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    posted a message on ONE- Phyrexia: All Will Be One stories, lore and world-building
    Overall, the story is what it is, just a barebones guide to get us from point A to point B without much meat and left me wishing there were side stories to flesh things out. We've waited 10 years for a return to New Phyrexia and the most we get for it is when Nahiri makes the scale model of the plane's spheres. No details on just how the Mirrans survived/continue to survive this long. No deeper look at the tensions between the praetors and their factions. No real sense as to why the walkers chosen were needed (Lukka especially). There were some moments that were ok, mostly in the face commander stories, but for the mainline, I think I enjoyed Nahiri a bit more than most and that was just because there was a bit of respect for former oldwalker status.

    I think my main issue is similar to one already voiced: New Phyrexia and the glistening oil being too virulent. I can get behind Gin refining the oil to better potency, and can totally see the actual plane of NP being more concentrated than other worlds for the oil. Walkers getting so easily compleated like other beings from scratches/splashes/inhaling is where things get so meh. I would rather have walkers need either Gin or another high ranking Phyrexian to finish the process than just a walker succumbing to phyresis so quickly and easily. Gin *just* cracked the code to keeping the spark intact; we're supposed to believe he was able to perfect that method so quickly he could upload the process into just the oil alone? I am with others in being lost on as to how Creative can solve this potency in a believable manner.
    Posted in: Magic Storyline
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    posted a message on BRO-The Brother's War Story, Lore and Worldbuilding
    These stories were great, loved the length and quality of both the Past and Current chapters. It was a little harder for me to connect with the Past chapters not showing main characters, but I did enjoy seeing the Bro War retold and refreshed. The Current chapters def made the walkers feel real, and loved all the little callbacks and Vorthos easter eggs.

    Today's main Teferi story was fantastic, def handling time travel well and providing us with a great Teferi and Urza scene.
    As for the Epilogue


    I def think Teferi ended up on Zhalfir at the end. His mind is cast thru time and unconsciously winds up on Zhalfir, kinda like Jace ending up on Ixalan after Bolas and Amonkhet. Teferi's body "fading" in the Temporal Anchor is prob actually phasing to catch up with his mind and spirit.


    For Nissa's story, I liked her more than usual, she's far from tree-huggy in this one. She's downright dark at points and loved the "be the hand that moves" reference to keep her motivated. I def think we'll see her make hard decisions about compleated walkers; I don't think she'll show mercy thanks to Gaea's memories, but we shall see.

    Over all, def excited to see more of the Phyrexian arc, and just how many of the assembled walkers will make it out alive.
    Posted in: Magic Storyline
  • 3

    posted a message on [SNC] Bootleggers' stash — MTG Korean facebook
    ****Bit of a rant, sorry****

    Of course they continue to give Green things it doesn't need. Is it "Green"? I mean sure, Green can make Clues and Food, and dabbled with Treasures, and it is the color of mana production, so sure this fits. But does Green need to get yet another great Treasure engine (glares at Old Gnawbones)??? I was highly suspicious when the Gruul Treasure cards were spoiled (the one that only costs RG with Treasure mana and the Treasure Dork that hurts you) along with Ziatora creating Treasures, but now they are going to be solidly in Green from here. This is so stupid. Not only does the mana stick around, but Treasure strats are only going to get better as Magic goes on, and these are artifact tokens, so this can be splashed in every deck that wants high artifact counts/token creation. This and Doubling Season is just stupid. This and Chatterfang, Squirrel General is just stupid. This is just a truly awful, yet sadly inevitable, development.
    Posted in: The Rumor Mill
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    posted a message on {MH2] Reveals from Weekly MTG
    Really happy to see Coffers back and with that gorgeous alt art, and the Torment set symbol watermark for the regular version is a nice touch. That said, the Mythic rarity reeks of "Oh we don't look at the secondary market *Agatha wink*"
    Posted in: The Rumor Mill
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    posted a message on Prismari Commander Deck
    Image dump incoming for those who can't watch a 1-hour video. Starting with Zaffai's friends.

