Magic Market Index for March 15th, 2019
Magic Market Index for Feb 8th, 2018
Magic Market Index for Feb 1st, 2019
  • posted a message on The gift you wish would stop giving. Harmless offering decks?
    Captive Audience has a built-in give away ability and nasty choices.
    Posted in: Multiplayer
  • posted a message on Equipment for Blue Unblockables
    How about Bloodforged Battle-Axe? Makes more of itself for more power boost.

    Bonesplitter is about the best effect to cost power boost you can get. Trusty Machete is not far behind.

    Civic Saber if your creatures are or can be made multicolored. Silver-Inlaid Dagger gives humans like Invisible Stalker quite the punch. Ghostfire Blade if they are colorless. O-Naginata is a bit difficult to attach (but usually stays attached once it's on due to its own power boost). Legendary creatures like Blackblade Reforged and Hero's Blade. Cranial Plating needs artifacts but the boost can be huuuge.

    Basically, the best equipment for you depends on what your creatures are.

    Posted in: Casual & Multiplayer Formats
  • posted a message on Creatureless Mono-Green
    Darksteel Reactor and Epic Struggle are two more alternate win cons you could try in monogreen. Life and Limb would enable the Epic Struggle.

    Altar of the Brood would give you a milling tool to win with. Token generators are then just means for defense and to trigger that artifact more often. And for milling you can then also employ various artifacts ala Millstone.

    Staff of Nin gives you a pinger and some card draw.
    Posted in: Commander (EDH)
  • posted a message on How to counter Goblin
    Thanks for your advices. Have you got any ideas for a control deck that can do well against aggro/goblin?

    Usually, control deals with aggro by employing mass removal. The 4 mana sweepers like Day of Judgment are usually enough, but if they are too slow, then there are less powerful cards that can still usually utterly destroy creature swarms, for example, Infest (and its many variants), Pyroclasm, Rough // Tumble, etc.
    Posted in: Casual & Multiplayer Formats
  • posted a message on Skullbriar and -1/-1 counters
    No, because +1/+1 counters and -1/-1 counters annihilating each other is also a state based action and they all happen simultaneously. Since leaves-the-battlefield triggers (like undying) check the game state right before the event to determine wether to trigger or not, Skullbiar dies with a +1/+1 counter as far as the game is concerned, thus undying does not trigger when Skullbriar dies again.
    Posted in: Magic Rulings
  • posted a message on Skullbriar and -1/-1 counters
    Skullbriar will die shortly after reentering the battlefield for having 0 toughness. This is a state based action and happens before any player gets priority to even think about casting a spell or activating an ability. So no, no spell or ability that has to target Skullbriar as a creature on the battlefield will work. But, you can still get him to survive if you have a static buff to his toughness from a continus effect like Gaea's Anthem. Those apply immediately, so Skullbriar will never be on the battlefield without the increased toughness and thus survive the otherwise lethal counter.
    Posted in: Magic Rulings
  • posted a message on Dont roast please, havent played in years!
    A few things have changed, yes, but the last major rules update was with M10, which you should have experienced before you left the game. The most important changes that come to my mind right now are the changes regarding the legend rule: The planeswalker uniqueness rule has been abolished and merged with the legend rule and all planeswalkers have been made legendary to fit this change. So you can now have Liliana Vess and Liliana of the Veil on the battlefield at the same time. And if you have two or more legendaries with the same name under your control, you get to keep one of them of your choice. Also, wether your opponent controls a legendary with that name, too, is irrelevant, only your permanents are taken into consideration. All players can have their legendary of that name.

