore (unless it has trample or some other ability to still allow it to do so), and the Crab will neither deal nor receive combat damage due to not being in combat.
    Posted in: Magic Rulings
  • posted a message on Lich's Mirror and Teferi's Protection
    Lich's Mirror does not have a triggered ability, but a static one that creates a replacement effect. Its effect happens instead of you losing the game, whenever during the game that is, even during the resolution of a spell or ability. Using Teferi's Protection in response to a spell/ability that will make you lose when it resolves, or before combat damage is dealt, will cause the Mirror to be phased out at the time its ability would apply, so there's no Mirror ability to be applied and you lose. If you'd lose due to having 0 or less life, then Teferi's Protection has that covered already and the Mirror couldn't even apply as there is no "you lose" event to replace.
    Posted in: Magic Rulings
  • posted a message on Sacred Ground
    Also, using the term "dies" would change the functionality of the card. Sacred Ground triggers only if a land card is put into your graveyard from the battlefield (caused by a spell or ability your opponent controls). It won't trigger, if the card goes to another player's graveyard. But with the "dies" terminology, the enchantment would trigger. And it would trigger for all lands that are put into graveyards by spells and abilities your opponents control.

    700.4. The term dies means “is put into a graveyard from the battlefield.”
    Posted in: Magic Rulings
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