    Decklist is here. Do not go check the Mothership link, it's a mess right now.


    I love Octavia soooo much, the art is great, the abilities are fun, and they're an Elemental Octopus! Plus, there are 8 8's on the card, the last one is tucked into the set count of 081. If the Ward reminder text was on the card, that'd feel more legit, but I'll take it.
    Posted in: The Rumor Mill
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    posted a message on The color pie seems to be shifting in Strixhaven. Is that a good thing?
    Wizards/Creative will always bend the Pie for set themes and world building. The biggest example would be New Phyrexia where all the colors got mean and felt tainted by Black. White had more life drain and negative rules agains the opponent. Blue got Vapor Snag, which Blue getting noncombat damage lifeless was big. So non Blue and Red colors caring about instants and sorceries is fine bc the whole set/plane cares about them, and Creative did do well to show the differences in *how* the colors care. Sure the Witherbloom Apprentice feels WB, but we've already seen BG get this effect in Poison-Tip Archer, we just now see it triggering off Magecraft. It's kind of nice seeing BG not care as much about the graveyard since we get than nearly every set these days.
    And as for Boros getting graveyard matters abilities, that's def not a bad thing. Boros has been forced into the redzone for far too long and it's great that they expand flavorfully into new design space. Boros just feels like the archeology colors, we've seen this trope with the WR cards in Zendikar: caring about exploring, excavating, finding artifacts, etc. It will feel weird since Boros has largely been one note, but these new designs fit within the scope of the colors and the flavor of the world.
    Overall, I think it's good that Creative went with different strategies that still fit within each color pair with this set than just say WR attacks, BG graveyard, WB lifedrain, UG gets everything (jkjkjk), and UR is the only one to care about spells in a magical school world.

    [Edits for spelling and clearing up points]
    Posted in: Magic General
  • 2

    posted a message on Two new planeswalkers Niko Aris and Tyvar Kell (bio only)
    At this point, expecting a plane's civilization to almost or exactly match its real world counterpart is not going to end well. WotC has demonstrated that they will include a multiracial and diverse populous in their worlds because that is a great power of fantasy: you can lift things from the real world and put a more ideal spin on things, like population diversity. This allows them to not only be inclusive, but also for more flexible storytelling when needed. They've consistently done this, and yes it has stepped up a bit in the last few years, but that's not a bad thing. So yeah, while Kaldheim is Norse inspired, it will not shock me when I see nonwhite characters living on that plane in greater numbers than actually in Scandinavia.
    Posted in: The Rumor Mill
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    posted a message on [CMR] Mothership 11/05— Triumphant Reckoning, Alharu, Hamza, and the entire main set
    Quote from ChariSays »
    Quote from TearingEons »
    Quote from ChariSays »
    I don't understand the whole "if this set wasn't for drafting" logic, as literally the entire reason this set exists is to facilitate drafting commander. That's the core concept that this set spring from.

    Every booster set since Mirage has been for draft. There are collector's boosters that will help you dodge draft chaff, or you could just buy the cards you want on the secondary market to save money. This is not new to the game.

    If only WotC had some sort of direct to consumer product line that was just decent, asked for cards, maybe with unique art? If only...
    Quote from ChariSays »
    I don't understand the whole "if this set wasn't for drafting" logic, as literally the entire reason this set exists is to facilitate drafting commander. That's the core concept that this set spring from.

    Every booster set since Mirage has been for draft. There are collector's boosters that will help you dodge draft chaff, or you could just buy the cards you want on the secondary market to save money. This is not new to the game.


    This. Completely. I'm actually excited to DRAFT COMMANDER! This is going to be sweet! That said, I do think the power level of the commons and uncommons could have been bumped up a bit. It's disappointing to see stuff that would be draft chaff in a standard-legal set find its way here, when a lot of the fun of commander is you are all playing with powerful cards in a multiplayer environment.