    Sidenote: As a further twist to the legend rule, the Dominaria set brought legendary instants and sorceries, which you can only cast if you control a legendary creature or planeswalker.
    Posted in: Magic General
  • posted a message on Naya Charm vs Surgical Extraction
    Yes. Naya Charm is an instant, no matter what mode you choose. As such you can respond to Surgical Extraction after it's been cast by casting the Charm with its secod mode to move the targeted card to another zone. This will make the Extraction fail to do anything when it would resolve as its only target is now gone. That spell is simply removed from the stack at that time.
    Posted in: Magic Rulings
  • posted a message on Brago, King Eternal + Planeswalkers
    The returning planeswalker is a brand new object, that hasn't had its abilities activated yet. So yes, you can activate a loyalty ability of that planeswalker "again", or rather for the first time. Note, that the planeswalker returns with his starting loylaty as indicated in the lower right corner of the card.
    Posted in: Magic Rulings
  • posted a message on Obliterate and dinguss egg/staff
    All triggers here are controlled by the player who controlled the Dinus Egg or Dingus Staff. That player can order the triggers however he wants, so it's possible to place the ones pertaining to him on the bottom of the stack so that they would resolve last. Making him the only player left in the game before any of those resolve, and he'll win the game then and there. Those trigger won't get to resolve because the game is over. Of course, this only works if all other players are killed by the triggers pertaining to them.

    It is very unlikely (not impossible but quite difficult to achieve) that both players lose the game due to a single one of those triggers. Multiple triggers cannot make all players lose the game at the same time. Because state based actions are checked after each resolving object, and losing the game for having 0 or less life is a state based action. They can both lose at the same time if one trigger somehow reduces both life totals to 0 or less.

    If multiple triggers have to be put on the stack at the same time, but are controlled by multiple players, the triggers are put there in APNAP order. So the active player places all is triggers first, then the nonactive players in turn order do the same. For example, if both players control a Dingus Staff and some creatures when Obliterate resolves, presuming it was cast without any shennanigans (so with sorcery timing as it is a sorcery), the caster will lose the game as his triggers will be on the bottom while his opponent's triggers are on top. If the triggers pertaining to the caster will reduce his life total to 0 or less, the opponent is the one winning, since he can put his triggers pertaining to the caster on top to resolve first.

    had to correct the last paragraph.
    Posted in: Magic Rulings
  • posted a message on Obliterate and dinguss egg/staff
    Yes. Objects that leave the battlefield at the same time as others, see all of them leave (incuding themselves) and trigger accordingly. That's because leaves-the-battlefield triggers look back in time to right before the event in order to determine wether they should trigger or not. Otherwise cards like Dragon Egg wouldn't work.

    Do note however, that if the destruction is sequential (and not simultaneously as in the case of Obliterate), for example with Austere Command, each part of the sequence is an event, and the game does not look back further than the last event. So with the command, all artifacts are destroyed first (if that mode was chosen) and thus Dingus Staff would not be able to see any creatues dying.
    Posted in: Magic Rulings
  • posted a message on Sonic Burst with no other cards in hand.
    No. The additional cost is to discard a card. If you have no card in hand to discard, you can't pay that cost. and you don't have a card in hand by the time to pay the cost, because the spell is moved to the stack as the first step of casting it.

    It would be a different if the additional cost was to discard your hand. You can always discard your hand, even if it is empty.
    Posted in: Magic Rulings
  • posted a message on Mono green creature based deck help. Heavy removal meta.
    In a monocolored deck, some Radiant Fountains can add some life gain without taking up a card slot or breaking the mana base.

    If Wrath effects are too common, you can try to dodge them with permanents, that aren't creatures all the time, like Haunted Plate Mail. Manlands are also an option, for example Treetop Village.
    Posted in: Multiplayer
  • posted a message on Noon question
    You have to pay the mana cost (listed in the upper right corner of the card) to cast the vehicle and get it on the battlefield. Once it is on the battlefield, the only thing required to make it a creature for the turn is to pay the crew cost (tapping creatures with total power equal or more than the crew value), nothing else. Once crewed the vehicle is an artifact creature and as such subject to all rules and cards that care about either card type.
    Posted in: Magic Rulings
  • posted a message on Non creature permanents with +1/+1 counters
    Oh, my bad. But as I said, it doesn't actually matter.
    Posted in: Magic Rulings
  • To post a comment, please or register a new account.