Quote from SandmanNess »Is this really a conversation about the actual numbers of a deck in MODERN going off on turn 1? Is there any deck ever in modern that was even capable of winning on turn 1 at all, much less at a 10%? A deck that's winning 10% on turn 2 in modern has a fair shot of getting banned, and no, it was on MTGO, not paper. Not to mention it's a deck that can combo turn 1, that can dodge any way to stop it outside of a 1 or 0 mana blue answer even if you actually get a turn to play something. It's unaffected by graveyard hate, unaffected by a chalice on 1, only slightly affected by a chalice on 0. You do nothing and they either have it or they don't. And for a deck that wins on turn 3 that wouldn't be a problem but it isn't winning on turn 3, it's winning before I play my first land. And I'd love to see your <10% data, make sure it's post London Mulligan.
Quote from destroyermaker »
Quote from Arget »The only bad matchup (I can think of) where blood moon doesn't do much is Storm...
Quote from Kathal »-Arboreal Grazer is great on turn 1/2, but absolutely garbage afterwards. His highs are really high, but the lows... . Still not sure about if I want him or not, so far I lean to a slight "no", but definitely needs more testing.
-Trade Routes: *droll*, want a third one if possible
Manabase: Need 2 Blast Zones in there, the U lands were no problem, want a 7th Fetchland though.