    If only WotC had some sort of direct to consumer product line that was just decent, asked for cards, maybe with unique art? If only...


    I see what you're getting at... but secret lair ain't it.


    In the same posts that you say you cannot wait to draft this set, you also say you wish it didn't have as much draft chaff...
    I understand that the set was inspired by the idea of combining Commander with draft, but if there were ever a set that did not need to prioritize a draft environment, it was this one. It could have been that direct to the players set and def wouldn't have needed to be a larger set either. That would allow them to design legends appropriately, add more needed reprints, and design more format orientated cards. I do feel that the draft oriented mindset did hurt legend design and inclusion and reprints more than designing new commander cards. I am still excited for the set, but I'm def hoping things go differently when CL2 is designed and delivers more on Commander's needs than having to bend those needs around a draft experience.

    But this set literally only exists to draft. It wasn't a missed opportunity to not be a drafting set. We've had over 50 non-draftable commander releases. This is literally the only one that is draftable. I really can't understand why anybody expected this set to be anything else.


    Again, I understand that the set is to draft, my point is that I had hoped they would bend draft to Commander and still print/reprint cards for the format. Instead, Commander got bent for draft and their usual draft philosophy. That has resulted in the typical draft chaff, missed reprints at the uncommon and rare level, underpowered new legends, not near enough characters that needed cards getting them and bad designs for those that did get them (looking at you Glacian).
    Posted in: The Rumor Mill
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    posted a message on [CMR] Mothership 11/05— Triumphant Reckoning, Alharu, Hamza, and the entire main set
    Quote from Xcric »

    Snip

    even within the set itself a lot of its own themes just fall flat... they pushed equipment in white and red, but then didn't include ***** for equipment. no one expected all the swords, but one or two might've been good, or a handful of just exciting new equipments, or a few reprints of the ones in the $10-30 range, commander's plate is arguable in how good it is, but it also doesn't do much that's new or exciting in that design space

    the pirate theme, its cute... but it would've been better served in an actual set. there's a bunch of similar examples, just half assed under explored almost concepts all over this set. just jammed together for the sake of saying HEY ITS GOT THAT THING YOU LIKE IN IT

    where are the much hyped GOOD white cards? its just the same old catchup under powered crap as always but now we have keyword soup to do nothing with! a new printing of swords to plowshares, that's cool... what else you got? card isn't exactly difficult to come by and there should be more to the color white than that... but there isn't, even when promised there would be

    Snip



    I agree with you on most of your post, especially re the parts I left above. My personally view is that once they decided this set needed to be drafted, the set would only be okay bc they’d have filler for draft archetypes and underpowered cards to prevent feel bads. Had they just let things be designed for unexplored spaces and for characters needing cards, I think this set would have sold regardless of draft experience. There’s also the expectation that characters without cards or in need of another version would be here and just weren’t bc they didn’t fit draft signposts.
    And you are right that the needed White upgrades were not here. Barely any new design space and little to no card advantage, monarch being the exception. Heck, Black and Blue got arguably the best White cards in Opposition Agent and HullBreacher, respectively.
    While I am still looking forward to my box and building/adding to decks, I do agree that they played this extremely safe and really just need to drop “draft experience” from supplemental sets.
    Posted in: The Rumor Mill
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    posted a message on [CMR] Esior, Hullbreacher, and Mana Drain reprint— Hareruyamtg previews
    I like Hullbreacher’s design, but a part of me wishes that this had been a white card. First Opposition Agent bled a bit of White’s rule-making and arguably has a better effect than White would get. Then this card does a thing that White should be doing, namely locking/slowing down and disrupting attempts to get ahead. They both even have Flash, which really encroaches on White’s slice of pie when connected to a tax effect.
    Posted in: The Rumor Mill
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