Fandom Legends: Magic Arena
 
Treasure Cruisin' Amulet's End
 
Magic Market Index for April 19, 2019
  • posted a message on Maro on Brawl on Arena
    Wow, "You don't play it in paper, so you can't be that interested in it" is a really ill-conceived way to look at it.
    The popularity of Brawl suffers a lot from the simple fact that EDH/Commander is a much more attractive option for most players that are interested in a format of that kind.
    Also in arena, you can't just buy exactly what you need for specific decks - you have to build an extensive collection by design, therefore accumulating (at least) singles of a lot of cards. I assume most arena players could quickly throw a very playable brawl deck together from what they have just lying around anyway.
    Posted in: MTG Arena
  • posted a message on Neoform - Autumn Burchett spoiler
    Turning a Frilled Mystic into a buffed Biogenic Ooze or Roalesk for 2 seems pretty good for standard. Not to speak of possible shenanigans in older formats.
    Posted in: The Rumor Mill
  • posted a message on Arena is like built for Brawl...
    Quote from Simto »
    But even so, is brawl even popular enough for wizards to put time/money/energy into implementing it into Arena? I would play it, but I mean just in general.

    Brawl is pretty dead as format in an environment where Commander exists, but I think it might become pretty popular in Arena, where it would be the next best thing possible.
    It would probably be better to limit it to the full arena cardpool instead of following standard rotation though.
    Posted in: MTG Arena
  • posted a message on Arena is like built for Brawl...
    As far as I know, the concept of a command zone (as well as color identity, but that should be minor) does not yet exist for Arena. I fully expect them to implement it sooner or later, but it's probably not that high on their priority list. The game technically still isn't fully released and they have some other stuff to fix and implement properly, like an actual friends list.
    On the other hand, they just did card styles that shouldn't have been that high of a priority either, but it's somthing that directly nets them money.

    However, if we get brawl as a play mode, it will definitley be limited to 1on1. Arena is just not build for multiplayer magic and it would need severe changes to it's core architecture to allow it (and wizards stated repeatedly that they have no intentions to do so).
    Posted in: MTG Arena
  • posted a message on The Wanderer and Wanderer's Strike
    So, she just casually decapitated an eternalized Archfiend of Ifnir - she knows how to make an entry Grin
    Posted in: The Rumor Mill
  • posted a message on 9 more walkers + Niv-Mizzet + Simic legend
    Well, if all walkers in the set use the stained glass arts, shouldn't the mythic edition Gideon have another artwork?

    Also I would have expected Domri to be uncommon, like the other guild-leading walkers that were spoiled so far...

    That, combined with the image quality makes me sceptical, but we'll see
    Posted in: The Rumor Mill
  • posted a message on Free Styles
    seems to be fixed already, restarted and the style is unlocked now Smile
    Posted in: MTG Arena
  • posted a message on Free Styles
    Yes, Druid of the Cowl
    Somebody posted the code " SparkleDruid" on reddit right now - the game showed a success message when trying to redeem it, but I got nothing so far.
    Posted in: MTG Arena
  • posted a message on War of the Spark preview panel from PAX
    Quote from Jason Justis »
    You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.
    It's a kind, as in one of them. Should not matter all that often, but if you have a creature with i.e. a divinity counter and some +1/+1 counters, you now can (or rather have to) increment both, while with the old wording you had to choose.
    Posted in: The Rumor Mill
  • posted a message on Free Styles
    And another: "ShinyGoblinPirate" for Fanatical Firebrand
    Posted in: MTG Arena
  • posted a message on Free Styles
    next one: "FoilFungus" for Deathbloom Thallid
    Posted in: MTG Arena
  • posted a message on Free Styles
    The second mythic invitational code is "ParallaxPotion", gives a revitalize plus style
    Posted in: MTG Arena
  • posted a message on Rainbow druid and ravange of the fallen
    Those were already posted in another thread and I did a short reverse image search on revenge of the fallen. So, to quote myself:
    the image used is from sebastian horoszko (and does definitley not depict Sorin or Vivien), while it's attributed to Brandon Kitkouski, who didn't do any magic art since about 2012 (if i didn't miss something here).
    Posted in: Rumor Mill Archive
  • posted a message on Augur of Bolas, Tezzeret Buy-a-Box promo and more
    Yeah, flavor wise, if it had anything to do with the ghost quarter, it wouldn't be golgari colored.

    Also, to use facts instead of speculation: the image used is from sebastian horoszko (and does definitley not depict Sorin or Vivien), while it's attributed to Brandon Kitkouski, who didn't do any magic art since about 2012 (if i didn't miss something here).
    Posted in: The Rumor Mill
  • posted a message on A million game study says shuffler is rigged
    Quote from SavannahLion »
    As an aside, is anyone cracking Ravnica Allegiance packs? I just noticed that I have a nearly full set of Guilds of Ravnica Guildgates but not a single Allegience guildgate.

    The 8 card packs of arena have no land slot, so you don't get any guildgates from packs. New accounts come with a playset of all the guildgates, but since your's existed befor RNA release (I suppose), you only got the GRN ones.
    It's not a problem if you draft a bit, but otherwise you might have to spend wildcards on them.


    Quote from Colt47 »
    So, 60 cards, shuffle the deck, draw 14, optimize both by swapping cards between the hands and the deck, then reinsert the lesser of two hands back into the main deck using the same index positions they were drawn from. Is it any wonder you end up with land pockets when someone does that? Basically, they have to reshuffle the deck again after they reinsert the cards, but likely aren't figuring the deck is sufficiently randomized and want to save on server resources.

    The exact implementation wasn't specified, but they stated they use two randomized instances of the same deck to determine two independent starting hands, not draw 14 cards of the same one. Obviously, there seems to be some more tampering going on, but as long as they're not blatantly lying (which I doubt), there is at least no reinserting.
    Posted in: MTG Arena
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