So I cast Faerie Impostor, with no creatures on the battlefield. It enters the battlefield and with its trigger on the stack I cast Stonecloaker. It enters the battlefield and its triggers go on top of the stack. Stonecloaker's triggers resolve and I return Faerie Impostor to hand.
Now, when Faerie Impostor's trigger resolves, do I get to choose to sacrifice it, even though it's not on the battlefield anymore, or am I forced to choose to return a creature to hand, in this case, Stonecloaker?
If I attack with Dark Maze and then cast Juxtapose in the second main phase, and trade Dark Maze with another creature my opponent controls, what happens to Dark Maze at the end of turn? Does my opponent get to keep it or is it exiled?
What cost has to be paid to attack with a creature is enchanted with 2 Cowed by Wisdom?
I've found on the rulings of Propaganda that "If there is more than one Propaganda on the battlefield, the cost is cumulative.", so I assume that the same applies to Cowed by Wisdom and that costs are cumulative.
Thing is, I can't find where in the rules say that this kind of effects are cumulative. Can anyone point the relevant rule here?
Things like double faced cards makes me think Wizards has stopped thinking about paper Magic when designing new cards and mechanics.
I mean, mtg is a card game played with decks of cards and a double faced card is a card that can’t be used on a regular deck. You either need to use it inside a sleeve with an opaque back or use a placeholder card instead.
I’m not questioning the merits of double faced cards but, from the practical point of view, I think they've jumped the shark a bit here.
Long gone are the days you could just pack 2 decks of cards and take them with you anywhere and play with them whenever you wanted to, without too much fuss. Now there seems there’s just too much baggage, and don’t get me started on the complex tokens with activated abilities and more stuff that shouldn’t be on a token.
When he taps lands to generate mana, that mana goes to the mana pool, and stays there until the step/phase ends or until he uses it to cast spells or activate abilities.
So, if all lands get destroyed, he can still use the mana he generated, as long as the game is still in the same step/phase when the lands were tapped.
The other spells on the stack were already cast, so Render Silent is too late to deny those, but once it resolves your opponent can't cast additional spells.
I like the life gain idea, but in match-ups where the starting amount of life is not relevant it doesn’t help. I think the way to go is to give the second player options.
For example, in the first turn, the second player could have a series of options to choose from. Instead of drawing he could opt for extra amount of life, scry X cards, or any other option that would reasonably help him in any given match-up.
So I cast Faerie Impostor, with no creatures on the battlefield. It enters the battlefield and with its trigger on the stack I cast Stonecloaker. It enters the battlefield and its triggers go on top of the stack. Stonecloaker's triggers resolve and I return Faerie Impostor to hand.
Now, when Faerie Impostor's trigger resolves, do I get to choose to sacrifice it, even though it's not on the battlefield anymore, or am I forced to choose to return a creature to hand, in this case, Stonecloaker?
Thanks!
If I attack with Dark Maze and then cast Juxtapose in the second main phase, and trade Dark Maze with another creature my opponent controls, what happens to Dark Maze at the end of turn? Does my opponent get to keep it or is it exiled?
Thanks
What cost has to be paid to attack with a creature is enchanted with 2 Cowed by Wisdom?
I've found on the rulings of Propaganda that "If there is more than one Propaganda on the battlefield, the cost is cumulative.", so I assume that the same applies to Cowed by Wisdom and that costs are cumulative.
Thing is, I can't find where in the rules say that this kind of effects are cumulative. Can anyone point the relevant rule here?
Thanks
Detention Sphere would work on one face-down creature, though, wouldn't it?
And the exiled card would return to the battlefield face-up, after Detention Sphere leaves the battlefield, right?
I mean, mtg is a card game played with decks of cards and a double faced card is a card that can’t be used on a regular deck. You either need to use it inside a sleeve with an opaque back or use a placeholder card instead.
I’m not questioning the merits of double faced cards but, from the practical point of view, I think they've jumped the shark a bit here.
Long gone are the days you could just pack 2 decks of cards and take them with you anywhere and play with them whenever you wanted to, without too much fuss. Now there seems there’s just too much baggage, and don’t get me started on the complex tokens with activated abilities and more stuff that shouldn’t be on a token.
Works ok online. On paper, not so much.
Thanks for the quick reply.
How do creatures with Devour or creatures like Endless One or Krakilin enter the battlefield if Humility is already in play?
When he taps lands to generate mana, that mana goes to the mana pool, and stays there until the step/phase ends or until he uses it to cast spells or activate abilities.
So, if all lands get destroyed, he can still use the mana he generated, as long as the game is still in the same step/phase when the lands were tapped.
For example, in the first turn, the second player could have a series of options to choose from. Instead of drawing he could opt for extra amount of life, scry X cards, or any other option that would reasonably help him in any given match-up.