I updated the post to include my sideboard. Also I have found out a few things running it with blue instead of red. You get super powered mill over card selection. With that being said I figured out how weak Grisly Salvage could be because of milling it all of the time. I then tried Tracker's Instincts and shorty came to realize that at a cost of two or three mana instead of using Tracker's Insticts I rather always get a castable creature to my hand to set off my combo instead of wiffing or dredging for the 6 and having a 5 drop creature in my hand that I can not cast to combo. Stickweed Imp has so much utility in my opinion as does Golgari Thug. A problem that I have figured is really bad for us in this deck is Path to Exile. That is why I play to Worm Harvest. Instead of committing to a huge Golgari Grave-Troll and getting it pathed I like being able to go wide. It also lets me win through a huge Scavenging Ooze that has been eating away my creatures and leaving the lands.
I love Stubborn Denial Game two when on the play against certain decks. Anything that plays white it can be really solid against for Rest in Peace and it lets you disrupt so many cards in modern that it has been a valuable two of for me out of the board.
4 Birds of Paradise
4 Gravecrawler
4 Hedron Crab
4 lotleth troll
4 Vengevine
3 Satyr Wayfinder
3 Gurmag Angler
2 Jace, Vryn's Prodigy
1 Rotting Rats
1 Skaab Ruinator
2 Stinkweed Imp
1 Golgari Thug
2 Abrupt Decay
1 Sultai Charm
1 Gnaw to the Bone
1 Life from the Loam
1 Worm Harvest
1 Ghost Quarter
2 Overgrown Tomb
2 Watery Grave
1 Breeding Pool
2 Forest
2 Swamp
1 Island
4 Verdant Catacombs
4 Misty Rainforest
2 Darkslick Shores
Side Board
2 Darkblast
2 Ancient Grudge
1 Raven's Crime
2 Gnaw to the Bone
1 Stomping Ground
1 Life from the Loam
2 Stubborn Denial
2 Ghost Quarter
1 Golgari Charm
1 Abrupt Decay
I have good success with this deck and it is the most fun I have had in modern